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Does the caster know if a spell target makes their save?
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<blockquote data-quote="5ekyu" data-source="post: 7282734" data-attributes="member: 6919838"><p>Adding to previous, in my experience players tend to shy away from less concrete result resource spends and things with a lot of GM flux potential as a matter of course and this is the kind of thing that just reinforces to them to do that. This will likely result 99% of the in-game. Enchantment uses that arent lockdowns being GM used in addition to creating a whole lot of "but if..." Questions.</p><p></p><p>A GM has a gazillion ways to create or generate interesting plot twists without twisting the limited resources of the PC into self-inflicted booby ttaps. </p><p> </p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7282734, member: 6919838"] Adding to previous, in my experience players tend to shy away from less concrete result resource spends and things with a lot of GM flux potential as a matter of course and this is the kind of thing that just reinforces to them to do that. This will likely result 99% of the in-game. Enchantment uses that arent lockdowns being GM used in addition to creating a whole lot of "but if..." Questions. A GM has a gazillion ways to create or generate interesting plot twists without twisting the limited resources of the PC into self-inflicted booby ttaps. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Community
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Does the caster know if a spell target makes their save?
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