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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="HolyGrenadeFrenzy" data-source="post: 2948862" data-attributes="member: 41808"><p>They would be heavily coveted for their hides...I would make them of neutral Alignment so druids get peaved when they are killed out of order but maybe the non-enlightened ones are killed so often that the neutral ones bring out the greeny in the druids because they not only are rare but represent balance between opposites and let the wolves choose the element attack for max effect at will......Wolves of Temperment(Temperature) takes out any argument that can be thrown at them.....I'd give a pack value on local tempurature too and a large pack I may even let the Control Weather........just to frighten those whom don't realize that these wolves are here to weed out the magical mishaps and the evil and sic......like their non-magical counterparts maybe even allow them to show up when wolves in general are over hunted .......eitherway is one of these enlighted wolves dies saving someone their magical element defenses should be transferable by pack agreement or something to a worthy druid or rangeer but only as a gift for defending them.....ahahha.........there is a turn around for those hide-hunters even if the hide can somehow be used this way would show the druids that the character could be trusted instead of gaining ill reput........Hence Home Plane Fire could be changed to Range Planes Fire ,Water/Ice,Prime,Beastlands and gives reason to suspect a Plane of Weather exists because banishements only work for one season and Divination spells say leave them alone <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>The two versions of this could easily be a sub-note.....the reason I suggest it is an old DM trick about keep the playere guessing and make sure the experts don't know either or are unwilling to say because of sacred oathes or something..........also when creature such as this die it amazes and frightens players more if the hide turns into that of a seemingly normal wolf with a slight arua but of a not nessisarily magical nature........gets them everytime and if the druids are mad and when ask they say" the enviorment had turned evil and it effecte these sacred creature you handled it all wrong..........get rid of the evil not the wolves......now when they return next season from their sacred domain they will remember you and your trespass, in the very least as fools........now get back to work and kill the real evil....idiot adventures everywhere I go!"......gets them everytime......they will mop it up and come back for more......oh yeah make a level requirement to knowing their Actual Home location at least something ridiculous to nail it all down good no matter what the level of creature like Druid lvl 100 that will do it......Rangers will try to redirect them out of a killing spree and druids and paladins will die protecting them.......make sure they fall into a screw up first..........the add on adventures will pile up........DM confidential.</p></blockquote><p></p>
[QUOTE="HolyGrenadeFrenzy, post: 2948862, member: 41808"] They would be heavily coveted for their hides...I would make them of neutral Alignment so druids get peaved when they are killed out of order but maybe the non-enlightened ones are killed so often that the neutral ones bring out the greeny in the druids because they not only are rare but represent balance between opposites and let the wolves choose the element attack for max effect at will......Wolves of Temperment(Temperature) takes out any argument that can be thrown at them.....I'd give a pack value on local tempurature too and a large pack I may even let the Control Weather........just to frighten those whom don't realize that these wolves are here to weed out the magical mishaps and the evil and sic......like their non-magical counterparts maybe even allow them to show up when wolves in general are over hunted .......eitherway is one of these enlighted wolves dies saving someone their magical element defenses should be transferable by pack agreement or something to a worthy druid or rangeer but only as a gift for defending them.....ahahha.........there is a turn around for those hide-hunters even if the hide can somehow be used this way would show the druids that the character could be trusted instead of gaining ill reput........Hence Home Plane Fire could be changed to Range Planes Fire ,Water/Ice,Prime,Beastlands and gives reason to suspect a Plane of Weather exists because banishements only work for one season and Divination spells say leave them alone :eek: :lol: The two versions of this could easily be a sub-note.....the reason I suggest it is an old DM trick about keep the playere guessing and make sure the experts don't know either or are unwilling to say because of sacred oathes or something..........also when creature such as this die it amazes and frightens players more if the hide turns into that of a seemingly normal wolf with a slight arua but of a not nessisarily magical nature........gets them everytime and if the druids are mad and when ask they say" the enviorment had turned evil and it effecte these sacred creature you handled it all wrong..........get rid of the evil not the wolves......now when they return next season from their sacred domain they will remember you and your trespass, in the very least as fools........now get back to work and kill the real evil....idiot adventures everywhere I go!"......gets them everytime......they will mop it up and come back for more......oh yeah make a level requirement to knowing their Actual Home location at least something ridiculous to nail it all down good no matter what the level of creature like Druid lvl 100 that will do it......Rangers will try to redirect them out of a killing spree and druids and paladins will die protecting them.......make sure they fall into a screw up first..........the add on adventures will pile up........DM confidential. [/QUOTE]
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