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Does the party need a leader?
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<blockquote data-quote="Voadam" data-source="post: 1191726" data-attributes="member: 2209"><p>Your problem seems to be lack of coordination and communication, not necessarily a need for a leader (although that can help).</p><p></p><p>If the halfling had said, "I plan on being back in X amount of time" that would have let you know whether to follow after him.</p><p></p><p>Tactically what you wanted was for the halfling to come back after seeing the lamp. If somebody had said, "come back when you find out what is out there," then you would have gone in as a whole group, instead of having the halfling separated when the ambush hit.</p><p></p><p>Either you can have one person who makes sure about these things every time (a leader) or you can talk about plans as a group before hand, and then have individuals make decisions thinking about the group on their own.</p><p></p><p>If I was your character I would talk to the halfling in front of the group and tell him when he scouts and finds something he needs to come back. Otherwise the group doesn't know if he has been captured or not and might walk into an ambush trying to find him.</p><p></p><p>Usually there are active PCs who dive into things, and reactive PCs who go along for the ride and react to the things thrown at them. The active PCs are acting as leaders, whether their actions help the group determines whether they are good leaders.</p><p></p><p>In your example, the halfling was a leader, he went off and did something, driving the rest of the group to act as well. He was not a good leader because the group split up and was disorganized when the ambush hit. A second leader was whoever was back with the rest of the group saying "we need to follow after him."</p></blockquote><p></p>
[QUOTE="Voadam, post: 1191726, member: 2209"] Your problem seems to be lack of coordination and communication, not necessarily a need for a leader (although that can help). If the halfling had said, "I plan on being back in X amount of time" that would have let you know whether to follow after him. Tactically what you wanted was for the halfling to come back after seeing the lamp. If somebody had said, "come back when you find out what is out there," then you would have gone in as a whole group, instead of having the halfling separated when the ambush hit. Either you can have one person who makes sure about these things every time (a leader) or you can talk about plans as a group before hand, and then have individuals make decisions thinking about the group on their own. If I was your character I would talk to the halfling in front of the group and tell him when he scouts and finds something he needs to come back. Otherwise the group doesn't know if he has been captured or not and might walk into an ambush trying to find him. Usually there are active PCs who dive into things, and reactive PCs who go along for the ride and react to the things thrown at them. The active PCs are acting as leaders, whether their actions help the group determines whether they are good leaders. In your example, the halfling was a leader, he went off and did something, driving the rest of the group to act as well. He was not a good leader because the group split up and was disorganized when the ambush hit. A second leader was whoever was back with the rest of the group saying "we need to follow after him." [/QUOTE]
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Does the party need a leader?
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