Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dog Moon's Creatures [Updated 10-05-13]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 2892850" data-attributes="member: 23023"><p><strong>Fire Wolf</strong></p><p></p><p>Okay, for this, I took a Winter Wolf, changed it to a fire wolf [partly by adding the Half-Elemental Template to it], advanced it a little bit, and added the Shapelessness quality from the Amorphous Template. IMO, it's the only thing about that template that is fitting for this creature. As for the Winter Wolf itself, I removed the natural bonus to hide checks, you know, cause it's like made of FIRE. Also, it doesn't gain a bonus to hide in snow or whatever like it used to for previously mentioned reason, although I am giving it a bonus when hiding in fires. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><span style="color: DeepSkyBlue">Fire Wolf</span></p><p><span style="color: DeepSkyBlue">Advanced Amorphous [modified] Winter[Fire]wolf</span></p><p><span style="color: DeepSkyBlue">Size/Type:</span> Large Outsider (fire)</p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 10d8+30 (92 hp)</p><p><span style="color: DeepSkyBlue">Initiative:</span> +6</p><p><span style="color: DeepSkyBlue">Speed:</span> 100 ft</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17</p><p></p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +10/+18</p><p><span style="color: DeepSkyBlue">Attack:</span> Bite +14 melee (1d8+6 plus 1d6 fire)</p><p><span style="color: DeepSkyBlue">Full Attack:</span> Bite +14 melee (1d8+6 plus 1d6 fire)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 10 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> Breath weapon, flaming bite, trip</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Darkvision 60 ft., immunity to fire, low-light vision, scent, vulnerability to cold</p><p></p><p><span style="color: DeepSkyBlue">Alignment:</span> Usually neutral evil</p><p><span style="color: DeepSkyBlue">Saves:</span> Fort +10, Ref +9, Will +8</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 10</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Escape Artist +14, Hide +12, Intimidate +13, Knowledge (nature), Listen +17, Move Silently +17, Spot +17, Survival +16</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Alertness, Improved Initiative, Stealthy, Track</p><p></p><p><span style="color: DeepSkyBlue">Environment:</span> Elemental Plane of Fire, Large Fires</p><p><span style="color: DeepSkyBlue">Organization:</span> Solitary, pair, or pack (3-5)</p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 8</p><p><span style="color: DeepSkyBlue">Treasure:</span> 1/10 coins; 50% goods; 50% items</p><p><span style="color: DeepSkyBlue">Advancement:</span> 11-18 HD (Huge)</p><p></p><p><span style="color: DeepSkyBlue">Burn (Ex):</span> Those hit by a fire wolf's natural attack also must succeed on a Reflex save (DC 10 + one-half the elemental creature’s Hit Dice + its Constitution modifier) or catch on fire. Creatures hitting a fire wolf with natural weapons or unarmed attacks take fire damage as though hit by the fire wolf's attack, and they also catch on fire unless they succeed on a Reflex save. Creature lit aflame by this ability stay on fire for 1d4 rounds, unless they take active measures to put out the fire (see Chapter 8 of the DMG).</p><p></p><p><span style="color: DeepSkyBlue">Shapelessness (Ex):</span> By spending one full-round action to become a shapeless form of fire, a fire wolf can squeeze through openings of incredibly small size (as little as 1 inch in diameter). The creature can move along small fissures, pass under doors, pour into containers of its size or larger, and perform other similar feats. Land speed is reduced by half. Another full-round action is required to regain the base creature’s original shape. While in shapeless form, the fire wolf's natural armor bonus is halved.</p><p></p><p><span style="color: DeepSkyBlue">Breath Weapon (Su):</span> 15-foot cone, once every 1d4 rounds, damage 4d6 fire, Reflex DC 18 half. The save DC is Constitution-based.</p><p></p><p><span style="color: DeepSkyBlue">Trip (Ex):</span> A fir wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the fire wolf.</p><p></p><p><span style="color: DeepSkyBlue">Skills</span></p><p>Fire wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. A fire wolf has a +4 racial bonus on Survival checks when tracking by scent. *Their natural coloration grants them a +7 racial bonus on Hide checks in firey areas such as a burning building.</p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p><em>Fire crackles from all around, heating your body beyond normal temperatures. Beads of sweat drip down your forehead and as you wipe them away, you see flames beneath the door. The flames pass under the narrow opening and continue to approach. You ready your weapon as the flames leap into the air, changing shape as they do so. The vague form of a wolf snaps its jaws at you, it's entire body made from fire.</em></p><p></p><p><span style="color: DeepSkyBlue">Encounters</span></p><p>Fire Wolves are not found in the wilderness because they tend to burn things that they touch. For the most part, they are kept as guardians, summoned from the Elemental Plane of Fire. However, when the flames become great or hot enough from a fire [such as a spreading fire within a town or forest], Fire Wolves are said to be able to break through the barrier between the Elemental Plane of Fire and cause even more havoc than necessary.</p><p></p><p><span style="color: DeepSkyBlue">Variants</span></p><p><span style="color: Yellow">Greater Fire Wolf</span></p><p>Generally, Fire Wolves are the typical reddish-orange color, but occasionally, there are reports of people who have encountered white versions of these wolves. These tend to be even hotter than normal, so hot, in fact, that they ignite unattended objects within a 15 foot radius around them. These objects have no save. Creatures entering this range suffer 1d6 damage per round from the heat and are treated as being Burned [Ability as described above]. However, they cannot take preventative measures to avoid being burned as long as they are within the radius. These hotter wolves deal more damage with their flames, 1d8 instead of 1d6 for their bite and 4d8 instead of 4d6 for their breath attack.</p><p>CR: +1.</p><p></p><p><span style="color: Yellow">Dual-Natured</span></p><p>Thought to not be existent because such a thing would go against all logic but has recently been seen on rare is a Wolf combined of fire and snow. People who have claimed to see this are laughed at by most, but some are indeed curious about the true nature of these beings.</p><p></p><p>Their bodies are in constant motion, a swirling of blues and reds/oranges.</p><p></p><p>Notes: Dual-Natured Wolves are of both Cold and Fire Subtypes. They are immune to both fire and cold. When attacking, their elemental damage is half fire and half cold [their bite as well as their breath]. They lose the Burn quality and do not gain the bonus on Hiding in the firey element [nor do they gain any bonus to hiding in a snowy environment either].</p><p></p><p><span style="color: DarkRed">Amorphous Template: Book of Templates [Silverthorne Games]</span></p><p><span style="color: DarkRed">Half-Fire Elemental Template: Manual of the Planes</span></p><p><span style="color: DarkRed">Winter Wolf: Monster Manual</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2892850, member: 23023"] [b]Fire Wolf[/b] Okay, for this, I took a Winter Wolf, changed it to a fire wolf [partly by adding the Half-Elemental Template to it], advanced it a little bit, and added the Shapelessness quality from the Amorphous Template. IMO, it's the only thing about that template that is fitting for this creature. As for the Winter Wolf itself, I removed the natural bonus to hide checks, you know, cause it's like made of FIRE. Also, it doesn't gain a bonus to hide in snow or whatever like it used to for previously mentioned reason, although I am giving it a bonus when hiding in fires. ;) [COLOR=DeepSkyBlue]Fire Wolf Advanced Amorphous [modified] Winter[Fire]wolf Size/Type:[/COLOR] Large Outsider (fire) [COLOR=DeepSkyBlue]Hit Dice:[/COLOR] 10d8+30 (92 hp) [COLOR=DeepSkyBlue]Initiative:[/COLOR] +6 [COLOR=DeepSkyBlue]Speed:[/COLOR] 100 ft [COLOR=DeepSkyBlue]Armor Class:[/COLOR] 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 [COLOR=DeepSkyBlue]Base Attack/Grapple:[/COLOR] +10/+18 [COLOR=DeepSkyBlue]Attack:[/COLOR] Bite +14 melee (1d8+6 plus 1d6 fire) [COLOR=DeepSkyBlue]Full Attack:[/COLOR] Bite +14 melee (1d8+6 plus 1d6 fire) [COLOR=DeepSkyBlue]Space/Reach:[/COLOR] 10 ft./5 ft. [COLOR=DeepSkyBlue]Special Attacks:[/COLOR] Breath weapon, flaming bite, trip [COLOR=DeepSkyBlue]Special Qualities:[/COLOR] Darkvision 60 ft., immunity to fire, low-light vision, scent, vulnerability to cold [COLOR=DeepSkyBlue]Alignment:[/COLOR] Usually neutral evil [COLOR=DeepSkyBlue]Saves:[/COLOR] Fort +10, Ref +9, Will +8 [COLOR=DeepSkyBlue]Abilities:[/COLOR] Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 10 [COLOR=DeepSkyBlue]Skills:[/COLOR] Escape Artist +14, Hide +12, Intimidate +13, Knowledge (nature), Listen +17, Move Silently +17, Spot +17, Survival +16 [COLOR=DeepSkyBlue]Feats:[/COLOR] Alertness, Improved Initiative, Stealthy, Track [COLOR=DeepSkyBlue]Environment:[/COLOR] Elemental Plane of Fire, Large Fires [COLOR=DeepSkyBlue]Organization:[/COLOR] Solitary, pair, or pack (3-5) [COLOR=DeepSkyBlue]Challenge Rating:[/COLOR] 8 [COLOR=DeepSkyBlue]Treasure:[/COLOR] 1/10 coins; 50% goods; 50% items [COLOR=DeepSkyBlue]Advancement:[/COLOR] 11-18 HD (Huge) [COLOR=DeepSkyBlue]Burn (Ex):[/COLOR] Those hit by a fire wolf's natural attack also must succeed on a Reflex save (DC 10 + one-half the elemental creature’s Hit Dice + its Constitution modifier) or catch on fire. Creatures hitting a fire wolf with natural weapons or unarmed attacks take fire damage as though hit by the fire wolf's attack, and they also catch on fire unless they succeed on a Reflex save. Creature lit aflame by this ability stay on fire for 1d4 rounds, unless they take active measures to put out the fire (see Chapter 8 of the DMG). [COLOR=DeepSkyBlue]Shapelessness (Ex):[/COLOR] By spending one full-round action to become a shapeless form of fire, a fire wolf can squeeze through openings of incredibly small size (as little as 1 inch in diameter). The creature can move along small fissures, pass under doors, pour into containers of its size or larger, and perform other similar feats. Land speed is reduced by half. Another full-round action is required to regain the base creature’s original shape. While in shapeless form, the fire wolf's natural armor bonus is halved. [COLOR=DeepSkyBlue]Breath Weapon (Su):[/COLOR] 15-foot cone, once every 1d4 rounds, damage 4d6 fire, Reflex DC 18 half. The save DC is Constitution-based. [COLOR=DeepSkyBlue]Trip (Ex):[/COLOR] A fir wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the fire wolf. [COLOR=DeepSkyBlue]Skills[/COLOR] Fire wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. A fire wolf has a +4 racial bonus on Survival checks when tracking by scent. *Their natural coloration grants them a +7 racial bonus on Hide checks in firey areas such as a burning building. [COLOR=DeepSkyBlue]Description[/COLOR] [I]Fire crackles from all around, heating your body beyond normal temperatures. Beads of sweat drip down your forehead and as you wipe them away, you see flames beneath the door. The flames pass under the narrow opening and continue to approach. You ready your weapon as the flames leap into the air, changing shape as they do so. The vague form of a wolf snaps its jaws at you, it's entire body made from fire.[/I] [COLOR=DeepSkyBlue]Encounters[/COLOR] Fire Wolves are not found in the wilderness because they tend to burn things that they touch. For the most part, they are kept as guardians, summoned from the Elemental Plane of Fire. However, when the flames become great or hot enough from a fire [such as a spreading fire within a town or forest], Fire Wolves are said to be able to break through the barrier between the Elemental Plane of Fire and cause even more havoc than necessary. [COLOR=DeepSkyBlue]Variants[/COLOR] [Color=Yellow]Greater Fire Wolf[/Color] Generally, Fire Wolves are the typical reddish-orange color, but occasionally, there are reports of people who have encountered white versions of these wolves. These tend to be even hotter than normal, so hot, in fact, that they ignite unattended objects within a 15 foot radius around them. These objects have no save. Creatures entering this range suffer 1d6 damage per round from the heat and are treated as being Burned [Ability as described above]. However, they cannot take preventative measures to avoid being burned as long as they are within the radius. These hotter wolves deal more damage with their flames, 1d8 instead of 1d6 for their bite and 4d8 instead of 4d6 for their breath attack. CR: +1. [Color=Yellow]Dual-Natured[/Color] Thought to not be existent because such a thing would go against all logic but has recently been seen on rare is a Wolf combined of fire and snow. People who have claimed to see this are laughed at by most, but some are indeed curious about the true nature of these beings. Their bodies are in constant motion, a swirling of blues and reds/oranges. Notes: Dual-Natured Wolves are of both Cold and Fire Subtypes. They are immune to both fire and cold. When attacking, their elemental damage is half fire and half cold [their bite as well as their breath]. They lose the Burn quality and do not gain the bonus on Hiding in the firey element [nor do they gain any bonus to hiding in a snowy environment either]. [COLOR=DarkRed]Amorphous Template: Book of Templates [Silverthorne Games] Half-Fire Elemental Template: Manual of the Planes Winter Wolf: Monster Manual[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dog Moon's Creatures [Updated 10-05-13]
Top