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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3012638" data-attributes="member: 23023"><p>Okay, an update. I've been trying to figure out something cool for this creature, but honestly, despite the fact that I think a Six-headed Gelatinous Chimera is just both cool and wrong, I couldn't think of any cool ecology or fluff to go with the beatstick. I finally decided to post him anyway, though I will accept suggestions on ways to make it a little more interesting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Oh, and normally a Chimera becomes Huge at 14 HD, but since the HD increase was gained because of the Multiheaded Template in Savage Species, I decided to go against the size increase [not really sure it's needed either. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />]</p><p></p><p><span style="color: DeepSkyBlue">Gelatinous Multiheaded Chimera</span></p><p><span style="color: DeepSkyBlue">Large Aberration</span></p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 15d10 + 90 (250 hp)</p><p><span style="color: DeepSkyBlue">Initiative:</span> +3</p><p><span style="color: DeepSkyBlue">Speed:</span> 20 ft</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18</p><p></p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +15/+24</p><p><span style="color: DeepSkyBlue">Attack:</span> Bite +19 melee (2d6+5/19-20 +1d6 acid)</p><p><span style="color: DeepSkyBlue">Full Attack:</span> 2 Bites +19 melee (2d6+5/19-20 +1d6 acid), 2 Bites +19 melee (1d8+5/19-20 +1d6 acid), 2 Gores +19 melee (1d8+5 +1d6 acid), 2 Claws +17 melee (1d6+2 +1d6 acid)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 10 ft. / 5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> Breath Weapon</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Blindsight 60 ft, Darkvision 90ft, Immune to polymorphing and stunning, Low-light vision, Scent</p><p></p><p><span style="color: DeepSkyBlue">Alignment:</span> Usually chaotic evil</p><p><span style="color: DeepSkyBlue">Saves:</span> Fort +14, Ref +4, Will +4</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str 20, Dex 9, Con 29, Int 1, Wis 9, Cha 6</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Hide +3, Listen +19, Spot +16</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Ability Focus (Breath Weapon), Alertness, Combat Reflexes (Bonus), Improved Critical (Bite), Improved Initiative (Bonus), Power Attack, Skill Focus (Listen)</p><p></p><p><span style="color: DeepSkyBlue">Environment:</span> Temperate Hills</p><p><span style="color: DeepSkyBlue">Organization:</span> Solitary</p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 12</p><p><span style="color: DeepSkyBlue">Treasure:</span> Standard</p><p><span style="color: DeepSkyBlue">Advancement:</span> 16-27 HD (Huge)</p><p></p><p><span style="color: DeepSkyBlue">COMBAT</span></p><p>Heads are Black: 1/1d4 rounds: 3d8 from each of the two heads. Reflex DC 28 for half.</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Chimera gets +2 racial bonus on Spot and Listen. Multiheaded gives it an additional +6 on Spot and Listen checks. Gelatinous gives +4 on Hide checks due to its translucentness.</p><p></p><p><span style="color: DeepSkyBlue">Resilient(Ex):</span> Gelatinous creatures have less defined shapes than the normal creatures they resemble. As as result, it is more difficult to score crippling or killing blows against them. A gelatinous creature:</p><p>-Cannot be flanked</p><p>-Takes 1d6 less damage from a successful sneak attack.</p><p>-Takes one-half the additional damage dealt by a critical hit.</p><p></p><p><span style="color: DeepSkyBlue">Saving Throw Bonuses(Ex):</span> A gelatinous creature gains a +4 racial bonus on saves agaisnt mind-affecting effects, poison, sleep, and paralysis.</p><p></p><p><span style="color: DeepSkyBlue">Appearance</span></p><p>Thankfully, these abominations are quite rare. Similar in appearance to normal Chimeras, two aspects separate them from such 'normal' beasts: the gelatinousness of their flesh making their bodies less solid, and the fact that they have not three heads, but six! That's right, these freaks of nature have six heads upon their large bodies, and though the vague noises which can hardly be construed as conversation are quite annoying coming from all six heads, that's fine because with six heads munching on you, you aren't going to care long anyway.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>These creatures aren't intelligence to have much in the way of intelligence, and their routine is fairly predictable: attack. Still, knowing that doesn't necessarily mean people have the capabilities of dealing with such considering their numerous attacks.</p><p></p><p><span style="color: DarkRed">Chimera: Monster Manual</span></p><p><span style="color: DarkRed">Gelatinous Template: Savage Species</span></p><p><span style="color: DarkRed">Multiheaded Template: Savage Species</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3012638, member: 23023"] Okay, an update. I've been trying to figure out something cool for this creature, but honestly, despite the fact that I think a Six-headed Gelatinous Chimera is just both cool and wrong, I couldn't think of any cool ecology or fluff to go with the beatstick. I finally decided to post him anyway, though I will accept suggestions on ways to make it a little more interesting. :) Oh, and normally a Chimera becomes Huge at 14 HD, but since the HD increase was gained because of the Multiheaded Template in Savage Species, I decided to go against the size increase [not really sure it's needed either. ;)] [Color=DeepSkyBlue]Gelatinous Multiheaded Chimera Large Aberration Hit Dice:[/Color] 15d10 + 90 (250 hp) [Color=DeepSkyBlue]Initiative:[/Color] +3 [Color=DeepSkyBlue]Speed:[/Color] 20 ft [Color=DeepSkyBlue]Armor Class:[/Color] 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18 [Color=DeepSkyBlue]Base Attack/Grapple:[/Color] +15/+24 [Color=DeepSkyBlue]Attack:[/Color] Bite +19 melee (2d6+5/19-20 +1d6 acid) [Color=DeepSkyBlue]Full Attack:[/Color] 2 Bites +19 melee (2d6+5/19-20 +1d6 acid), 2 Bites +19 melee (1d8+5/19-20 +1d6 acid), 2 Gores +19 melee (1d8+5 +1d6 acid), 2 Claws +17 melee (1d6+2 +1d6 acid) [Color=DeepSkyBlue]Space/Reach:[/Color] 10 ft. / 5 ft. [Color=DeepSkyBlue]Special Attacks:[/Color] Breath Weapon [Color=DeepSkyBlue]Special Qualities:[/Color] Blindsight 60 ft, Darkvision 90ft, Immune to polymorphing and stunning, Low-light vision, Scent [Color=DeepSkyBlue]Alignment:[/Color] Usually chaotic evil [Color=DeepSkyBlue]Saves:[/Color] Fort +14, Ref +4, Will +4 [Color=DeepSkyBlue]Abilities:[/Color] Str 20, Dex 9, Con 29, Int 1, Wis 9, Cha 6 [Color=DeepSkyBlue]Skills:[/Color] Hide +3, Listen +19, Spot +16 [Color=DeepSkyBlue]Feats:[/Color] Ability Focus (Breath Weapon), Alertness, Combat Reflexes (Bonus), Improved Critical (Bite), Improved Initiative (Bonus), Power Attack, Skill Focus (Listen) [Color=DeepSkyBlue]Environment:[/Color] Temperate Hills [Color=DeepSkyBlue]Organization:[/Color] Solitary [Color=DeepSkyBlue]Challenge Rating:[/Color] 12 [Color=DeepSkyBlue]Treasure:[/Color] Standard [Color=DeepSkyBlue]Advancement:[/Color] 16-27 HD (Huge) [Color=DeepSkyBlue]COMBAT[/Color] Heads are Black: 1/1d4 rounds: 3d8 from each of the two heads. Reflex DC 28 for half. [Color=DeepSkyBlue]Skills:[/Color] Chimera gets +2 racial bonus on Spot and Listen. Multiheaded gives it an additional +6 on Spot and Listen checks. Gelatinous gives +4 on Hide checks due to its translucentness. [Color=DeepSkyBlue]Resilient(Ex):[/Color] Gelatinous creatures have less defined shapes than the normal creatures they resemble. As as result, it is more difficult to score crippling or killing blows against them. A gelatinous creature: -Cannot be flanked -Takes 1d6 less damage from a successful sneak attack. -Takes one-half the additional damage dealt by a critical hit. [Color=DeepSkyBlue]Saving Throw Bonuses(Ex):[/Color] A gelatinous creature gains a +4 racial bonus on saves agaisnt mind-affecting effects, poison, sleep, and paralysis. [Color=DeepSkyBlue]Appearance[/Color] Thankfully, these abominations are quite rare. Similar in appearance to normal Chimeras, two aspects separate them from such 'normal' beasts: the gelatinousness of their flesh making their bodies less solid, and the fact that they have not three heads, but six! That's right, these freaks of nature have six heads upon their large bodies, and though the vague noises which can hardly be construed as conversation are quite annoying coming from all six heads, that's fine because with six heads munching on you, you aren't going to care long anyway. [Color=DeepSkyBlue]Tactics[/Color] These creatures aren't intelligence to have much in the way of intelligence, and their routine is fairly predictable: attack. Still, knowing that doesn't necessarily mean people have the capabilities of dealing with such considering their numerous attacks. [Color=DarkRed]Chimera: Monster Manual Gelatinous Template: Savage Species Multiheaded Template: Savage Species[/Color] [/QUOTE]
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