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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3264074" data-attributes="member: 23023"><p>Okay, I was thinking of the Svirfneblin when I created this. I like the Svirfneblin for some inexplicable reason. Don't ask; I can't explain. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> They look neat in my mind and I like the name. Besides, they other Gnomes are crappy, with the exception of the Tinker Gnomes [I think they exist SOMEWHERE]</p><p></p><p>Anyway, they apparently have close ties to the Earth Elementals because they can summon them [as a feat in Races of Faerun; forgot the name] and as written by the author of the Drizzt novels. I thought, if the Earth Elementals were summoned to protect them, maybe there should be an Elemental trained specifically to protect the important Svirfneblin, like a contract of sorts. In my mind, I picture the Earth Elements as having levels in Knight Protector, the PrC, and the more important the person, the higher level of the elemental. Low ranking soldiers wouldn't have any, but low ranking soldiers might have a Medium Elemental with a level in Knight Protector, for example, while the King of the Svirfneblin would be protected by this guy here.</p><p></p><p>I kind of wanted to give the Elemental Full Plate or something, but I didn't. It just seems weird to garb an Elemental in Armor, but a Knight Protector without armor just doesn't sound right. It would give the Elemental +8 additional AC, however, which would be a pretty nice boost.</p><p></p><p>Despite the fact that it needs Mounted Combat for the PrC, I didn't give him a mount...</p><p>Seriously though, an Earth Elemental with a mount?</p><p></p><p>Last note: I gave the Elemental the Swarmshifter Template from Libris Mortis. Although the Elemental shouldn't actually be able to take it, I liked the idea of the Elemental being able to turn itself into a vortex of sand and be able to move around like that, a neat ability, IMO. It's not the first Elemental creature I've made with that template illegally applied, and it sure as heck won't be the last. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>And now on to my latest creation:</p><p></p><p><span style="color: DeepSkyBlue">Swarmshifter Earth Elemental Fighter 1/Knight Protector 10</span></p><p><span style="color: DeepSkyBlue">Large Elemental (Earth, Extraplanar, Shapechanger)</span></p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 8d8+11d10+114 (246 hp)</p><p><span style="color: DeepSkyBlue">Initiative:</span> –1</p><p><span style="color: DeepSkyBlue">Speed:</span> 20 ft</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 18 (–1 size, –1 Dex, +10 natural), touch 8, flat-footed 18</p><p></p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +17/+29</p><p><span style="color: DeepSkyBlue">Attack:</span> Slam +24 melee (3d8+8/19-20)</p><p><span style="color: DeepSkyBlue">Full Attack:</span> 2 slams +24 melee (3d8+8/19-20)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 10 ft./10 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> Earth mastery, push</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Damage reduction 9/–, earth glide, darkvision 60 ft., elemental traits</p><p></p><p><span style="color: DeepSkyBlue">Alignment:</span> Lawful Neutral</p><p><span style="color: DeepSkyBlue">Saves:</span> Fort +16, Ref +4, Will +11</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str 26, Dex 8, Con 20, Int 10, Wis 11, Cha 11</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Diplomacy +8, Knowledge (Nobility and Royalty) +5, Listen +2, Ride +5, Spot +2</p><p></p><p><span style="color: DeepSkyBlue">Feats:</span> Cleave, Great Cleave, Improved Critical (Slam), Improved Natural Attack, Improved Toughness, Iron Will (Bonus), Mounted Combat, Power Attack, Thick-Skinned (x2)</p><p></p><p><span style="color: DeepSkyBlue">Environment:</span> Elemental Plane of Earth [Unless it's currently protecting someone]</p><p><span style="color: DeepSkyBlue">Organization:</span> Solitary</p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 16 [or 17 if you believe being able to shift into a swarm of sand is worth +1 CR]</p><p><span style="color: DeepSkyBlue">Treasure:</span> None</p><p><span style="color: DeepSkyBlue">Advancement:</span> By Class</p><p><span style="color: DeepSkyBlue">Level Adjustment:</span> -</p><p></p><p><span style="color: DeepSkyBlue">Defensive Stance (Ex):</span> A the start of any turn when a knight protector is within 5 feet of an ally who has fewer Hit Dice than he does, the knight protector can transfer up to 2 points of Armor Class to the ally (making his own Armor Class worse by the same number). The maximum number of points he can transfer increases by 1 for every three levels beyond first. [+5]</p><p></p><p><span style="color: DeepSkyBlue">Shining Beacon (Su):</span> A knight protector is the physical and spiritual embodiment of high ideals. All his allies gain a +4 morale bonus on saves against fear effects when they stand within 10 feet of the character. If the knight protector is paralyzed, unconscious, or otherwise rendered helpless, his allies lose this bonus.</p><p></p><p><span style="color: DeepSkyBlue">Best Effort (Ex):</span> The daunting nature of the knight protector's goals often requires special focus of effort. Beginning at 2nd level, a knight protector gains a bonus on any one skill check he makes, once per day. The character must declare that he is using this ability before he makes the skill check. This bonus increases by 1 for every three levels beyond 2nd. [+4]</p><p></p><p><span style="color: DeepSkyBlue">Supreme Cleave (Ex):</span> Beginning at 3rd level, a knight protector can take a 5-foot step between attacks when using the Cleave or Great Cleave feat.</p><p></p><p><span style="color: DeepSkyBlue">No Mercy (Ex):</span> Two extra AOs per round.</p><p></p><p><span style="color: DeepSkyBlue">Restributive Attack (Su):</span> If an ally of the knight protector is rendered helpless or unconscious, the character can make a retributive attack against the creature that felled his ally. When making a retributive attack, the knight protector adds his Charisma bonus (if any) on his attack roll and deals extra 10 point of damage on a successful hit. 1/day, +0AR/+10Dam</p><p></p><p><span style="color: DeepSkyBlue">Swarm of Sand</span></p><p><span style="color: DeepSkyBlue">Fine Elemental (Swarm)</span></p><p><span style="color: DeepSkyBlue">Speed:</span> Fly 60 ft (perfect).</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> An elemental in sand swarm form has the following additional special quality, in addition to darkvision out to 60 feet and elemental traits.</p><p><span style="color: DeepSkyBlue">Immune to Weapon Damage (Ex):</span> Weapon attacks are useless against a swarm of Fine creatures.</p><p></p><p><span style="color: DarkRed">Earth Elemental: Monster Manual</span></p><p><span style="color: DarkRed">Fighter Base Class: Player's Handbook</span></p><p><span style="color: DarkRed">Knight Protector Prestige Class: Complete Warrior</span></p><p><span style="color: DarkRed">Swarmshifter Template: Libris Mortis</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3264074, member: 23023"] Okay, I was thinking of the Svirfneblin when I created this. I like the Svirfneblin for some inexplicable reason. Don't ask; I can't explain. ;) They look neat in my mind and I like the name. Besides, they other Gnomes are crappy, with the exception of the Tinker Gnomes [I think they exist SOMEWHERE] Anyway, they apparently have close ties to the Earth Elementals because they can summon them [as a feat in Races of Faerun; forgot the name] and as written by the author of the Drizzt novels. I thought, if the Earth Elementals were summoned to protect them, maybe there should be an Elemental trained specifically to protect the important Svirfneblin, like a contract of sorts. In my mind, I picture the Earth Elements as having levels in Knight Protector, the PrC, and the more important the person, the higher level of the elemental. Low ranking soldiers wouldn't have any, but low ranking soldiers might have a Medium Elemental with a level in Knight Protector, for example, while the King of the Svirfneblin would be protected by this guy here. I kind of wanted to give the Elemental Full Plate or something, but I didn't. It just seems weird to garb an Elemental in Armor, but a Knight Protector without armor just doesn't sound right. It would give the Elemental +8 additional AC, however, which would be a pretty nice boost. Despite the fact that it needs Mounted Combat for the PrC, I didn't give him a mount... Seriously though, an Earth Elemental with a mount? Last note: I gave the Elemental the Swarmshifter Template from Libris Mortis. Although the Elemental shouldn't actually be able to take it, I liked the idea of the Elemental being able to turn itself into a vortex of sand and be able to move around like that, a neat ability, IMO. It's not the first Elemental creature I've made with that template illegally applied, and it sure as heck won't be the last. ;) And now on to my latest creation: [COLOR=DeepSkyBlue]Swarmshifter Earth Elemental Fighter 1/Knight Protector 10 Large Elemental (Earth, Extraplanar, Shapechanger) Hit Dice:[/COLOR] 8d8+11d10+114 (246 hp) [COLOR=DeepSkyBlue]Initiative:[/COLOR] –1 [COLOR=DeepSkyBlue]Speed:[/COLOR] 20 ft [COLOR=DeepSkyBlue]Armor Class:[/COLOR] 18 (–1 size, –1 Dex, +10 natural), touch 8, flat-footed 18 [COLOR=DeepSkyBlue]Base Attack/Grapple:[/COLOR] +17/+29 [COLOR=DeepSkyBlue]Attack:[/COLOR] Slam +24 melee (3d8+8/19-20) [COLOR=DeepSkyBlue]Full Attack:[/COLOR] 2 slams +24 melee (3d8+8/19-20) [COLOR=DeepSkyBlue]Space/Reach:[/COLOR] 10 ft./10 ft. [COLOR=DeepSkyBlue]Special Attacks:[/COLOR] Earth mastery, push [COLOR=DeepSkyBlue]Special Qualities:[/COLOR] Damage reduction 9/–, earth glide, darkvision 60 ft., elemental traits [COLOR=DeepSkyBlue]Alignment:[/COLOR] Lawful Neutral [COLOR=DeepSkyBlue]Saves:[/COLOR] Fort +16, Ref +4, Will +11 [COLOR=DeepSkyBlue]Abilities:[/COLOR] Str 26, Dex 8, Con 20, Int 10, Wis 11, Cha 11 [COLOR=DeepSkyBlue]Skills:[/COLOR] Diplomacy +8, Knowledge (Nobility and Royalty) +5, Listen +2, Ride +5, Spot +2 [COLOR=DeepSkyBlue]Feats:[/COLOR] Cleave, Great Cleave, Improved Critical (Slam), Improved Natural Attack, Improved Toughness, Iron Will (Bonus), Mounted Combat, Power Attack, Thick-Skinned (x2) [COLOR=DeepSkyBlue]Environment:[/COLOR] Elemental Plane of Earth [Unless it's currently protecting someone] [COLOR=DeepSkyBlue]Organization:[/COLOR] Solitary [COLOR=DeepSkyBlue]Challenge Rating:[/COLOR] 16 [or 17 if you believe being able to shift into a swarm of sand is worth +1 CR] [COLOR=DeepSkyBlue]Treasure:[/COLOR] None [COLOR=DeepSkyBlue]Advancement:[/COLOR] By Class [COLOR=DeepSkyBlue]Level Adjustment:[/COLOR] - [COLOR=DeepSkyBlue]Defensive Stance (Ex):[/COLOR] A the start of any turn when a knight protector is within 5 feet of an ally who has fewer Hit Dice than he does, the knight protector can transfer up to 2 points of Armor Class to the ally (making his own Armor Class worse by the same number). The maximum number of points he can transfer increases by 1 for every three levels beyond first. [+5] [COLOR=DeepSkyBlue]Shining Beacon (Su):[/COLOR] A knight protector is the physical and spiritual embodiment of high ideals. All his allies gain a +4 morale bonus on saves against fear effects when they stand within 10 feet of the character. If the knight protector is paralyzed, unconscious, or otherwise rendered helpless, his allies lose this bonus. [COLOR=DeepSkyBlue]Best Effort (Ex):[/COLOR] The daunting nature of the knight protector's goals often requires special focus of effort. Beginning at 2nd level, a knight protector gains a bonus on any one skill check he makes, once per day. The character must declare that he is using this ability before he makes the skill check. This bonus increases by 1 for every three levels beyond 2nd. [+4] [COLOR=DeepSkyBlue]Supreme Cleave (Ex):[/COLOR] Beginning at 3rd level, a knight protector can take a 5-foot step between attacks when using the Cleave or Great Cleave feat. [COLOR=DeepSkyBlue]No Mercy (Ex):[/COLOR] Two extra AOs per round. [COLOR=DeepSkyBlue]Restributive Attack (Su):[/COLOR] If an ally of the knight protector is rendered helpless or unconscious, the character can make a retributive attack against the creature that felled his ally. When making a retributive attack, the knight protector adds his Charisma bonus (if any) on his attack roll and deals extra 10 point of damage on a successful hit. 1/day, +0AR/+10Dam [COLOR=DeepSkyBlue]Swarm of Sand Fine Elemental (Swarm) Speed:[/COLOR] Fly 60 ft (perfect). [COLOR=DeepSkyBlue]Special Qualities:[/COLOR] An elemental in sand swarm form has the following additional special quality, in addition to darkvision out to 60 feet and elemental traits. [COLOR=DeepSkyBlue]Immune to Weapon Damage (Ex):[/COLOR] Weapon attacks are useless against a swarm of Fine creatures. [COLOR=DarkRed]Earth Elemental: Monster Manual Fighter Base Class: Player's Handbook Knight Protector Prestige Class: Complete Warrior Swarmshifter Template: Libris Mortis[/COLOR] [/QUOTE]
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