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Does WotC suck at selling games?
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<blockquote data-quote="Dire Bare" data-source="post: 6386028" data-attributes="member: 18182"><p>He didn't miss the memo. The memo is irrelevant to his point. While WotC/Hasbro may indeed be looking at the overall D&D brand profits over the RPG profits, that doesn't change the fact that their marketing to bring in noob players to the RPG sucks. Why would WotC not want to bring in as many new folks into the hobby as possible and ride that nerd-cool wave that other nerdy past-times are enjoying? Whether the next D&D movie (or video game or other "transmedia" property) sells mucho bucks or tanks horribly, the game itself can find it's own success (or not). Also, Mearls and crew are in charge of the RPG game, not the movie rights, or the video game rights, or the rest of the transmedia pie. While they are wise to work in close partnership with the non-RPG elements of the D&D brand, ultimately their responsibility is to make 5E the best game it can be and to sell it to as many people as possible.</p><p></p><p>And a well-done beginner's product would go a long way towards that goal.</p><p></p><p>The various board games provide a bridge into the hobby and the two existing MMO's (and any future video games) also provide a bridge . . . but once you cross that bridge and say to yourself, "Self, I want to play real D&D at my kitchen table with my nerdy-but-D&D-ignorant friends" . . . where do you go if you don't have an "elder cousin"? The PHB? No. The Basic Rules? No. The Starter Set? Well, that's it's purpose (in part), but it isn't very good at delivering on that purpose.</p><p></p><p>Mearls & crew haven't sunk the ship yet or doomed the new edition. They can still create the kinds of products needed to make 5E the edition that finally breaks the tepid "older cousin" model of recruitment. Which is why I really hope Mearls reads The Angry DM's rant and takes it to heart.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 6386028, member: 18182"] He didn't miss the memo. The memo is irrelevant to his point. While WotC/Hasbro may indeed be looking at the overall D&D brand profits over the RPG profits, that doesn't change the fact that their marketing to bring in noob players to the RPG sucks. Why would WotC not want to bring in as many new folks into the hobby as possible and ride that nerd-cool wave that other nerdy past-times are enjoying? Whether the next D&D movie (or video game or other "transmedia" property) sells mucho bucks or tanks horribly, the game itself can find it's own success (or not). Also, Mearls and crew are in charge of the RPG game, not the movie rights, or the video game rights, or the rest of the transmedia pie. While they are wise to work in close partnership with the non-RPG elements of the D&D brand, ultimately their responsibility is to make 5E the best game it can be and to sell it to as many people as possible. And a well-done beginner's product would go a long way towards that goal. The various board games provide a bridge into the hobby and the two existing MMO's (and any future video games) also provide a bridge . . . but once you cross that bridge and say to yourself, "Self, I want to play real D&D at my kitchen table with my nerdy-but-D&D-ignorant friends" . . . where do you go if you don't have an "elder cousin"? The PHB? No. The Basic Rules? No. The Starter Set? Well, that's it's purpose (in part), but it isn't very good at delivering on that purpose. Mearls & crew haven't sunk the ship yet or doomed the new edition. They can still create the kinds of products needed to make 5E the edition that finally breaks the tepid "older cousin" model of recruitment. Which is why I really hope Mearls reads The Angry DM's rant and takes it to heart. [/QUOTE]
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