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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3157386" data-attributes="member: 23023"><p><strong>Sarava</strong></p><p></p><p>Wooh! Two in one day. Guess that's what waiting for everyone else to wake up and get ready for gaming will do for me. Used to be one of the last cause I'd need to sleep in, but now because of work, I wake up early and I'm the first to awaken. Oh well.</p><p></p><p>So this was once a character I had created for a pbp campaign which was going VERY well until it actually came time to start the game. The DM suddenly disappeared, leaving four players going WTF? Anyway, to make this a little more fitting for the my CREATURES as mentioned in the thread title, I decided to twist the history around a little, making him a GHOST.</p><p></p><p></p><p><span style="color: DeepSkyBlue">Sarava</span></p><p><span style="color: DeepSkyBlue">Size/Type:</span> Medium Undead Hexblade 12</p><p><span style="color: DeepSkyBlue">Hit Dice: </span> 12d12 (111 hp)</p><p><span style="color: DeepSkyBlue">Initiative:</span> +4</p><p><span style="color: DeepSkyBlue">Speed:</span> 30 ft, fly 30 ft (Perfect)</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 25 (+9 full plate, +6 deflection), touch 25, flat-footed 25</p><p></p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +12/+15</p><p><span style="color: DeepSkyBlue">Attack:</span> Battleaxe +15 melee 1d8 [19-20/x3]</p><p><span style="color: DeepSkyBlue">Full Attack:</span> Battleaxe +15/+10/+5 melee (1d8 [19-20/x3]), touch +10 touch (Draining Touch)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> Draining Touch [DC 22], Frightful Moan [DC 22], Greater Hexblades Curse, Hexblades Curse [3/day; DC 24], Manifestation </p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Aura of Unluck [9 rounds], Mettle, Rejuvination, Turn Resistance +4</p><p></p><p><span style="color: DeepSkyBlue">Saves:</span> Fort +4, Ref +8, Will +7 [+6 v. spells/spell-like abilities]</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str -, Dex 18, Con -, Int 12, Wis 8, Cha 22</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Bluff +21, Concentration +21, Diplomacy +21, Hide +12, Listen +7, Search +9, Spellcraft +16, Spot +7</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Ability Focus (Curse), Battle Caster, Improved Critical (Battle axe), Spell Focus (Enchantment; Bonus), Greater Spell Focus (Enchantment; Bonus), Practiced Spellcaster</p><p></p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 14</p><p><span style="color: DeepSkyBlue">Treasure:</span> Ghost Touch Mithril Full Plate, Ghost Touch Battleaxe</p><p><span style="color: DeepSkyBlue">Alignment:</span> Always chaotic evil</p><p></p><p><span style="color: DeepSkyBlue">Aura of Unluck (Su):</span> Once per day, a hexblade of 12th level or higher can create a baleful aura of misfortune. Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment). Activating the aura is a free action, and the aura lasts for a number of rounds equal to 3 + the hexblade’s Charisma bonus (if any).</p><p></p><p><span style="color: DeepSkyBlue">Draining Touch(Su):</span> A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against etheral opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.</p><p></p><p><span style="color: DeepSkyBlue">Frightful Moan (Su):</span> The ghost can emit a frightful moan as a standard action. All living creatures within a 30-foot spread must succeed at a Will save or become panicked for 2d4 rounds. This is a sonic, necromantic, mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours.</p><p></p><p><span style="color: DeepSkyBlue">Greater Hexblade’s Curse (Su):</span> When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –4 instead of –2.</p><p></p><p><span style="color: DeepSkyBlue">Hexblade’s Curse (Su):</span> Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade’s class level + hexblade’s Cha modifier) negates the effect.</p><p></p><p><span style="color: DeepSkyBlue">Rejuvination:</span> As the ability. However, unlike normal, Sarava is not bound to a specific location and therefore does not return to anywhere specific. Instead, he reappears in a random direction 1-10 miles away.</p><p></p><p><span style="color: DeepSkyBlue">Spells Known:</span> 4/4/3 [DC 16 + spell level +2 for Enchantment spells] Per day: 3/3/2 [Caster level 10th]</p><p>1st - Charm Person, Disguise Self, Expeditious Retreat, Tasha's</p><p>2nd - Blindness/Deafness, Eagle's Splendor, Mirror Image, SUggestion</p><p>3rd - Confusion, Hound of Doom, Vampiric Touch</p><p></p><p><span style="color: DeepSkyBlue">Appearance</span></p><p>Sarava is a handsome young man, his face remaining unscarred so far despite the battles. Even in undeath, his appearance remains the same. His hair is of short length and disheveled, giving him an add boyish look despite the hardness in his face and eyes. His body is lean and muscular and shows the signs of the numerous battles he has gone through. For him everything is about luck, whether good or bad. His entire life has been directed by luck, the cause of his death was poor luck, and he will find his loved one through luck alone.</p><p></p><p><span style="color: DeepSkyBlue">History</span></p><p>"Luck is important, both good and bad, good for me, bad for you. Ever been in a major fight and your opponent trips at a poor moment and you manage to get the kill? Luck. Bad for him, good for you. Luck can change anything and everything, but you have to be aware of it and ready to change depending on your luck."</p><p>-Sarava</p><p></p><p>Sarava was born to a family that one wouldn't consider great, the child of a cheap prostitute and a gambler. His mother died when he was young due to a disease, but his father continued to live on. Luck, he was told early by his father, that's the only reason he lived. His father was what most would consider a poor gambler. He didn't understand people nor could he read them. Half the time he didn't even look at his cards when he played, but he still managed to live comfortably with his son. Sarava was told that he could never truly understood luck and should never attempt to. Live with it and let it flow. Take the opportunities luck provides.</p><p></p><p>Sarava, however, was not of the same temperament as his father and though he agreed on his father's points of luck, he tended to dislike playing cards and drinking. Instead, he combined his luck and his sly tongue to sell valuables, mainly jewelry and gems, to attractive ladies, a habit he was fond of.</p><p></p><p>Everything was good and his life fine until he was drafted into the army because of the war. He didn't understand how this could have taken him from his pleasant life, why his luck had turned on him. It took all his might to not focus on it and dwell on the reasons behind his draft and the war. Instead, he accepted his position and went to battle. His luck did not fail him and though he fought in many difficult battles, he survived when so many of his comrades had not.</p><p></p><p>When he met Calanthe in the middle of a desperate battle and they both managed to escape alive, he believed that his luck had steered him to be what was considered the love of his life. They were assigned the same group and made each other happy. Sarava was asked to join a special type of military group, one that performed more specific missions as opposed to being part of a general army. Although he hated to be apart from Calanthe, he felt he could not turn this down. He helped complete several such missions and visited Calanthe whenever he had freetime. He felt their love grow despite their periods of separation.</p><p></p><p>He had just been assigned an important mission when he learned that Calanthe was with child...</p><p></p><p>He returned from that mission to find that everything had been destroyed. He stared at the scenery in shock, a shock which hadn't recovered as he searched for Calanthe. He never did find her, but on the plus side, it did not mean that she was dead either. However, just as he was about to search the world for her, he was struck by an enemy sniper and killed. Anger and grief kept him alive and as he felt the life leave his body, he felt himself float free. He killed the sniper and then circled the ruined city. He didn't know what to do, where to go, so he just started roaming, searching for Calanthe and their child.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3157386, member: 23023"] [b]Sarava[/b] Wooh! Two in one day. Guess that's what waiting for everyone else to wake up and get ready for gaming will do for me. Used to be one of the last cause I'd need to sleep in, but now because of work, I wake up early and I'm the first to awaken. Oh well. So this was once a character I had created for a pbp campaign which was going VERY well until it actually came time to start the game. The DM suddenly disappeared, leaving four players going WTF? Anyway, to make this a little more fitting for the my CREATURES as mentioned in the thread title, I decided to twist the history around a little, making him a GHOST. [Color=DeepSkyBlue]Sarava Size/Type:[/Color] Medium Undead Hexblade 12 [Color=DeepSkyBlue]Hit Dice: [/Color] 12d12 (111 hp) [Color=DeepSkyBlue]Initiative:[/Color] +4 [Color=DeepSkyBlue]Speed:[/Color] 30 ft, fly 30 ft (Perfect) [Color=DeepSkyBlue]Armor Class:[/Color] 25 (+9 full plate, +6 deflection), touch 25, flat-footed 25 [Color=DeepSkyBlue]Base Attack/Grapple:[/Color] +12/+15 [Color=DeepSkyBlue]Attack:[/Color] Battleaxe +15 melee 1d8 [19-20/x3] [Color=DeepSkyBlue]Full Attack:[/Color] Battleaxe +15/+10/+5 melee (1d8 [19-20/x3]), touch +10 touch (Draining Touch) [Color=DeepSkyBlue]Space/Reach:[/Color] 5 ft./5 ft. [Color=DeepSkyBlue]Special Attacks:[/Color] Draining Touch [DC 22], Frightful Moan [DC 22], Greater Hexblades Curse, Hexblades Curse [3/day; DC 24], Manifestation [Color=DeepSkyBlue]Special Qualities:[/Color] Aura of Unluck [9 rounds], Mettle, Rejuvination, Turn Resistance +4 [Color=DeepSkyBlue]Saves:[/Color] Fort +4, Ref +8, Will +7 [+6 v. spells/spell-like abilities] [Color=DeepSkyBlue]Abilities:[/Color] Str -, Dex 18, Con -, Int 12, Wis 8, Cha 22 [Color=DeepSkyBlue]Skills:[/Color] Bluff +21, Concentration +21, Diplomacy +21, Hide +12, Listen +7, Search +9, Spellcraft +16, Spot +7 [Color=DeepSkyBlue]Feats:[/Color] Ability Focus (Curse), Battle Caster, Improved Critical (Battle axe), Spell Focus (Enchantment; Bonus), Greater Spell Focus (Enchantment; Bonus), Practiced Spellcaster [Color=DeepSkyBlue]Challenge Rating:[/Color] 14 [Color=DeepSkyBlue]Treasure:[/Color] Ghost Touch Mithril Full Plate, Ghost Touch Battleaxe [Color=DeepSkyBlue]Alignment:[/Color] Always chaotic evil [Color=DeepSkyBlue]Aura of Unluck (Su):[/Color] Once per day, a hexblade of 12th level or higher can create a baleful aura of misfortune. Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment). Activating the aura is a free action, and the aura lasts for a number of rounds equal to 3 + the hexblade’s Charisma bonus (if any). [Color=DeepSkyBlue]Draining Touch(Su):[/Color] A ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against etheral opponents, it adds its Strength modifier to attack rolls only. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only. [Color=DeepSkyBlue]Frightful Moan (Su):[/Color] The ghost can emit a frightful moan as a standard action. All living creatures within a 30-foot spread must succeed at a Will save or become panicked for 2d4 rounds. This is a sonic, necromantic, mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours. [Color=DeepSkyBlue]Greater Hexblade’s Curse (Su):[/Color] When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –4 instead of –2. [Color=DeepSkyBlue]Hexblade’s Curse (Su):[/Color] Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade’s class level + hexblade’s Cha modifier) negates the effect. [Color=DeepSkyBlue]Rejuvination:[/Color] As the ability. However, unlike normal, Sarava is not bound to a specific location and therefore does not return to anywhere specific. Instead, he reappears in a random direction 1-10 miles away. [Color=DeepSkyBlue]Spells Known:[/Color] 4/4/3 [DC 16 + spell level +2 for Enchantment spells] Per day: 3/3/2 [Caster level 10th] 1st - Charm Person, Disguise Self, Expeditious Retreat, Tasha's 2nd - Blindness/Deafness, Eagle's Splendor, Mirror Image, SUggestion 3rd - Confusion, Hound of Doom, Vampiric Touch [Color=DeepSkyBlue]Appearance[/Color] Sarava is a handsome young man, his face remaining unscarred so far despite the battles. Even in undeath, his appearance remains the same. His hair is of short length and disheveled, giving him an add boyish look despite the hardness in his face and eyes. His body is lean and muscular and shows the signs of the numerous battles he has gone through. For him everything is about luck, whether good or bad. His entire life has been directed by luck, the cause of his death was poor luck, and he will find his loved one through luck alone. [Color=DeepSkyBlue]History[/Color] "Luck is important, both good and bad, good for me, bad for you. Ever been in a major fight and your opponent trips at a poor moment and you manage to get the kill? Luck. Bad for him, good for you. Luck can change anything and everything, but you have to be aware of it and ready to change depending on your luck." -Sarava Sarava was born to a family that one wouldn't consider great, the child of a cheap prostitute and a gambler. His mother died when he was young due to a disease, but his father continued to live on. Luck, he was told early by his father, that's the only reason he lived. His father was what most would consider a poor gambler. He didn't understand people nor could he read them. Half the time he didn't even look at his cards when he played, but he still managed to live comfortably with his son. Sarava was told that he could never truly understood luck and should never attempt to. Live with it and let it flow. Take the opportunities luck provides. Sarava, however, was not of the same temperament as his father and though he agreed on his father's points of luck, he tended to dislike playing cards and drinking. Instead, he combined his luck and his sly tongue to sell valuables, mainly jewelry and gems, to attractive ladies, a habit he was fond of. Everything was good and his life fine until he was drafted into the army because of the war. He didn't understand how this could have taken him from his pleasant life, why his luck had turned on him. It took all his might to not focus on it and dwell on the reasons behind his draft and the war. Instead, he accepted his position and went to battle. His luck did not fail him and though he fought in many difficult battles, he survived when so many of his comrades had not. When he met Calanthe in the middle of a desperate battle and they both managed to escape alive, he believed that his luck had steered him to be what was considered the love of his life. They were assigned the same group and made each other happy. Sarava was asked to join a special type of military group, one that performed more specific missions as opposed to being part of a general army. Although he hated to be apart from Calanthe, he felt he could not turn this down. He helped complete several such missions and visited Calanthe whenever he had freetime. He felt their love grow despite their periods of separation. He had just been assigned an important mission when he learned that Calanthe was with child... He returned from that mission to find that everything had been destroyed. He stared at the scenery in shock, a shock which hadn't recovered as he searched for Calanthe. He never did find her, but on the plus side, it did not mean that she was dead either. However, just as he was about to search the world for her, he was struck by an enemy sniper and killed. Anger and grief kept him alive and as he felt the life leave his body, he felt himself float free. He killed the sniper and then circled the ruined city. He didn't know what to do, where to go, so he just started roaming, searching for Calanthe and their child. [/QUOTE]
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