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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 2881505" data-attributes="member: 23023"><p><strong>Grentok, Advisor of the Brokenclaw Tribe</strong></p><p></p><p>Okay, he doesn't have 2 Adventure Hooks [only 1, and it's kind of simple, sorry], but I figured I would post it cause he's been done for a couple days except for the Adventure Hooks.</p><p></p><p>This is Hlikar's Advisor. As weird as it sounds, he doesn't have any sort of templates attached to him. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><span style="color: DeepSkyBlue">Grentok</span></p><p><span style="color: DeepSkyBlue">Gnoll Druid 3/Divine Oracle 6(CR: 10)</span></p><p><span style="color: DeepSkyBlue">Medium Humanoid (Gnoll)</span></p><p><span style="color: DeepSkyBlue">HD:</span> 5d8+6d6+11 ; 16 hp</p><p><span style="color: DeepSkyBlue">Init </span> +0</p><p><span style="color: DeepSkyBlue">Spd:</span> 30 ft.</p><p><span style="color: DeepSkyBlue">AC:</span> 13 (+1 natural, +2 leather armor), touch 10, flat-footed 13</p><p></p><p><span style="color: DeepSkyBlue">BA/Grapple:</span> +6/+8</p><p><span style="color: DeepSkyBlue">Attack:</span> Quarterstaff +7 (1d6+1)</p><p><span style="color: DeepSkyBlue">S/R:</span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">SA: </span> -</p><p><span style="color: DeepSkyBlue">SQ:</span> Animal Companion, Darkvision 60ft, Divination Enhancement, Nature Sense, Prescient Sense, Scry Bonus (+1), Trackless Step, Trap Sense (+2), Uncanny Dodge (Improved), Wild Empathy, Woodland Stride</p><p></p><p><span style="color: DeepSkyBlue">AL </span> Chaotic evil</p><p><span style="color: DeepSkyBlue">Fort</span> +9, <span style="color: DeepSkyBlue">Ref</span> +3, <span style="color: DeepSkyBlue">Will</span> +11</p><p><span style="color: DeepSkyBlue">Str </span> 12, <span style="color: DeepSkyBlue">Dex </span> 10, <span style="color: DeepSkyBlue">Con</span> 13, <span style="color: DeepSkyBlue">Int</span> 14, <span style="color: DeepSkyBlue">Wis </span> 17, <span style="color: DeepSkyBlue">Cha </span> 8</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Concentration +13, Kn (Geography) +16, Kn (History) +16, Kn (Local) +18, Kn (Nature) +4, Kn (Religion) +15, Survival +4</p><p><span style="color: DeepSkyBlue">Languages: </span> Common, Gnoll, Sylvan, Undercommon</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Combat Expertise, Education, Skill Focus (Religion), Sudden Empower</p><p><span style="color: DeepSkyBlue">Advancement:</span> By class</p><p></p><p>Spells: 5/5/4/2/1</p><p>Domain: Oracle</p><p>1st- Entangle, Omen of Peril, Shillelagh, Speak with Animals, Wood Wose D: Identify</p><p>2nd- Animal Messenger, Briar Web, Share Husk, Snake's Swiftness [Mass]x2 D: Augury</p><p>3rd- Plant Growth, Speak with Plants, Spike Growth, Vigor [Mass, Lesser] D: Divination</p><p>4th- Burrow [Mass], Lay of the Land D: Scrying</p><p>5th- Commune with Nature D: Commune</p><p></p><p><span style="color: DeepSkyBlue">Equipment</span> 19,950gp.</p><p>Horn of Fog 2,000gp.</p><p>Ring of Detect Thoughts 10,800gp.</p><p>Wand of Cure light Wounds (37 charges) 700gp.</p><p>Potion of Fly 750gp.</p><p>Potion of Invisibility 300gp.</p><p>Figurine of Wondrous Power [Blue Quartz Crystal] 5,400gp.</p><p></p><p>Detect Thoughts (Underdark)</p><p>On command, this ring allows the wearer to read thoughts, as though with the detect thoughts spell.</p><p>Faint divination; CL 3rd; Forge Ring, detect thoughts; Price: 10,800gp.</p><p></p><p>Blue Quartz Eagle (Races of Faerun)</p><p>A blue quartz eagle becomes an eagle on command, but with vision akin to that granted by eyes of the eagle (+5 circumstance bonus on Spot checks). Another command sends it aloft. It will not attack, even to defend itself, but it will obey the telepathic commands of its owner as long as it remains within one mile of her. If forced to move beyond that distance, a blue quartz eagle will immediately revert to statuette form (usually shattering if it falls a great distance to the ground). While the figurine is transformed, its owner can mentally view everything the eagle can see, although the owner must use a standard action to observe what the eagle sees in that round. It can maintain its nonfigurine status for only 24 hours per tenday, but the duration need not be continuous.</p><p>Caster Level: 11th; Prerequisites: Craft Wondrous Item, animate objects, clairaudience/clairvoyance; Market Price: 5,400 gp; Weight: -.</p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p>Grentok appears similar to all other Gnolls, except that he doesn't wear army and he isn't as strong as those around him. He clutches his staff close to him, using it to walk and makes himself appear older than he truly is. Parts of his fur is dyed white to continue his disguise, hoping that he is underestimated.</p><p></p><p><span style="color: DeepSkyBlue">Background</span></p><p>Grentok was different from other Gnolls when growing up. He wasn't as bloodthirsty as the others and when the opportunity arose, found himself as a novice to the tribal shaman. Unfortunately, he found that he quickly surpassed the knowledge and power of the shaman. The only option left for Grentok was to join the army, which he did. His spells quickly became useful and he was considered almost a hero. His lucky day came when the Gnolls invaded and conquered a small monostary. The books inside were about to be burned, saved only because of his reputation and what the Gnolls had seen him do. When he requested the books as his share of the treasure, they could not deny him.</p><p></p><p>He took the books back to the Gnoll encampment. He studied and learned from them. The monastary books held secrets of war which he memorized. Using what he learned from the books and his experiences from the battles, he became a skilled tactician. It shouldn't be surprising that as Hlikar began to raise himself to power, Grentok quickly attached himself to the other Gnoll and helped him out, lending his powers when needed. Although Hlikar desires to conquer all the nations, Grentok recommends waiting, moving slowly, knowing that in the past, lack of caution may have surprised the other peoples, but had in the end caused their downfall. He works to help Hlikar's dreams only because of the prestige it grants himself as well. He has no true goals and in fact doesn't even desire to become the Gnoll leader because he will then become a target and blamed if things go wrong. He is enjoying his position and will not let anyone come between him and his life of luxury.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>Grentok is a tactician more than a fighter. He uses his abilities to scout out the enemy fortifications and armies and to prepare for the best positions for Hlikar's army. If forced into a battle, he stays back if possible and either uses his AE spells to the best of his ability or begins summoning creatures if he believes that his more divining spells cannot be used for a time, though he tries to keep one so he can watch out for where to retreat or to chase those retreating.</p><p></p><p><span style="color: DeepSkyBlue">Adventure Hooks</span></p><p>1.<span style="color: Yellow">Hook:</span> The PCs are hired by a couple of monks [not the class] to retrieve a valuable book that had been stolen from them by a Gnoll.</p><p></p><p><span style="color: Yellow">Background:</span> The monastary which had been looted of its books had one important book to the faith. They members of the faith want it back.</p><p></p><p><span style="color: Yellow">Adventure:</span> Grentok has the book in his personal home in the center of the Gnoll village attached to that of Hlikar. The PCs must break into there and grab the book. Killing Gnolls is optional, though no one is going to care if violence is necessary.</p><p></p><p><span style="color: Yellow">Continuing the Adventure:</span> Well, if Grentok lives, he will likely want the book back. This could go one of many different ways, including him disguising himself and hiring adventurers to grab it back or sending Gnolls to fetch it. If this occurs, the monks will want Grentok permanently disposed because of the trouble he is causing.</p><p></p><p>Alternatively, the monks may not actually be a part of monastary at all and they want what they had tried to do but weren't successful at before: grab the book. The book is a powerful tome. These monks want the book at all costs and they believe their chances are better now than ever before. This means that if given the book, these monks will use its powers for badness and the PCs will be forced to stop them.</p><p></p><p><span style="color: DarkRed">Divine Oracle Prestige Class: Complete Divine</span></p><p><span style="color: DarkRed">Druid Class: Player's Handbook</span></p><p><span style="color: DarkRed">Gnoll: Monster Manual</span></p><p></p><p>Hlikar, leader of the Brokenclaw Tribe: <a href="http://www.enworld.org/showpost.php?p=2847271&postcount=15" target="_blank">http://www.enworld.org/showpost.php?p=2847271&postcount=15</a></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2881505, member: 23023"] [b]Grentok, Advisor of the Brokenclaw Tribe[/b] Okay, he doesn't have 2 Adventure Hooks [only 1, and it's kind of simple, sorry], but I figured I would post it cause he's been done for a couple days except for the Adventure Hooks. This is Hlikar's Advisor. As weird as it sounds, he doesn't have any sort of templates attached to him. ;) [COLOR=DeepSkyBlue]Grentok Gnoll Druid 3/Divine Oracle 6(CR: 10) Medium Humanoid (Gnoll)[/COLOR] [COLOR=DeepSkyBlue]HD:[/COLOR] 5d8+6d6+11 ; 16 hp [COLOR=DeepSkyBlue]Init [/COLOR] +0 [COLOR=DeepSkyBlue]Spd:[/COLOR] 30 ft. [COLOR=DeepSkyBlue]AC:[/COLOR] 13 (+1 natural, +2 leather armor), touch 10, flat-footed 13 [COLOR=DeepSkyBlue]BA/Grapple:[/COLOR] +6/+8 [COLOR=DeepSkyBlue]Attack:[/COLOR] Quarterstaff +7 (1d6+1) [COLOR=DeepSkyBlue]S/R:[/COLOR] 5 ft./5 ft. [COLOR=DeepSkyBlue]SA: [/COLOR] - [COLOR=DeepSkyBlue]SQ:[/COLOR] Animal Companion, Darkvision 60ft, Divination Enhancement, Nature Sense, Prescient Sense, Scry Bonus (+1), Trackless Step, Trap Sense (+2), Uncanny Dodge (Improved), Wild Empathy, Woodland Stride [COLOR=DeepSkyBlue]AL [/COLOR] Chaotic evil [COLOR=DeepSkyBlue]Fort[/COLOR] +9, [COLOR=DeepSkyBlue]Ref[/COLOR] +3, [COLOR=DeepSkyBlue]Will[/COLOR] +11 [COLOR=DeepSkyBlue]Str [/COLOR] 12, [COLOR=DeepSkyBlue]Dex [/COLOR] 10, [COLOR=DeepSkyBlue]Con[/COLOR] 13, [COLOR=DeepSkyBlue]Int[/COLOR] 14, [COLOR=DeepSkyBlue]Wis [/COLOR] 17, [COLOR=DeepSkyBlue]Cha [/COLOR] 8 [COLOR=DeepSkyBlue]Skills:[/COLOR] Concentration +13, Kn (Geography) +16, Kn (History) +16, Kn (Local) +18, Kn (Nature) +4, Kn (Religion) +15, Survival +4 [COLOR=DeepSkyBlue]Languages: [/COLOR] Common, Gnoll, Sylvan, Undercommon [COLOR=DeepSkyBlue]Feats:[/COLOR] Combat Expertise, Education, Skill Focus (Religion), Sudden Empower [COLOR=DeepSkyBlue]Advancement:[/COLOR] By class Spells: 5/5/4/2/1 Domain: Oracle 1st- Entangle, Omen of Peril, Shillelagh, Speak with Animals, Wood Wose D: Identify 2nd- Animal Messenger, Briar Web, Share Husk, Snake's Swiftness [Mass]x2 D: Augury 3rd- Plant Growth, Speak with Plants, Spike Growth, Vigor [Mass, Lesser] D: Divination 4th- Burrow [Mass], Lay of the Land D: Scrying 5th- Commune with Nature D: Commune [COLOR=DeepSkyBlue]Equipment[/COLOR] 19,950gp. Horn of Fog 2,000gp. Ring of Detect Thoughts 10,800gp. Wand of Cure light Wounds (37 charges) 700gp. Potion of Fly 750gp. Potion of Invisibility 300gp. Figurine of Wondrous Power [Blue Quartz Crystal] 5,400gp. Detect Thoughts (Underdark) On command, this ring allows the wearer to read thoughts, as though with the detect thoughts spell. Faint divination; CL 3rd; Forge Ring, detect thoughts; Price: 10,800gp. Blue Quartz Eagle (Races of Faerun) A blue quartz eagle becomes an eagle on command, but with vision akin to that granted by eyes of the eagle (+5 circumstance bonus on Spot checks). Another command sends it aloft. It will not attack, even to defend itself, but it will obey the telepathic commands of its owner as long as it remains within one mile of her. If forced to move beyond that distance, a blue quartz eagle will immediately revert to statuette form (usually shattering if it falls a great distance to the ground). While the figurine is transformed, its owner can mentally view everything the eagle can see, although the owner must use a standard action to observe what the eagle sees in that round. It can maintain its nonfigurine status for only 24 hours per tenday, but the duration need not be continuous. Caster Level: 11th; Prerequisites: Craft Wondrous Item, animate objects, clairaudience/clairvoyance; Market Price: 5,400 gp; Weight: -. [COLOR=DeepSkyBlue]Description[/COLOR] Grentok appears similar to all other Gnolls, except that he doesn't wear army and he isn't as strong as those around him. He clutches his staff close to him, using it to walk and makes himself appear older than he truly is. Parts of his fur is dyed white to continue his disguise, hoping that he is underestimated. [COLOR=DeepSkyBlue]Background[/COLOR] Grentok was different from other Gnolls when growing up. He wasn't as bloodthirsty as the others and when the opportunity arose, found himself as a novice to the tribal shaman. Unfortunately, he found that he quickly surpassed the knowledge and power of the shaman. The only option left for Grentok was to join the army, which he did. His spells quickly became useful and he was considered almost a hero. His lucky day came when the Gnolls invaded and conquered a small monostary. The books inside were about to be burned, saved only because of his reputation and what the Gnolls had seen him do. When he requested the books as his share of the treasure, they could not deny him. He took the books back to the Gnoll encampment. He studied and learned from them. The monastary books held secrets of war which he memorized. Using what he learned from the books and his experiences from the battles, he became a skilled tactician. It shouldn't be surprising that as Hlikar began to raise himself to power, Grentok quickly attached himself to the other Gnoll and helped him out, lending his powers when needed. Although Hlikar desires to conquer all the nations, Grentok recommends waiting, moving slowly, knowing that in the past, lack of caution may have surprised the other peoples, but had in the end caused their downfall. He works to help Hlikar's dreams only because of the prestige it grants himself as well. He has no true goals and in fact doesn't even desire to become the Gnoll leader because he will then become a target and blamed if things go wrong. He is enjoying his position and will not let anyone come between him and his life of luxury. [COLOR=DeepSkyBlue]Tactics[/COLOR] Grentok is a tactician more than a fighter. He uses his abilities to scout out the enemy fortifications and armies and to prepare for the best positions for Hlikar's army. If forced into a battle, he stays back if possible and either uses his AE spells to the best of his ability or begins summoning creatures if he believes that his more divining spells cannot be used for a time, though he tries to keep one so he can watch out for where to retreat or to chase those retreating. [COLOR=DeepSkyBlue]Adventure Hooks[/COLOR] 1.[COLOR=Yellow]Hook:[/COLOR] The PCs are hired by a couple of monks [not the class] to retrieve a valuable book that had been stolen from them by a Gnoll. [COLOR=Yellow]Background:[/COLOR] The monastary which had been looted of its books had one important book to the faith. They members of the faith want it back. [COLOR=Yellow]Adventure:[/COLOR] Grentok has the book in his personal home in the center of the Gnoll village attached to that of Hlikar. The PCs must break into there and grab the book. Killing Gnolls is optional, though no one is going to care if violence is necessary. [COLOR=Yellow]Continuing the Adventure:[/COLOR] Well, if Grentok lives, he will likely want the book back. This could go one of many different ways, including him disguising himself and hiring adventurers to grab it back or sending Gnolls to fetch it. If this occurs, the monks will want Grentok permanently disposed because of the trouble he is causing. Alternatively, the monks may not actually be a part of monastary at all and they want what they had tried to do but weren't successful at before: grab the book. The book is a powerful tome. These monks want the book at all costs and they believe their chances are better now than ever before. This means that if given the book, these monks will use its powers for badness and the PCs will be forced to stop them. [COLOR=DarkRed]Divine Oracle Prestige Class: Complete Divine Druid Class: Player's Handbook Gnoll: Monster Manual[/COLOR] Hlikar, leader of the Brokenclaw Tribe: [Url]http://www.enworld.org/showpost.php?p=2847271&postcount=15[/url] [/QUOTE]
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