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Does the party need a leader?
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<blockquote data-quote="Rashak Mani" data-source="post: 1191427" data-attributes="member: 642"><p>I was thinking of starting a similar thread myself actually...</p><p></p><p> Having re-read the Dragonlance recently I thought the Tanis character interesting... especially as a reluctant party leader. That made me click to the fact that we had never seen a "party leader" in our games.</p><p></p><p> Equality: Part of it is that gamers tend to think that everyone should share the spotlight. So giving one player more "air time" would deter some of the fun of other players. One of our players seems to like being the boss... but never tried to boss around or even to ask if the group would follow his leadership. So his personal gaming style deters others from possibly being party leaders themselves. </p><p></p><p> Democracy: Unfortunately this works only sporadically. I tend to do this myself a lot.... ask for a party decision... and usually its met with... maybe, possibly... ok... fine. Only when its a dangerous/important decision do people speak out. </p><p></p><p> Tactical Considerations: Then you have the singular problem of how does a leader determine "orders" ? After all he has to give combat orders to the barbarian and rogue (which means knowing miltiary tactics)... spell (artillery?) orders to the mage (which means knowing spells)... spell requests to the cleric (divine magic this time)... and finally do this within his free action in 6 secs.</p><p></p><p> Ambushed more than Planned: Finally the fact that most groups "run into" trouble rather than go meet it. Dungeon crawling especially leads to this tendency of BAM ! Combat starts immediately. No planning or coordination time. Even when players do have a chance to plan an assault... they rarely know what their facing and terrain with much precision. DMs usually are trying to surprise players afterall.</p><p></p><p> All of these add up to confused party tactics and lack of leadership or much need of it... since leaders only do a good job when its possible.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 1191427, member: 642"] I was thinking of starting a similar thread myself actually... Having re-read the Dragonlance recently I thought the Tanis character interesting... especially as a reluctant party leader. That made me click to the fact that we had never seen a "party leader" in our games. Equality: Part of it is that gamers tend to think that everyone should share the spotlight. So giving one player more "air time" would deter some of the fun of other players. One of our players seems to like being the boss... but never tried to boss around or even to ask if the group would follow his leadership. So his personal gaming style deters others from possibly being party leaders themselves. Democracy: Unfortunately this works only sporadically. I tend to do this myself a lot.... ask for a party decision... and usually its met with... maybe, possibly... ok... fine. Only when its a dangerous/important decision do people speak out. Tactical Considerations: Then you have the singular problem of how does a leader determine "orders" ? After all he has to give combat orders to the barbarian and rogue (which means knowing miltiary tactics)... spell (artillery?) orders to the mage (which means knowing spells)... spell requests to the cleric (divine magic this time)... and finally do this within his free action in 6 secs. Ambushed more than Planned: Finally the fact that most groups "run into" trouble rather than go meet it. Dungeon crawling especially leads to this tendency of BAM ! Combat starts immediately. No planning or coordination time. Even when players do have a chance to plan an assault... they rarely know what their facing and terrain with much precision. DMs usually are trying to surprise players afterall. All of these add up to confused party tactics and lack of leadership or much need of it... since leaders only do a good job when its possible. [/QUOTE]
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