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*Pathfinder & Starfinder
doesn't anyone play low-tech anymore?
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<blockquote data-quote="kaomera" data-source="post: 5532298" data-attributes="member: 38357"><p>Insofar as you find it easiest, I think you're in the minority. Most comfortable, I'm less sure of. The key factor in the success of the CB has been convenience - which is also why you see so much complaint about the online version vs. the offline. A lot of that convenience evaporated for a time, and while it's arguably back to where it was in terms of usability, I think a lot of users' patience has been worn thin.</p><p></p><p>This is one of the things I like about the newer approach of the HotWS books, the Class Compendium (although it's online-only in a sense), and the new focus on eliminating potential errata-able issues before a product sees print. The overall effect (IMO) is to make character creation (and play in general) without the electronic aids much more convenient / efficient. At the same time, however, the DDI was part of what was used to sell 4e. And while I have yet to have a game where everyone at the table had access to the online tools, I think that a decent portion of the 4e "userbase" expects them.</p><p></p><p>Personally, I dislike electronic aids at the table, although I will admit that they can be damned useful. They just bug me in a generally illogical way. However, away from the table I rely heavily on the DDI and other stuff like email to keep the game going and cut down on the workload of DMing 4e. I think that WotC has put themselves in a position where they need to cater to both sides of the equation at once, and it's not working out too well.</p><p></p><p>(As an aside, and somewhat OT, is there a specific and up-to-date list of what you need to do to re-level creatures, preferably including what to do to bring older monsters "up to code" without having to fiddle with figuring average damage values, or if a power is supposed to be high-damage or low?)</p></blockquote><p></p>
[QUOTE="kaomera, post: 5532298, member: 38357"] Insofar as you find it easiest, I think you're in the minority. Most comfortable, I'm less sure of. The key factor in the success of the CB has been convenience - which is also why you see so much complaint about the online version vs. the offline. A lot of that convenience evaporated for a time, and while it's arguably back to where it was in terms of usability, I think a lot of users' patience has been worn thin. This is one of the things I like about the newer approach of the HotWS books, the Class Compendium (although it's online-only in a sense), and the new focus on eliminating potential errata-able issues before a product sees print. The overall effect (IMO) is to make character creation (and play in general) without the electronic aids much more convenient / efficient. At the same time, however, the DDI was part of what was used to sell 4e. And while I have yet to have a game where everyone at the table had access to the online tools, I think that a decent portion of the 4e "userbase" expects them. Personally, I dislike electronic aids at the table, although I will admit that they can be damned useful. They just bug me in a generally illogical way. However, away from the table I rely heavily on the DDI and other stuff like email to keep the game going and cut down on the workload of DMing 4e. I think that WotC has put themselves in a position where they need to cater to both sides of the equation at once, and it's not working out too well. (As an aside, and somewhat OT, is there a specific and up-to-date list of what you need to do to re-level creatures, preferably including what to do to bring older monsters "up to code" without having to fiddle with figuring average damage values, or if a power is supposed to be high-damage or low?) [/QUOTE]
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doesn't anyone play low-tech anymore?
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