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Does WotC suck at selling games?
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<blockquote data-quote="Thank Dog" data-source="post: 6386316" data-attributes="member: 6780250"><p>Not quite sure what you mean by that. DM's referencing a monster entry has been a requirement of all editions, as has the requirement to reference rules about what it can and can't do. Is there something specific that you're referring to?</p><p></p><p></p><p>Well, I think the Intellect Devourer is just fine as a CR 2 creature so I think the matter of whether or not it's balanced is more subjective than you seem to think it is.</p><p></p><p></p><p>Now that I can agree on but at the same time, the adventure was apparently written when the rules were in flux and so a lot of it might be out of whack solely because of that. Having said that, I'm absolutely dying to run the first episode as written for a 1st-level party just to see how it plays out. I've played it in Adventurer's League but due to the nature of organised play and changing PC's, we had a lot of concessions made and a higher level than we would in a home game so it ran fairly smoothly all up. The parts I've DM'd of it have been pretty breezy as well. I ran the very first part of it as an AL DM for a group of novice players and they got to the keep without any deaths, despite the fact that they decided they'd confront and kill all four groups (they snuck past one group so they got an extra group).</p></blockquote><p></p>
[QUOTE="Thank Dog, post: 6386316, member: 6780250"] Not quite sure what you mean by that. DM's referencing a monster entry has been a requirement of all editions, as has the requirement to reference rules about what it can and can't do. Is there something specific that you're referring to? Well, I think the Intellect Devourer is just fine as a CR 2 creature so I think the matter of whether or not it's balanced is more subjective than you seem to think it is. Now that I can agree on but at the same time, the adventure was apparently written when the rules were in flux and so a lot of it might be out of whack solely because of that. Having said that, I'm absolutely dying to run the first episode as written for a 1st-level party just to see how it plays out. I've played it in Adventurer's League but due to the nature of organised play and changing PC's, we had a lot of concessions made and a higher level than we would in a home game so it ran fairly smoothly all up. The parts I've DM'd of it have been pretty breezy as well. I ran the very first part of it as an AL DM for a group of novice players and they got to the keep without any deaths, despite the fact that they decided they'd confront and kill all four groups (they snuck past one group so they got an extra group). [/QUOTE]
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