Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Does the party need a leader?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DWARF" data-source="post: 1191227" data-attributes="member: 863"><p>Here's a more detailed version of the battle that went horribly wrong last session, if you're interested;</p><p></p><p>Our horses were stolen during the night by agents of the big bad guy. So, we manage to track them to the beach and there along the waters edge to a small cove. The nights dark and foggy, so we can't see very far ahead of us. We send the halfling rogue up ahead to scout out a light source in the distance, which turns out to be a lamp. So, the halfing decides not to come back and let us know what's going on, but to continue forward, wandering into the fog. Our DM runs a very "act what your character knows, not meta-knowledge" game, so we're not sure if it's from magic or whatnot. So, to keep from losing him in the fog, half of us decide to follow. The lamp turned out to be a targeting device. A huge ambush group was hiding in the fog, and a druid aimed an entangle spell at us when we moved through the light. Half our party gets stuck in the seaweed that grabs us, most of the rest are trying to pry them out. I follow after the halfing to get him out of there, and run across about 5 combatants, backed by 3 or so archers, the druid and a really tough mage. Why do I say really tough? Well let's just say our party of 8 level 4 characters then got hit with a delayed blast fireball. I get beat down after a few rounds, and only after using a magic item I nabbed off an assassin (sort of a blink spell stored in a breakable glass sphere) did I get away with my life, and managed to drag the rest out of there. We would have been pursued, but our Mage had a delayed blast fireball scroll of his own that he unleasshed and managed to drop nearly half of the opposing party. We called the watch in the morning and they went in to check the place out, it was abandoned and our horses were still inside.</p><p></p><p>But I'm tired of there not being any cohesion, no one that can decide what happens. Our DM may often run things as a "I'm telling a story" sort of railroading a bit, so some players figure no matter what they do, the DM will make sure they have fun; but I WANT to be challanged, I want there to be a chance that we don't suceed. And is it wrong that I want someone in the party to make sure we're not making stupid decisions?</p></blockquote><p></p>
[QUOTE="DWARF, post: 1191227, member: 863"] Here's a more detailed version of the battle that went horribly wrong last session, if you're interested; Our horses were stolen during the night by agents of the big bad guy. So, we manage to track them to the beach and there along the waters edge to a small cove. The nights dark and foggy, so we can't see very far ahead of us. We send the halfling rogue up ahead to scout out a light source in the distance, which turns out to be a lamp. So, the halfing decides not to come back and let us know what's going on, but to continue forward, wandering into the fog. Our DM runs a very "act what your character knows, not meta-knowledge" game, so we're not sure if it's from magic or whatnot. So, to keep from losing him in the fog, half of us decide to follow. The lamp turned out to be a targeting device. A huge ambush group was hiding in the fog, and a druid aimed an entangle spell at us when we moved through the light. Half our party gets stuck in the seaweed that grabs us, most of the rest are trying to pry them out. I follow after the halfing to get him out of there, and run across about 5 combatants, backed by 3 or so archers, the druid and a really tough mage. Why do I say really tough? Well let's just say our party of 8 level 4 characters then got hit with a delayed blast fireball. I get beat down after a few rounds, and only after using a magic item I nabbed off an assassin (sort of a blink spell stored in a breakable glass sphere) did I get away with my life, and managed to drag the rest out of there. We would have been pursued, but our Mage had a delayed blast fireball scroll of his own that he unleasshed and managed to drop nearly half of the opposing party. We called the watch in the morning and they went in to check the place out, it was abandoned and our horses were still inside. But I'm tired of there not being any cohesion, no one that can decide what happens. Our DM may often run things as a "I'm telling a story" sort of railroading a bit, so some players figure no matter what they do, the DM will make sure they have fun; but I WANT to be challanged, I want there to be a chance that we don't suceed. And is it wrong that I want someone in the party to make sure we're not making stupid decisions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does the party need a leader?
Top