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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3038755" data-attributes="member: 23023"><p><strong>The Forgotten, Part 2</strong></p><p></p><p><span style="color: DeepSkyBlue">Forgotten</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Size/Type:</span> Medium Fey</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Hit Dice:</span> 3d6+6 (20 hp)</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Initiative:</span> +3</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Speed: </span> 30 ft, fly 40' (good)</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Armor Class:</span> 17 (+3 Dex, +4 defl), touch 17, flat-footed 14</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +1/+1</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Attack: </span> Manifestation +4 ranged (2d6+2)</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Full Attack: </span> Manifestation +4 ranged (2d6+2)</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Space/Reach: </span> 5 ft./5 ft.</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Special Attacks:</span> Cursed Aura, Manifesting, Rage 3/day</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Special Qualities:</span> Damage reduction 5/cold iron, unearthly grace</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Alignment: </span> Usually chaotic</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Saves: </span> Fort +7, Ref +10, Will +9</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Abilities:</span> Str 10, Dex 16, Con 14, Int 14, Wis 15, Cha 18</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Skills:</span> Bluff +10, Hide +9, Intimidate +10, Knowledge (nature) +8, Kn (religion) +8, Listen +8, Move Silently +9, Spot +8</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Feats: </span> Extra Rage, Flyby Attack</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Environment:</span> Any</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Organization:</span> Alone or group (2-5)</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Challenge Rating:</span> 3</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Treasure:</span> Standard</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Advancement:</span> By character class</span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Level Adjustment:</span> —</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Cursed Aura:</span> The Forgotten are surrounded by a cursed aura that they cannot turn off. In fact, most of them are unaware of this aura. Those who enter the aura, which is 30 feet in diameter, must make a Fortitude save at DC (Cha modifier + 1/2 HD) or be changed physically in some way. However, for every day that someone stays within the aura, they must make another Fortitude save at DC (Cha modifier + 1/2 HD +1 for each day) or be physically changed. The Forgotten are told to never fall in love, and this is the reason why.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Manifesting:</span> All Forgotten are never truly unarmed, whether they appear to be or not. Forgotten are able to create or use something around them to attack with. What they manifest varies from Forgotten to Forgotten. Some wear great robes with flowers and are capable of flinging the flowers at enemies. Others may use flowers from the surrounding fields, and it is even said that some are able to cause the wind itself to cut their enemies. It is important to note that the Forgotten know what they can manifest and that they always make sure the objects are nearby [thus the Forgotten who flings flowers from her robes will never be caught far from her robes, assuming she ever removes them]. The Forgotten can make a single ranged attack per attack, dealing 2d6 + the Forgotten's Wisdom modifier.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Rage:</span> When Forgotten become angry, they become terrifying. Their appearance changes to become more monstrous, and their attacks become deadlier. When raging, the Forgotten gain +4 Con and +4 Wis. Their skin hardens, granting them a +2 bonus to natural armor. Forgotten can do this only a single time per day. Otherwise treat this as the barbarian rage for purposes of length and fatigue.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Forgotten Gods</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Size/Type:</span> Medium Fey</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Hit Dice: </span> 11d6+33 (79 hp)</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Initiative: </span> +3</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Speed: </span> 30 ft, fly 60' (perfect)</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Armor Class: </span> 19 (+3 Dex, +6 defl), touch 19, flat-footed 16</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Base Attack/Grapple: </span> +5/+5</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Attack: </span> Manifestation +8 ranged (6d6+3)</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Full Attack: </span> Manifestation +8 ranged (6d6+3)</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Space/Reach:</span> 5 ft./5 ft.</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Special Attacks: </span> Cursed Aura, Greater Manifesting, Manifesting, Rage [Greater 5/day]</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Special Qualities: </span> Damage reduction 10/cold iron, Unearthly grace</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Alignment:</span> Usually chaotic</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Saves: </span> Fort +12, Ref +16, Will +16</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Abilities: </span> Str 10, Dex 16, Con 16, Int 14, Wis 17, Cha 22</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Skills:</span> Bluff +20, Hide +17, Intimidate +20, Knowledge (nature) +16, Kn (religion) +16, Listen +17, Move Silently +17, Spot +17</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Feats: </span> Extra Rage, Flyby Attack</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Environment: </span> Any</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Organization: </span> Alone or group (1 Forgotten God and 3-7 Forgotten)</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Challenge Rating: </span> 11</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Treasure: </span> Standard</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Advancement:</span> By character class</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Level Adjustment:</span> —</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Rage, Greater:</span> When Forgotten Gods Rage, they gain a +6 bonus on both Con and Wis. Their natural armor bonus increases to +3. They can do this 3/day. Otherwise treat this as the barbarian rage for purposes of length and fatigue.</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">Greater Manifesting:</span> Forgotten Gods are capable of attacking multiple enemies instead of a single opponent. However, it requires more time to gather their objects. As a standard action, the Forgotten Gods are capable of attacking creatures in a twenty foot radius area. This attack deals 6d6 + the Forgotten's Wisdom modifier. Creatures may make a Ref save DC (10 + 1/2 the Forgotten Gods HD + Wis modifier) to only take half damage.</span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue"></span></span></p><p><span style="color: DeepSkyBlue"><span style="color: DeepSkyBlue">The Forgotten can also, by using a full-round action, gather the objects and circle them around her, creating a damaging shield that deals 6d6 + the Forgotten's Wisdom modifer. This works in a 10 foot radius. There is no save to avoid this damage.</span></span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3038755, member: 23023"] [b]The Forgotten, Part 2[/b] [Color=DeepSkyBlue]Forgotten [Color=DeepSkyBlue]Size/Type:[/Color] Medium Fey [Color=DeepSkyBlue]Hit Dice:[/Color] 3d6+6 (20 hp) [Color=DeepSkyBlue]Initiative:[/Color] +3 [Color=DeepSkyBlue]Speed: [/Color] 30 ft, fly 40' (good) [Color=DeepSkyBlue]Armor Class:[/Color] 17 (+3 Dex, +4 defl), touch 17, flat-footed 14 [Color=DeepSkyBlue]Base Attack/Grapple:[/Color] +1/+1 [Color=DeepSkyBlue]Attack: [/Color] Manifestation +4 ranged (2d6+2) [Color=DeepSkyBlue]Full Attack: [/Color] Manifestation +4 ranged (2d6+2) [Color=DeepSkyBlue]Space/Reach: [/Color] 5 ft./5 ft. [Color=DeepSkyBlue]Special Attacks:[/Color] Cursed Aura, Manifesting, Rage 3/day [Color=DeepSkyBlue]Special Qualities:[/Color] Damage reduction 5/cold iron, unearthly grace [Color=DeepSkyBlue]Alignment: [/Color] Usually chaotic [Color=DeepSkyBlue]Saves: [/Color] Fort +7, Ref +10, Will +9 [Color=DeepSkyBlue]Abilities:[/Color] Str 10, Dex 16, Con 14, Int 14, Wis 15, Cha 18 [Color=DeepSkyBlue]Skills:[/Color] Bluff +10, Hide +9, Intimidate +10, Knowledge (nature) +8, Kn (religion) +8, Listen +8, Move Silently +9, Spot +8 [Color=DeepSkyBlue]Feats: [/Color] Extra Rage, Flyby Attack [Color=DeepSkyBlue]Environment:[/Color] Any [Color=DeepSkyBlue]Organization:[/Color] Alone or group (2-5) [Color=DeepSkyBlue]Challenge Rating:[/Color] 3 [Color=DeepSkyBlue]Treasure:[/Color] Standard [Color=DeepSkyBlue]Advancement:[/Color] By character class [Color=DeepSkyBlue]Level Adjustment:[/Color] — [Color=DeepSkyBlue]Cursed Aura:[/Color] The Forgotten are surrounded by a cursed aura that they cannot turn off. In fact, most of them are unaware of this aura. Those who enter the aura, which is 30 feet in diameter, must make a Fortitude save at DC (Cha modifier + 1/2 HD) or be changed physically in some way. However, for every day that someone stays within the aura, they must make another Fortitude save at DC (Cha modifier + 1/2 HD +1 for each day) or be physically changed. The Forgotten are told to never fall in love, and this is the reason why. [Color=DeepSkyBlue]Manifesting:[/Color] All Forgotten are never truly unarmed, whether they appear to be or not. Forgotten are able to create or use something around them to attack with. What they manifest varies from Forgotten to Forgotten. Some wear great robes with flowers and are capable of flinging the flowers at enemies. Others may use flowers from the surrounding fields, and it is even said that some are able to cause the wind itself to cut their enemies. It is important to note that the Forgotten know what they can manifest and that they always make sure the objects are nearby [thus the Forgotten who flings flowers from her robes will never be caught far from her robes, assuming she ever removes them]. The Forgotten can make a single ranged attack per attack, dealing 2d6 + the Forgotten's Wisdom modifier. [Color=DeepSkyBlue]Rage:[/Color] When Forgotten become angry, they become terrifying. Their appearance changes to become more monstrous, and their attacks become deadlier. When raging, the Forgotten gain +4 Con and +4 Wis. Their skin hardens, granting them a +2 bonus to natural armor. Forgotten can do this only a single time per day. Otherwise treat this as the barbarian rage for purposes of length and fatigue. [Color=DeepSkyBlue]Forgotten Gods [Color=DeepSkyBlue]Size/Type:[/Color] Medium Fey [Color=DeepSkyBlue]Hit Dice: [/Color] 11d6+33 (79 hp) [Color=DeepSkyBlue]Initiative: [/Color] +3 [Color=DeepSkyBlue]Speed: [/Color] 30 ft, fly 60' (perfect) [Color=DeepSkyBlue]Armor Class: [/Color] 19 (+3 Dex, +6 defl), touch 19, flat-footed 16 [Color=DeepSkyBlue]Base Attack/Grapple: [/Color] +5/+5 [Color=DeepSkyBlue]Attack: [/Color] Manifestation +8 ranged (6d6+3) [Color=DeepSkyBlue]Full Attack: [/Color] Manifestation +8 ranged (6d6+3) [Color=DeepSkyBlue]Space/Reach:[/Color] 5 ft./5 ft. [Color=DeepSkyBlue]Special Attacks: [/Color] Cursed Aura, Greater Manifesting, Manifesting, Rage [Greater 5/day] [Color=DeepSkyBlue]Special Qualities: [/Color] Damage reduction 10/cold iron, Unearthly grace [Color=DeepSkyBlue]Alignment:[/Color] Usually chaotic [Color=DeepSkyBlue]Saves: [/Color] Fort +12, Ref +16, Will +16 [Color=DeepSkyBlue]Abilities: [/Color] Str 10, Dex 16, Con 16, Int 14, Wis 17, Cha 22 [Color=DeepSkyBlue]Skills:[/Color] Bluff +20, Hide +17, Intimidate +20, Knowledge (nature) +16, Kn (religion) +16, Listen +17, Move Silently +17, Spot +17 [Color=DeepSkyBlue]Feats: [/Color] Extra Rage, Flyby Attack [Color=DeepSkyBlue]Environment: [/Color] Any [Color=DeepSkyBlue]Organization: [/Color] Alone or group (1 Forgotten God and 3-7 Forgotten) [Color=DeepSkyBlue]Challenge Rating: [/Color] 11 [Color=DeepSkyBlue]Treasure: [/Color] Standard [Color=DeepSkyBlue]Advancement:[/Color] By character class [Color=DeepSkyBlue]Level Adjustment:[/Color] — [Color=DeepSkyBlue]Rage, Greater:[/Color] When Forgotten Gods Rage, they gain a +6 bonus on both Con and Wis. Their natural armor bonus increases to +3. They can do this 3/day. Otherwise treat this as the barbarian rage for purposes of length and fatigue. [Color=DeepSkyBlue]Greater Manifesting:[/Color] Forgotten Gods are capable of attacking multiple enemies instead of a single opponent. However, it requires more time to gather their objects. As a standard action, the Forgotten Gods are capable of attacking creatures in a twenty foot radius area. This attack deals 6d6 + the Forgotten's Wisdom modifier. Creatures may make a Ref save DC (10 + 1/2 the Forgotten Gods HD + Wis modifier) to only take half damage. The Forgotten can also, by using a full-round action, gather the objects and circle them around her, creating a damaging shield that deals 6d6 + the Forgotten's Wisdom modifer. This works in a 10 foot radius. There is no save to avoid this damage.[/Color][/Color] [/QUOTE]
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