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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 2838761" data-attributes="member: 23023"><p><strong>Doriy'ya Dor'Korath</strong></p><p></p><p>Yeah yeah yeah, ignore the whole Drider relation thing. I was originally planning on doing a Drow/Spider for each type in a sort of heirarchy thing, but apparently, that ended after the first one. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I think had I not changed Drow so much in my campaign, I would do that soon, but alas! I'm gonna have to pass.</p><p></p><p><span style="color: DeepSkyBlue">Doriy'ya Dor'Korath</span></p><p><span style="color: DeepSkyBlue">Drow Spider (Hunter) Wizard 5 (CR: 8)</span></p><p><span style="color: DeepSkyBlue">Large Monstrous Humanoid</span></p><p><span style="color: DeepSkyBlue">HD:</span> 5d8+5d4+20 ; hp 67</p><p><span style="color: DeepSkyBlue">Init </span> +3</p><p><span style="color: DeepSkyBlue">Spd:</span> 40ft., Climb 20ft.</p><p><span style="color: DeepSkyBlue">AC:</span> 14 (-1 size, +3 dex, +2 natural), touch 12, flat-footed 11</p><p></p><p><span style="color: DeepSkyBlue">BA/Grapple:</span> +7/+13</p><p><span style="color: DeepSkyBlue">Attack:</span> Mighty (+3) Long Bow ranged +10/+5 (1d8+3/x3)</p><p><span style="color: DeepSkyBlue">S/R: </span> 10ft/5ft</p><p><span style="color: DeepSkyBlue">SA:</span> Web</p><p><span style="color: DeepSkyBlue">SQ:</span> Darkvision 120ft, Tremorsense 60ft, SR 16, Light Blindness, Spell-like Abilities</p><p></p><p><span style="color: DeepSkyBlue">AL</span> LE</p><p><span style="color: DeepSkyBlue">Fort</span> 3, <span style="color: DeepSkyBlue">Ref </span> 8, <span style="color: DeepSkyBlue">Will </span> 10</p><p><span style="color: DeepSkyBlue">Str</span> 16, <span style="color: DeepSkyBlue">Dex</span> 17, <span style="color: DeepSkyBlue">Con</span> 12, <span style="color: DeepSkyBlue">Int</span> 16, <span style="color: DeepSkyBlue">Wis </span> 10, <span style="color: DeepSkyBlue">Cha</span> 12</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Climb +19, Concentration +7, Hide +16, Jump +21, Knowledge (Arcana) +8, Move Silently +9, Spellcraft +8, Spot +17</p><p><span style="color: DeepSkyBlue">Languages:</span> Elf, Common, Undercommon</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Scribe Scroll (Bonus), Highborn Drow, Improved Toughness, Improved Initative, Craft Wondrous Item (Bonus), Brew Potion, Magic in the Blood</p><p></p><p><span style="color: DeepSkyBlue">Spell-Like Abilities:</span> (3/day each): Dancing lights, darkness, detect good, detect magic, faerie fire, levitate.</p><p></p><p><span style="color: DeepSkyBlue">Web (Ex): </span> Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.</p><p>Escape Artist DC Break DC Hit Points</p><p>13 17 12</p><p></p><p>Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks.</p><p></p><p><span style="color: DeepSkyBlue">Spells: 4/3/2 (DC 13+spell level)</span></p><p>1st- Color Spray, Mage Armor, Obscuring Mist, Ray of Enfeeblement</p><p>2nd- Blindness/Deafness, Glitterdust, Melf's Acid Arrow</p><p>3rd- Haste, Slow</p><p></p><p><span style="color: DeepSkyBlue">Equipment</span> 7,175gp</p><p>Wand of Fireballs (5th level ; 28 charges left)</p><p>Rod of Extension, Minor 3,000gp.</p><p>Might (+3) Long Bow +1 2,400gp.</p><p>Scroll of Suggestion 375gp</p><p>Potion of Gaseous Form 300gp</p><p>Potion of Cure Mod (x2) 600gp total.</p><p>Vest of Many Styles 500gp</p><p></p><p>Vestment of Many Styles (Races of Eberron)</p><p>This suit of clothes transforms itself into different fabrics and designs, allowing the wearer to alter her outward appearance with a command word. The vestment grants a +2 circumstance bonus on Disguise checks in any situation where clothing is part of the disguise (so that it wouldn't help disguise a sorcerer who had shapechanged into a red dragon, for example), but does not change or disguise any armor worn.</p><p>Moderate transmutation; CL 9th; Craft Wondrous Item, creator must be a changeling; Price: 500gp.</p><p></p><p><span style="color: DeepSkyBlue">Feats</span></p><p>Highborn Drow: You may use detect good, detect magic, and levitate once per day as spell-like abilities, with a caster equal to your character level.</p><p></p><p>Magic in the Blood: You can use your racial spell-like abilities more often than you otherwise could. Any ability that is otherwise usable once per day is now usable three times per day.</p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p><em>Doriy'ya is an attractive Drow, though she doesn't have the verbal skills required to convince masses to join her. She doesn't tolerate comments on her appearance unless they are complimentary because she believes that any who insult her insult Lolth as well. Her hair consists of long white tresses and her eyes speak of fanatacism. Sitting still is not a strong point as she believes she should be out doing Lolth's work. Some part of her body is always in constant motion, whether one of her feet tapping the floor or snapping her fingers.</em></p><p></p><p><span style="color: DeepSkyBlue">History</span></p><p>Always an avid worshipper of Lolth, even if not an actual Cleric, Doriy'ya kept many pet spiders. She had a large number of them kept in safe containers. However, Doriy'ya was too trusting in her belief that Lolth's creatures would not harm anyone. She frequently took them out of their cages to 'play' with. One of these spiders was a Large Monstrous Spider. Doriy'ya had not named it. She had been waiting for Lolth to give the spider a name, though the Goddess had not said anything to her.</p><p></p><p>Well one day, the Large Spider bit her. She had never been very strong and the strength damage weakened her severely. The spider escaped her and entered the Drow city where it proceeded to attack various Drow. It injured several and managed to kill one before it was stopped. Doriy'ya's peers had never liked her strange devotion to spiders. Yes they thought spiders were cool, but they weren't obsessed about them. The victim's of the spider's attacks had all been male, but those around Doriy'ya decided to punish her anyway. They tried to find a fitting punishment for her. They didn't want to kill her because no one important had been lost and Doriy'ya was a female, but they wanted her away from them. One Wizard came up with an excellent idea.</p><p></p><p>So, a short while later, Doriy'ya was combined with the spider. To their annoyance, Doriy'ya felt blessed by them and by Lolth. Her faith in Lolth couldn't have been any stronger, even though she was booted out of the Drow city. Doriy'ya merely felt that her Goddess was sending her on a quest to convert more worshippers to Lolth.</p><p></p><p>Doriy'ya was not very successful in her quest to convert worshippers. First off, she was a Drow, and secondly, she was a mutated Drow. No one would listen to her. Unperterbed, she continued traveling the world, her goal to find a way to both gain followers in the name of Lolth and to find some great deed she can do to cause massive destruction among Lolth's enemies and to regain the favor of those in the Drow city and perhaps rule over them as well.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>Doriy'ya was never much of a fighter. She had used poison bolts like most Drow, but once her Drow poison had run out, she decided to switch to the Long Bow. She generally stays on the ceiling or walls where she can avoid being physically attacked. She is more of a support caster with her spells, but she also has a Wand of Fireballs which she will use if she sees that her support isn't enough and that damage is what is needed.</p><p></p><p><span style="color: DeepSkyBlue">Adventure Hooks</span></p><p>1. <span style="color: Yellow">Hook:</span> The PCs are hired by the Captain of the Guard to investigate the warehouse district for some Drow.</p><p></p><p><span style="color: Yellow">Background:</span> Doriy'ya found one lackey, a human Drow wannabe. Had she not needed help so badly and his help so useful, she would have slaughtered him immediately. His hair was was dyed white and his entire body tattooed black [yes, his entire body; he even showed her as proof]. He even named himself Driv'vt as if naming himself after a disgraceful Drow would make other Drow happy. Doriy'ya has also learned of a powerful item that when acted causes a huge explosion. It is located beneath the sewers in the capitol city of Cargeny. She needs to find it within 2 weeks, before the ceremony of the Princess's wedding. Killing her, destroying the castle, and wreaking havoc is sure to prove her worth to the other Drow. The Captain of the Guard, a solid man by the name of Hergoh, has heard about the Drow within the city and has hired several groups of adventurers to deal with this possible threat. One of these groups works for Driv'vt however, and they will attempt to kill any group which gets close to finding Doriy'ya.</p><p></p><p><span style="color: Yellow">Adventure:</span> The PCs are to go to the warehouse district. Driv'vt is actually somewhat known here and it shouldn't be difficult to find out where he is. They need to get the information from him and stop Doriy'ya. With Driv'vt's information, it is easy to find Doriy'ya.</p><p></p><p><span style="color: Yellow">Options:</span> There are two main options which could occur. The first is that the PCs find Doriy'ya and stop her, whether through killing her or bringing her to the authorities. However, if they bring her to the authorities and Driv'vt still lives, he will grab his group and attempt to rescue her. This time they will be more careful and watch out for the PCs. If Driv'vt is also captured or killed, then the adventure is basically over and the PCs get rewarded.</p><p></p><p>OR</p><p></p><p>The PCs are unable to find/defeat Doriy'ya in time. In this case, she will have found the item and is going to use it. There are several additional options, one of them being that the item causes the wreckage she so hopes. Another is that the item is not what it really is and is actually something totally different [might not even be a magical item!].</p><p></p><p><span style="color: Yellow">Continuing the Adventure:</span> If the PCs stop Doriy'ya, but don't kill her, she eventually escapes and she will be angered at them. She considers them as enemies of Lolth and deserving nothing short of death for their interference. Same thing happens if she manages to escape. Another option is that the Grenade is stolen and the PCs need to find it [this can occur whether Doriy'ya survives or not and she doesn't necessarily need to be the one to steal it. If she sets off the item, there will be a manhunt designed to hunt Drow, of which the PCs can become a part of or not. If desired, this could turn into a war v. Drow.</p><p></p><p>Tsunami Grenades</p><p>It is said that hundreds of these items were to be created by the God of Nature during a vengeful period when he desired the total annihilation of civilization. Fortunately, he came to his senses before they could all be developed, although not before four created. These four were hidden well and protected, knowing that if anyone got there hands on them, they could destroy a large area of virtually anything. One of these was found shortly after by traitors to the God and it was used to destroy a large city before the traitors were killed. A second one was found underneath the capitol city Cargeny. The PCs should turn this into the authorities who will of course keep careful eye on it.</p><p></p><p>Once activated, it has three rounds before exploding into a Verdigris Tsunami, the epic spell. <a href="http://www.d20srd.org/srd/epic/spells/verdigrisTsunami.htm" target="_blank">http://www.d20srd.org/srd/epic/spells/verdigrisTsunami.htm</a></p><p></p><p>Or, if preferable, the numbers can be changed.</p><p></p><p></p><p>2. <span style="color: Yellow">Hook:</span> Drow have been seen in the area and the PCs have been asked to investigate.</p><p></p><p><span style="color: Yellow">Background:</span> On her deathbed, another Drow admits that she was the one who had caused Doriy'ya's spider to go crazy and kill. Doriy'ya wasn't to blame at all. In fact, Doriy'ya may be their only salvation as some of the Drow begin preparing for battle. The Seer speaks of a prophecy detailing that Doriy'ya has a part of Lolth inside her and that if she does not lead them, then their war is doomed to fail. This Drow was jealous of Doriy'ya and only now is capable of admitting it. She says that they have until the next new moon to find her or all will be for naught. The Drow have sent several raiding parties to the surface to find her and bring her back. They have killed anyone else they have come across, creating a disturbance not gone unnoticed.</p><p></p><p><span style="color: Yellow">Adventure:</span> The PCs encounter one of the groups and hopefully questions them on their purpose. With the information gleaned from the Drow, they learn of the Drow plans and that they must find Doriy'ya before them. The amount of time until the New Moon is however much the DM wants. A longer time means that though they have more time to find her, once they do, they have to worry about attacks for a much longer of a time. The shorter the time means the Drow only have a couple of opportunity to retrieve her.</p><p></p><p><span style="color: Yellow">Options:</span> The PCs find Doriy'ya first and then prevent her with connecting with the Drow. This could pose a challenge because if they outright kill her and do nothing about it, then she will simply be Resurrected. What they must do is hold onto her until after the New Moon, a dangerous prospect considering that Drow raiding parties will be intent on freeing her and Doriy'ya will constantly be attempting escape.</p><p></p><p>OR</p><p></p><p>The PCs decide to let the Drow do all the work and set up an ambush. This gives the PCs the opportunity to set everything up, though they must be aware of the Drow exiting the underground [more and more as the New Moon approaches]. Depending on the PCs's actions, this could actually be the best option.</p><p></p><p>OR</p><p></p><p>The worst option: the PCs do nothing. In that case, the Drow find Doriy'ya and bring her back to the underground. She leads a war upon the other races.</p><p></p><p><span style="color: Yellow">Continuing the Adventure:</span> In the last scenario, this adventure will be continued through a Drow war. In the other cases, they have made enemies of the Drow, but after the New Moon, this adventure is basically over.</p><p></p><p><span style="color: DarkRed">Drow: Monster Manual</span></p><p><span style="color: DarkRed">Spider: Monster Manual</span></p><p><span style="color: DarkRed">Tauric Template: Savage Species</span></p><p><span style="color: DarkRed">Wizard Class: Player's Handbook</span></p><p></p><p>The long awaited: <a href="http://www.enworld.org/showpost.php?p=3392529" target="_blank">Driv'vt</a></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2838761, member: 23023"] [b]Doriy'ya Dor'Korath[/b] Yeah yeah yeah, ignore the whole Drider relation thing. I was originally planning on doing a Drow/Spider for each type in a sort of heirarchy thing, but apparently, that ended after the first one. :heh: I think had I not changed Drow so much in my campaign, I would do that soon, but alas! I'm gonna have to pass. [COLOR=DeepSkyBlue]Doriy'ya Dor'Korath Drow Spider (Hunter) Wizard 5 (CR: 8) Large Monstrous Humanoid HD:[/COLOR] 5d8+5d4+20 ; hp 67 [COLOR=DeepSkyBlue]Init [/COLOR] +3 [COLOR=DeepSkyBlue]Spd:[/COLOR] 40ft., Climb 20ft. [COLOR=DeepSkyBlue]AC:[/COLOR] 14 (-1 size, +3 dex, +2 natural), touch 12, flat-footed 11 [COLOR=DeepSkyBlue]BA/Grapple:[/COLOR] +7/+13 [COLOR=DeepSkyBlue]Attack:[/COLOR] Mighty (+3) Long Bow ranged +10/+5 (1d8+3/x3) [COLOR=DeepSkyBlue]S/R: [/COLOR] 10ft/5ft [COLOR=DeepSkyBlue]SA:[/COLOR] Web [COLOR=DeepSkyBlue]SQ:[/COLOR] Darkvision 120ft, Tremorsense 60ft, SR 16, Light Blindness, Spell-like Abilities [COLOR=DeepSkyBlue]AL[/COLOR] LE [COLOR=DeepSkyBlue]Fort[/COLOR] 3, [COLOR=DeepSkyBlue]Ref [/COLOR] 8, [COLOR=DeepSkyBlue]Will [/COLOR] 10 [COLOR=DeepSkyBlue]Str[/COLOR] 16, [COLOR=DeepSkyBlue]Dex[/COLOR] 17, [COLOR=DeepSkyBlue]Con[/COLOR] 12, [COLOR=DeepSkyBlue]Int[/COLOR] 16, [COLOR=DeepSkyBlue]Wis [/COLOR] 10, [COLOR=DeepSkyBlue]Cha[/COLOR] 12 [COLOR=DeepSkyBlue]Skills:[/COLOR] Climb +19, Concentration +7, Hide +16, Jump +21, Knowledge (Arcana) +8, Move Silently +9, Spellcraft +8, Spot +17 [COLOR=DeepSkyBlue]Languages:[/COLOR] Elf, Common, Undercommon [COLOR=DeepSkyBlue]Feats:[/COLOR] Scribe Scroll (Bonus), Highborn Drow, Improved Toughness, Improved Initative, Craft Wondrous Item (Bonus), Brew Potion, Magic in the Blood [COLOR=DeepSkyBlue]Spell-Like Abilities:[/COLOR] (3/day each): Dancing lights, darkness, detect good, detect magic, faerie fire, levitate. [COLOR=DeepSkyBlue]Web (Ex): [/COLOR] Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Escape Artist DC Break DC Hit Points 13 17 12 Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. [COLOR=DeepSkyBlue]Spells: 4/3/2 (DC 13+spell level)[/COLOR] 1st- Color Spray, Mage Armor, Obscuring Mist, Ray of Enfeeblement 2nd- Blindness/Deafness, Glitterdust, Melf's Acid Arrow 3rd- Haste, Slow [COLOR=DeepSkyBlue]Equipment[/COLOR] 7,175gp Wand of Fireballs (5th level ; 28 charges left) Rod of Extension, Minor 3,000gp. Might (+3) Long Bow +1 2,400gp. Scroll of Suggestion 375gp Potion of Gaseous Form 300gp Potion of Cure Mod (x2) 600gp total. Vest of Many Styles 500gp Vestment of Many Styles (Races of Eberron) This suit of clothes transforms itself into different fabrics and designs, allowing the wearer to alter her outward appearance with a command word. The vestment grants a +2 circumstance bonus on Disguise checks in any situation where clothing is part of the disguise (so that it wouldn't help disguise a sorcerer who had shapechanged into a red dragon, for example), but does not change or disguise any armor worn. Moderate transmutation; CL 9th; Craft Wondrous Item, creator must be a changeling; Price: 500gp. [COLOR=DeepSkyBlue]Feats[/COLOR] Highborn Drow: You may use detect good, detect magic, and levitate once per day as spell-like abilities, with a caster equal to your character level. Magic in the Blood: You can use your racial spell-like abilities more often than you otherwise could. Any ability that is otherwise usable once per day is now usable three times per day. [COLOR=DeepSkyBlue]Description[/COLOR] [I]Doriy'ya is an attractive Drow, though she doesn't have the verbal skills required to convince masses to join her. She doesn't tolerate comments on her appearance unless they are complimentary because she believes that any who insult her insult Lolth as well. Her hair consists of long white tresses and her eyes speak of fanatacism. Sitting still is not a strong point as she believes she should be out doing Lolth's work. Some part of her body is always in constant motion, whether one of her feet tapping the floor or snapping her fingers.[/I] [COLOR=DeepSkyBlue]History[/COLOR] Always an avid worshipper of Lolth, even if not an actual Cleric, Doriy'ya kept many pet spiders. She had a large number of them kept in safe containers. However, Doriy'ya was too trusting in her belief that Lolth's creatures would not harm anyone. She frequently took them out of their cages to 'play' with. One of these spiders was a Large Monstrous Spider. Doriy'ya had not named it. She had been waiting for Lolth to give the spider a name, though the Goddess had not said anything to her. Well one day, the Large Spider bit her. She had never been very strong and the strength damage weakened her severely. The spider escaped her and entered the Drow city where it proceeded to attack various Drow. It injured several and managed to kill one before it was stopped. Doriy'ya's peers had never liked her strange devotion to spiders. Yes they thought spiders were cool, but they weren't obsessed about them. The victim's of the spider's attacks had all been male, but those around Doriy'ya decided to punish her anyway. They tried to find a fitting punishment for her. They didn't want to kill her because no one important had been lost and Doriy'ya was a female, but they wanted her away from them. One Wizard came up with an excellent idea. So, a short while later, Doriy'ya was combined with the spider. To their annoyance, Doriy'ya felt blessed by them and by Lolth. Her faith in Lolth couldn't have been any stronger, even though she was booted out of the Drow city. Doriy'ya merely felt that her Goddess was sending her on a quest to convert more worshippers to Lolth. Doriy'ya was not very successful in her quest to convert worshippers. First off, she was a Drow, and secondly, she was a mutated Drow. No one would listen to her. Unperterbed, she continued traveling the world, her goal to find a way to both gain followers in the name of Lolth and to find some great deed she can do to cause massive destruction among Lolth's enemies and to regain the favor of those in the Drow city and perhaps rule over them as well. [COLOR=DeepSkyBlue]Tactics[/COLOR] Doriy'ya was never much of a fighter. She had used poison bolts like most Drow, but once her Drow poison had run out, she decided to switch to the Long Bow. She generally stays on the ceiling or walls where she can avoid being physically attacked. She is more of a support caster with her spells, but she also has a Wand of Fireballs which she will use if she sees that her support isn't enough and that damage is what is needed. [COLOR=DeepSkyBlue]Adventure Hooks[/COLOR] 1. [COLOR=Yellow]Hook:[/COLOR] The PCs are hired by the Captain of the Guard to investigate the warehouse district for some Drow. [COLOR=Yellow]Background:[/COLOR] Doriy'ya found one lackey, a human Drow wannabe. Had she not needed help so badly and his help so useful, she would have slaughtered him immediately. His hair was was dyed white and his entire body tattooed black [yes, his entire body; he even showed her as proof]. He even named himself Driv'vt as if naming himself after a disgraceful Drow would make other Drow happy. Doriy'ya has also learned of a powerful item that when acted causes a huge explosion. It is located beneath the sewers in the capitol city of Cargeny. She needs to find it within 2 weeks, before the ceremony of the Princess's wedding. Killing her, destroying the castle, and wreaking havoc is sure to prove her worth to the other Drow. The Captain of the Guard, a solid man by the name of Hergoh, has heard about the Drow within the city and has hired several groups of adventurers to deal with this possible threat. One of these groups works for Driv'vt however, and they will attempt to kill any group which gets close to finding Doriy'ya. [COLOR=Yellow]Adventure:[/COLOR] The PCs are to go to the warehouse district. Driv'vt is actually somewhat known here and it shouldn't be difficult to find out where he is. They need to get the information from him and stop Doriy'ya. With Driv'vt's information, it is easy to find Doriy'ya. [COLOR=Yellow]Options:[/COLOR] There are two main options which could occur. The first is that the PCs find Doriy'ya and stop her, whether through killing her or bringing her to the authorities. However, if they bring her to the authorities and Driv'vt still lives, he will grab his group and attempt to rescue her. This time they will be more careful and watch out for the PCs. If Driv'vt is also captured or killed, then the adventure is basically over and the PCs get rewarded. OR The PCs are unable to find/defeat Doriy'ya in time. In this case, she will have found the item and is going to use it. There are several additional options, one of them being that the item causes the wreckage she so hopes. Another is that the item is not what it really is and is actually something totally different [might not even be a magical item!]. [COLOR=Yellow]Continuing the Adventure:[/COLOR] If the PCs stop Doriy'ya, but don't kill her, she eventually escapes and she will be angered at them. She considers them as enemies of Lolth and deserving nothing short of death for their interference. Same thing happens if she manages to escape. Another option is that the Grenade is stolen and the PCs need to find it [this can occur whether Doriy'ya survives or not and she doesn't necessarily need to be the one to steal it. If she sets off the item, there will be a manhunt designed to hunt Drow, of which the PCs can become a part of or not. If desired, this could turn into a war v. Drow. Tsunami Grenades It is said that hundreds of these items were to be created by the God of Nature during a vengeful period when he desired the total annihilation of civilization. Fortunately, he came to his senses before they could all be developed, although not before four created. These four were hidden well and protected, knowing that if anyone got there hands on them, they could destroy a large area of virtually anything. One of these was found shortly after by traitors to the God and it was used to destroy a large city before the traitors were killed. A second one was found underneath the capitol city Cargeny. The PCs should turn this into the authorities who will of course keep careful eye on it. Once activated, it has three rounds before exploding into a Verdigris Tsunami, the epic spell. [url]http://www.d20srd.org/srd/epic/spells/verdigrisTsunami.htm[/url] Or, if preferable, the numbers can be changed. 2. [COLOR=Yellow]Hook:[/COLOR] Drow have been seen in the area and the PCs have been asked to investigate. [COLOR=Yellow]Background:[/COLOR] On her deathbed, another Drow admits that she was the one who had caused Doriy'ya's spider to go crazy and kill. Doriy'ya wasn't to blame at all. In fact, Doriy'ya may be their only salvation as some of the Drow begin preparing for battle. The Seer speaks of a prophecy detailing that Doriy'ya has a part of Lolth inside her and that if she does not lead them, then their war is doomed to fail. This Drow was jealous of Doriy'ya and only now is capable of admitting it. She says that they have until the next new moon to find her or all will be for naught. The Drow have sent several raiding parties to the surface to find her and bring her back. They have killed anyone else they have come across, creating a disturbance not gone unnoticed. [COLOR=Yellow]Adventure:[/COLOR] The PCs encounter one of the groups and hopefully questions them on their purpose. With the information gleaned from the Drow, they learn of the Drow plans and that they must find Doriy'ya before them. The amount of time until the New Moon is however much the DM wants. A longer time means that though they have more time to find her, once they do, they have to worry about attacks for a much longer of a time. The shorter the time means the Drow only have a couple of opportunity to retrieve her. [COLOR=Yellow]Options:[/COLOR] The PCs find Doriy'ya first and then prevent her with connecting with the Drow. This could pose a challenge because if they outright kill her and do nothing about it, then she will simply be Resurrected. What they must do is hold onto her until after the New Moon, a dangerous prospect considering that Drow raiding parties will be intent on freeing her and Doriy'ya will constantly be attempting escape. OR The PCs decide to let the Drow do all the work and set up an ambush. This gives the PCs the opportunity to set everything up, though they must be aware of the Drow exiting the underground [more and more as the New Moon approaches]. Depending on the PCs's actions, this could actually be the best option. OR The worst option: the PCs do nothing. In that case, the Drow find Doriy'ya and bring her back to the underground. She leads a war upon the other races. [COLOR=Yellow]Continuing the Adventure:[/COLOR] In the last scenario, this adventure will be continued through a Drow war. In the other cases, they have made enemies of the Drow, but after the New Moon, this adventure is basically over. [COLOR=DarkRed]Drow: Monster Manual Spider: Monster Manual Tauric Template: Savage Species Wizard Class: Player's Handbook[/COLOR] The long awaited: [Url=http://www.enworld.org/showpost.php?p=3392529]Driv'vt[/Url] [/QUOTE]
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