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Does the Rakshasa have a too-high CR?
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<blockquote data-quote="Nifft" data-source="post: 3033383" data-attributes="member: 6562"><p>Check this out: here's a Rak I built for combat. The one presented here is the leader of a group -- thus all the tracking and transportation spells. His tactics are simple: charge from absurd range, strike his foe with an embedded <em>vampiric touch</em> or other icky-fun spell from inside his Scimitar, and ride out to absurd range again. Then, recharge his weapon, and repeat.</p><p></p><p>Tricks used here:</p><p></p><p>- You can add 1 Outsider HD to a Rak without raising his CR. This is a very nice HD -- it grants +1 to BAB and all saves, plus the usual skill points and HP. That's a nice boost for ANY Rak.</p><p></p><p>- Outsiders gain proficency with all martial weapons. So, he's qualified for Eldrich Knight automatically, and Knight Phantom with a few skill points and a spell. Since he casts as a Sorcerer, the spell is actually quite a high cost, but the benefits are quite sweet.</p><p></p><p>- Since he's attacking from such a long range -- 240 ft. move! -- he has time to prep spells like <em>true strike</em> and do a full Power Attack. This would get really gross if I gave him a lance instead of a scimitar, but the scimitar is just too thematic. With a +2 spell-storing Lance, full power attack, his attack bonus would be merely +8 (+28 with <em>true strike</em>), but his damage would be just plain silly: 3d8 + 90, plus 6d6 for <em>vampiric touch</em>, or 9d8 + 270 on a crit (plus 6d6 for <em>v.t.</em>). Nasty, nasty, nasty. Feel free to use this variation if you want your PCs to be real dead, real quick.</p><p></p><p>I took some liberties with his skill selection. To make up for not really having Elite ability points, I allowed him to add Ride and Concentration to his Outsider skill list, and Bluff and Disguise to his Knight Phantom list. Don't really see this being out-of-theme or overpowered.</p><p></p><p>A straight-up one-on-one combat guy would probably ditch <em>locate creature</em> and take <em>heroism</em> or <em>haste</em> instead, and would drop <em>plane shift</em> for something more combat-oriented, like <em>greater heroism</em>, <em>true sight</em> or <em>mislead</em>.</p><p></p><p></p><p>Anyway, behold his Ravennous majesty:</p><p></p><p><strong>Rider of Ravanna</strong> -- Medium Outsider (Lawful, Evil) -- CR 16</p><p>LE Rakshasa 8 / Knight Phantom 6</p><p>Move: 40 ft.</p><p>Phantom Steed: 240 ft. (fly, average)</p><p></p><p>HP: 14d8 + 42 (105 hp)</p><p>DR 15/good and piercing</p><p></p><p>AC: 34 (10 +9 natural +2 dex +7 armor +3 shield +3 ring)</p><p>Touch: 18</p><p>Flat: 32</p><p></p><p>Saves: Fort +17, Ref +13, Will +13</p><p>SR 33</p><p></p><p>BAB/Grapple: +14 / +18</p><p></p><p>Attacks:</p><p>Scimitar +20/+15/+10 1d6+6, 18/x2</p><p>Bite +13 1d6+2</p><p> - or -</p><p>Mounted charge +22 2d6+12, 18/x2</p><p> - or -</p><p>Claws +18/+18 1d4+2</p><p>Bite +13 1d6+6</p><p></p><p>Str 18, Dex 14, Con 16, Int 14, Wis 14, Cha 20</p><p></p><p>Spells (DC 15 + spell level, CL 12):</p><p>1 (x8) Ray of Enfeeblement, Protection from Good/Chaos, True Strike, Feather Fall, Comprehend Languages</p><p>2 (x7) See Invisibility, Glitterdust, Shatter, Touch of Idiocy, Mirror Image</p><p>3 (x7) Phantom Steed, Dispel Magic, Ray of Exhaustion, Vampiric Touch</p><p>4 (x7) Dimension Door, Enervation, Locate Creature</p><p>5 (x6) Wall of Force, Teleport</p><p>6 (x3) Plane Shift</p><p></p><p>Feats: Still Spell, Mounted Combat, Ride-By Attack, Spirited Charge, Power Attack</p><p>Skills: </p><p>- Bluff (17) +30/+34 (includes detect thoughts +4)</p><p>- Concentration (17) +20</p><p>- Disguise (17) +30/+44 (includes change shape +10 and detect thoughts +4)</p><p>- Listen (11) +13</p><p>- Move Silently (11) +13</p><p>- Perform (oratory, 11) +16</p><p>- Perform (flute, 11) +16</p><p>- Ride (17) +19</p><p>- Sense Motive (11) +13</p><p>- Spot (11) +13</p><p></p><p>Immune to Detect Thoughts, Discern Lies, any alignment detection.</p><p>Detect Thoughts (Su): DC 22</p><p>Somatic Prowess: cast in Light armor.</p><p>Phantom Steed (Sp): as a standard action, 6/day</p><p>Aspect of the Phantom (Su): 6 rounds/day</p><p></p><p>Loot: Mithral Breastplate +2, Mithral Buckler +2, Spell-Storing Scimitar +2,</p><p> Ring of Ravanna (mind shielding, +4 Str, +3 resistance saves, +3 deflection AC)</p></blockquote><p></p>
[QUOTE="Nifft, post: 3033383, member: 6562"] Check this out: here's a Rak I built for combat. The one presented here is the leader of a group -- thus all the tracking and transportation spells. His tactics are simple: charge from absurd range, strike his foe with an embedded [i]vampiric touch[/i] or other icky-fun spell from inside his Scimitar, and ride out to absurd range again. Then, recharge his weapon, and repeat. Tricks used here: - You can add 1 Outsider HD to a Rak without raising his CR. This is a very nice HD -- it grants +1 to BAB and all saves, plus the usual skill points and HP. That's a nice boost for ANY Rak. - Outsiders gain proficency with all martial weapons. So, he's qualified for Eldrich Knight automatically, and Knight Phantom with a few skill points and a spell. Since he casts as a Sorcerer, the spell is actually quite a high cost, but the benefits are quite sweet. - Since he's attacking from such a long range -- 240 ft. move! -- he has time to prep spells like [i]true strike[/i] and do a full Power Attack. This would get really gross if I gave him a lance instead of a scimitar, but the scimitar is just too thematic. With a +2 spell-storing Lance, full power attack, his attack bonus would be merely +8 (+28 with [i]true strike[/i]), but his damage would be just plain silly: 3d8 + 90, plus 6d6 for [i]vampiric touch[/i], or 9d8 + 270 on a crit (plus 6d6 for [i]v.t.[/i]). Nasty, nasty, nasty. Feel free to use this variation if you want your PCs to be real dead, real quick. I took some liberties with his skill selection. To make up for not really having Elite ability points, I allowed him to add Ride and Concentration to his Outsider skill list, and Bluff and Disguise to his Knight Phantom list. Don't really see this being out-of-theme or overpowered. A straight-up one-on-one combat guy would probably ditch [i]locate creature[/i] and take [i]heroism[/i] or [i]haste[/i] instead, and would drop [i]plane shift[/i] for something more combat-oriented, like [i]greater heroism[/i], [i]true sight[/i] or [i]mislead[/i]. Anyway, behold his Ravennous majesty: [b]Rider of Ravanna[/b] -- Medium Outsider (Lawful, Evil) -- CR 16 LE Rakshasa 8 / Knight Phantom 6 Move: 40 ft. Phantom Steed: 240 ft. (fly, average) HP: 14d8 + 42 (105 hp) DR 15/good and piercing AC: 34 (10 +9 natural +2 dex +7 armor +3 shield +3 ring) Touch: 18 Flat: 32 Saves: Fort +17, Ref +13, Will +13 SR 33 BAB/Grapple: +14 / +18 Attacks: Scimitar +20/+15/+10 1d6+6, 18/x2 Bite +13 1d6+2 - or - Mounted charge +22 2d6+12, 18/x2 - or - Claws +18/+18 1d4+2 Bite +13 1d6+6 Str 18, Dex 14, Con 16, Int 14, Wis 14, Cha 20 Spells (DC 15 + spell level, CL 12): 1 (x8) Ray of Enfeeblement, Protection from Good/Chaos, True Strike, Feather Fall, Comprehend Languages 2 (x7) See Invisibility, Glitterdust, Shatter, Touch of Idiocy, Mirror Image 3 (x7) Phantom Steed, Dispel Magic, Ray of Exhaustion, Vampiric Touch 4 (x7) Dimension Door, Enervation, Locate Creature 5 (x6) Wall of Force, Teleport 6 (x3) Plane Shift Feats: Still Spell, Mounted Combat, Ride-By Attack, Spirited Charge, Power Attack Skills: - Bluff (17) +30/+34 (includes detect thoughts +4) - Concentration (17) +20 - Disguise (17) +30/+44 (includes change shape +10 and detect thoughts +4) - Listen (11) +13 - Move Silently (11) +13 - Perform (oratory, 11) +16 - Perform (flute, 11) +16 - Ride (17) +19 - Sense Motive (11) +13 - Spot (11) +13 Immune to Detect Thoughts, Discern Lies, any alignment detection. Detect Thoughts (Su): DC 22 Somatic Prowess: cast in Light armor. Phantom Steed (Sp): as a standard action, 6/day Aspect of the Phantom (Su): 6 rounds/day Loot: Mithral Breastplate +2, Mithral Buckler +2, Spell-Storing Scimitar +2, Ring of Ravanna (mind shielding, +4 Str, +3 resistance saves, +3 deflection AC) [/QUOTE]
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Does the Rakshasa have a too-high CR?
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