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Does WotC suck at selling games?
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<blockquote data-quote="Jester David" data-source="post: 6386883" data-attributes="member: 37579"><p>The thing is, nerdiness has always been half related to interests and half related to obsession. </p><p></p><p>For example, Star Wars. Star Wars has <strong>always</strong> been mainstream. They were among the top grossing movies. That doesn't happen for something niche. So liking Star Wars was never nerdy. But it became nerdy when you obsessed over it and knew the minutia or watched it all the time, when you collected the toys and read the magazines, knew the secondary characters, and continued to like Star Wars outside of childhood. </p><p></p><p>Now, comics and Doctor Who and video games have joined Star Wars at the mainstream table. Anyone can like. But when you cross that line from casual fan to obsessive fan you cross the nerdy boundary. </p><p>Which makes it easier. Because you can talk about more shared interests so long as you know not to cross the line or demonstrate the overly detailed knowledge. </p><p></p><p>As for being easier to be a nerd and less bullying, I'd say a fair chunk of that is bullying awareness and teachers cracking down. After fifteen years of regular school shootings from traumatized youths seeking revenge and teachers who remember being bullied themselves, we've become a little more aware of that sort of thing. </p><p></p><p>But a lot of the blame still rests on gamers in the 25+ mark. Middle-school/jr. high kids might be more open with their nerdity, but young adults and adults are likely still a little wary having grown up being ostracized. They're the ones that need to share the game and be open about the hobby. They're the ones that need to sell the game to middle school kids. Admitting you play and being open about gaming is still a little scary; being judged by co-workers and friends is hard. I'm totally closeted at my job and keep a thin veil between my regular life and my gaming life.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6386883, member: 37579"] The thing is, nerdiness has always been half related to interests and half related to obsession. For example, Star Wars. Star Wars has [B]always[/B] been mainstream. They were among the top grossing movies. That doesn't happen for something niche. So liking Star Wars was never nerdy. But it became nerdy when you obsessed over it and knew the minutia or watched it all the time, when you collected the toys and read the magazines, knew the secondary characters, and continued to like Star Wars outside of childhood. Now, comics and Doctor Who and video games have joined Star Wars at the mainstream table. Anyone can like. But when you cross that line from casual fan to obsessive fan you cross the nerdy boundary. Which makes it easier. Because you can talk about more shared interests so long as you know not to cross the line or demonstrate the overly detailed knowledge. As for being easier to be a nerd and less bullying, I'd say a fair chunk of that is bullying awareness and teachers cracking down. After fifteen years of regular school shootings from traumatized youths seeking revenge and teachers who remember being bullied themselves, we've become a little more aware of that sort of thing. But a lot of the blame still rests on gamers in the 25+ mark. Middle-school/jr. high kids might be more open with their nerdity, but young adults and adults are likely still a little wary having grown up being ostracized. They're the ones that need to share the game and be open about the hobby. They're the ones that need to sell the game to middle school kids. Admitting you play and being open about gaming is still a little scary; being judged by co-workers and friends is hard. I'm totally closeted at my job and keep a thin veil between my regular life and my gaming life. [/QUOTE]
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