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Does WotC suck at selling games?
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<blockquote data-quote="dogoftheunderworld" data-source="post: 6386662" data-attributes="member: 1485"><p>I see what he is saying. Part of the problem is that almost everyone playing D&D right now got started the way he describes. We had someone to teach us and "groom" us into being a DM, if we chose to become one. He's talking about a D&D group springing forth out of nothing-ness. And though, admittedly, this isn't a likely scenario, it <em>is</em> one that WotC/Hasbro should be taking aim at.</p><p></p><p>I have not bought the 4E or 5E starter boxes yet, so I can't say how they compare; however, the Pathfinder Beginners Box does a decent job at this to my eyes --- but I'm looking through the eyes of an experienced player. It's flashy, in a graphic novel way. It has individual papers for "Do you want to be a rogue?" with basic questions for a player to think about. The DM book has a intro on roleplaying games & being a DM then jumps into the adventure, with sidebars & help text throughout. Then after the adventure it delves into more about creating adventures, being a DM, using the other materials in the box, etc. Granted it is geared toward the 12-13 year old age range -- but does a good job at it's target market. </p><p></p><p>Target market is another thing to consider. The "tanker of fish" he is talking about isn't just 12 year old kids. It's 12-40 year old kids who are seeing geek culture in a new light and may be open to D&D/RPGs. A starter box will get a different reaction with a group of college students than it will to middle schoolers.</p><p></p><p></p><p>Good Luck & Game on!</p></blockquote><p></p>
[QUOTE="dogoftheunderworld, post: 6386662, member: 1485"] I see what he is saying. Part of the problem is that almost everyone playing D&D right now got started the way he describes. We had someone to teach us and "groom" us into being a DM, if we chose to become one. He's talking about a D&D group springing forth out of nothing-ness. And though, admittedly, this isn't a likely scenario, it [I]is[/I] one that WotC/Hasbro should be taking aim at. I have not bought the 4E or 5E starter boxes yet, so I can't say how they compare; however, the Pathfinder Beginners Box does a decent job at this to my eyes --- but I'm looking through the eyes of an experienced player. It's flashy, in a graphic novel way. It has individual papers for "Do you want to be a rogue?" with basic questions for a player to think about. The DM book has a intro on roleplaying games & being a DM then jumps into the adventure, with sidebars & help text throughout. Then after the adventure it delves into more about creating adventures, being a DM, using the other materials in the box, etc. Granted it is geared toward the 12-13 year old age range -- but does a good job at it's target market. Target market is another thing to consider. The "tanker of fish" he is talking about isn't just 12 year old kids. It's 12-40 year old kids who are seeing geek culture in a new light and may be open to D&D/RPGs. A starter box will get a different reaction with a group of college students than it will to middle schoolers. Good Luck & Game on! [/QUOTE]
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