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Does the "Friends" cantrip need a fix?
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<blockquote data-quote="Iry" data-source="post: 6855751" data-attributes="member: 6777378"><p>To further kick Friends while it is already down, the existence of spells inform the game world.</p><p></p><p>Unless you are playing in a low magic setting, or dealing with a very small village with no exposure to magic, many people are going to have traditions based around mitigating supernatural persuasion. Those guild merchants probably have a tradition of waiting at least 1 minute before agreeing to any barter with someone they do not know, and calling in another merchant in the shop to double check any BIG purchases being made. That merchant may not even be familiar with the spells in question -- it is just a merchant guild tradition passed down from masters to apprentices because mental shenanigans are a thing.</p><p></p><p>The same thing Might be true for big city guards, and other organizations who might suffer critical failure because of the existence of mental shenanigans.</p><p></p><p>I am definitely not saying this to encourage shutting down your players. That would suck. But it is also important to remember that the more a spell is available to the public, the more people would have traditions to make those situations easier to deal with.</p></blockquote><p></p>
[QUOTE="Iry, post: 6855751, member: 6777378"] To further kick Friends while it is already down, the existence of spells inform the game world. Unless you are playing in a low magic setting, or dealing with a very small village with no exposure to magic, many people are going to have traditions based around mitigating supernatural persuasion. Those guild merchants probably have a tradition of waiting at least 1 minute before agreeing to any barter with someone they do not know, and calling in another merchant in the shop to double check any BIG purchases being made. That merchant may not even be familiar with the spells in question -- it is just a merchant guild tradition passed down from masters to apprentices because mental shenanigans are a thing. The same thing Might be true for big city guards, and other organizations who might suffer critical failure because of the existence of mental shenanigans. I am definitely not saying this to encourage shutting down your players. That would suck. But it is also important to remember that the more a spell is available to the public, the more people would have traditions to make those situations easier to deal with. [/QUOTE]
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Community
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Does the "Friends" cantrip need a fix?
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