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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3393111" data-attributes="member: 23023"><p><strong>Goblins, Part 5: Statted Goblins</strong></p><p></p><p>These are some sample Goblins from the various castes. While their templating ability makes it impossible to sample out every type of Goblin, I will be statting out some basic Goblins from each class, then some from a little higher and also a couple of specialized Goblins. As I'm not entirely sure what I will be doing as of yet, you'll have to wait to see what I do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I will probably just be coming back to this post and editing it for the general Goblins. Any 'special' NPC Goblins will have their own post, however.</p><p></p><p>Note: These all use the Standard array for stats. [And MAN, creatures are weak using the standard array without any buff bonuses that many creatures have.]</p><p></p><p>First up is the General Warrior Caste Goblin. Personally, I dislike the Warrior NPC class, so I use Fighter instead. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The basic Warrior Caste Goblin is a Fighter 1. While other classed Goblins certainly do exist, Fighter is the most common.</p><p></p><p>[sblock=Fighter Goblin]<span style="color: DeepSkyBlue">Goblin of the Warrior Caste</span></p><p><span style="color: DeepSkyBlue">Size/Type: Small Humanoid [Goblin] Fighter 1</span></p><p><span style="color: DeepSkyBlue">Hit Dice: </span> 1d10+2 (12 hp)</p><p><span style="color: DeepSkyBlue">Initiative: </span> +1</p><p><span style="color: DeepSkyBlue">Speed: </span> 20 ft</p><p><span style="color: DeepSkyBlue">Armor Class: </span> 17 (+1 size, +2 Dex, +2 leather armor, +2 shield), touch 13, flat-footed 15</p><p><span style="color: DeepSkyBlue">Base Attack/Grapple: </span> +1/-2</p><p><span style="color: DeepSkyBlue">Attack: </span> Spear +2 melee (1d6+1)</p><p><span style="color: DeepSkyBlue">Full Attack: </span> Spear +2 melee (1d6+1)</p><p><span style="color: DeepSkyBlue">Space/Reach: </span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks: </span> None</p><p><span style="color: DeepSkyBlue">Special Qualities: </span> Darkvision 60 ft, Plant Traits, Transmutation Protection</p><p><span style="color: DeepSkyBlue">Saves: </span> Fort +4, Ref +1, Will -1</p><p><span style="color: DeepSkyBlue">Abilities: </span> Str 13, Dex 13, Con 14, Int 8, Wis 9, Cha 6</p><p><span style="color: DeepSkyBlue">Skills: </span> Climb +5, Hide +5</p><p><span style="color: DeepSkyBlue">Feats: </span> Phalanx Fighting, Swarmfighting, Weapon Focus (Spear) (Bonus)</p><p><span style="color: DeepSkyBlue">Environment:</span> Any</p><p><span style="color: DeepSkyBlue">Organization: </span> Goblin Society</p><p><span style="color: DeepSkyBlue">Challenge Rating: </span> 1</p><p><span style="color: DeepSkyBlue">Alignment: </span> Any</p><p><span style="color: DeepSkyBlue">Advancement: </span> By Class[/sblock]</p><p></p><p>This is the generic Worker Caste Goblin. It is impossible to show all the combinations of Professions and what non-Profession/Craft skills may go along with it. This book: <a href="http://enworld.rpgnow.com/product_info.php?products_id=324&" target="_blank">Everyone Else</a> is a good book which could spice up the Goblins a lot. Feel free to switch around Wis for Cha for example, if the Goblin is more into Perform than Profession.</p><p></p><p>This also goes to show how poor Fighters these Goblins are. They tend to carry around daggers with them because wars tend to be violent, but if the Worker Caste is Fighting, then it's pretty much guaranteed that this Goblin city has fallen and they're simply trying to take down as many of the enemy as possible before they are totally annihilated.</p><p></p><p>[sblock=Worker Goblin]<span style="color: DeepSkyBlue">Goblin of the Worker Caste</span></p><p><span style="color: DeepSkyBlue">Size/Type: Small Humanoid [Goblin] Expert 1</span></p><p><span style="color: DeepSkyBlue">Hit Dice: </span> 1d6-2 (4 hp)</p><p><span style="color: DeepSkyBlue">Initiative: </span> +0</p><p><span style="color: DeepSkyBlue">Speed: </span> 20 ft</p><p><span style="color: DeepSkyBlue">Armor Class: </span> 11 (+1 size), touch 11, flat-footed 11</p><p><span style="color: DeepSkyBlue">Base Attack/Grapple: </span> +0/-5</p><p><span style="color: DeepSkyBlue">Attack: </span> Dagger -1 melee (1d3-1/19-20)</p><p><span style="color: DeepSkyBlue">Full Attack: </span> Dagger -1 melee (1d3-1/19-20)</p><p><span style="color: DeepSkyBlue">Space/Reach: </span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks: </span> None</p><p><span style="color: DeepSkyBlue">Special Qualities: </span> Darkvision 60 ft, Plant Traits, Transmutation Protection</p><p><span style="color: DeepSkyBlue">Saves: </span> Fort -2, Ref +0, Will +3</p><p><span style="color: DeepSkyBlue">Abilities: </span> Str 9, Dex 10, Con 7, Int 13, Wis 12, Cha 10</p><p><span style="color: DeepSkyBlue">Skills: </span> Appraise +5, Craft (any one) +5, Knowledge (any one) +5, Perform (any one) +4, Profession (any two) +5, Sense Motive +5</p><p><span style="color: DeepSkyBlue">Feats: </span> 1 Open, Skill Focus (Any Prof. or Craft)</p><p><span style="color: DeepSkyBlue">Environment:</span> Any</p><p><span style="color: DeepSkyBlue">Organization: </span> Goblin Society</p><p><span style="color: DeepSkyBlue">Challenge Rating: </span> 1/2</p><p><span style="color: DeepSkyBlue">Alignment: </span> Any</p><p><span style="color: DeepSkyBlue">Advancement: </span> By Class[/sblock]</p><p></p><p>Magician Caste Goblins are actually fairly weak, but their main task is to continue the cycle of creating Goblins. Thus, they tend to not pay much attention to the outside world except for a small few. Those few are more powerful and capable than the other Magicians, but as defenders of their people, they need to be. Unfortunately, they are also fewer in number.</p><p></p><p>[Sblock=Magician Goblin]<span style="color: DeepSkyBlue">Goblin of the Magician Caste</span></p><p><span style="color: DeepSkyBlue">Size/Type: Small Humanoid [Goblin] Wizard 1</span></p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 1d4-2 (2 hp)</p><p><span style="color: DeepSkyBlue">Initiative:</span> +1</p><p><span style="color: DeepSkyBlue">Speed:</span> 20 ft</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 12 (+1 size, +1 Dex), touch 12, flat-footed 11</p><p><span style="color: DeepSkyBlue">Base Attack/Grapple:</span> +0/-6</p><p><span style="color: DeepSkyBlue">Attack:</span> Crossbow +1 ranged (1d6)</p><p><span style="color: DeepSkyBlue">Full Attack:</span> Crossbow +1 ranged (1d6)</p><p><span style="color: DeepSkyBlue">Space/Reach:</span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks:</span> None</p><p><span style="color: DeepSkyBlue">Special Qualities:</span> Darkvision 60 ft, Plant Traits, Transmutation Protection</p><p><span style="color: DeepSkyBlue">Saves:</span> Fort -2, Ref +1, Will +2</p><p><span style="color: DeepSkyBlue">Abilities:</span> Str 6, Dex 13, Con 7, Int 15, Wis 10, Cha 14</p><p><span style="color: DeepSkyBlue">Skills:</span> Concentration +2, Kn (arcana) +8, Kn (dungeoneering) +8, Spellcraft +6</p><p><span style="color: DeepSkyBlue">Feats:</span> Education (Bonus), 1 open</p><p><span style="color: DeepSkyBlue">Environment:</span> Any</p><p><span style="color: DeepSkyBlue">Organization:</span> Goblin Society</p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 1</p><p><span style="color: DeepSkyBlue">Alignment:</span> Any</p><p><span style="color: DeepSkyBlue">Advancement:</span> By Class</p><p></p><p><span style="color: DeepSkyBlue">Spells:</span> 2</p><p>Known: Charm Person, Mage Armor, Ray of Enfeeblement, Unseen Servant</p><p></p><p><span style="color: Yellow">Prepared Normally:</span></p><p>1st - Charm Person, Unseen Servant</p><p><span style="color: Yellow">If Ready for Battle:</span></p><p>1st - Mage Armor, Ray of Enfeeblement[/sblock]</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3393111, member: 23023"] [b]Goblins, Part 5: Statted Goblins[/b] These are some sample Goblins from the various castes. While their templating ability makes it impossible to sample out every type of Goblin, I will be statting out some basic Goblins from each class, then some from a little higher and also a couple of specialized Goblins. As I'm not entirely sure what I will be doing as of yet, you'll have to wait to see what I do. :) I will probably just be coming back to this post and editing it for the general Goblins. Any 'special' NPC Goblins will have their own post, however. Note: These all use the Standard array for stats. [And MAN, creatures are weak using the standard array without any buff bonuses that many creatures have.] First up is the General Warrior Caste Goblin. Personally, I dislike the Warrior NPC class, so I use Fighter instead. :) The basic Warrior Caste Goblin is a Fighter 1. While other classed Goblins certainly do exist, Fighter is the most common. [sblock=Fighter Goblin][COLOR=DeepSkyBlue]Goblin of the Warrior Caste Size/Type: Small Humanoid [Goblin] Fighter 1 Hit Dice: [/COLOR] 1d10+2 (12 hp) [COLOR=DeepSkyBlue]Initiative: [/COLOR] +1 [COLOR=DeepSkyBlue]Speed: [/COLOR] 20 ft [COLOR=DeepSkyBlue]Armor Class: [/COLOR] 17 (+1 size, +2 Dex, +2 leather armor, +2 shield), touch 13, flat-footed 15 [COLOR=DeepSkyBlue]Base Attack/Grapple: [/COLOR] +1/-2 [COLOR=DeepSkyBlue]Attack: [/COLOR] Spear +2 melee (1d6+1) [COLOR=DeepSkyBlue]Full Attack: [/COLOR] Spear +2 melee (1d6+1) [COLOR=DeepSkyBlue]Space/Reach: [/COLOR] 5 ft./5 ft. [COLOR=DeepSkyBlue]Special Attacks: [/COLOR] None [COLOR=DeepSkyBlue]Special Qualities: [/COLOR] Darkvision 60 ft, Plant Traits, Transmutation Protection [COLOR=DeepSkyBlue]Saves: [/COLOR] Fort +4, Ref +1, Will -1 [COLOR=DeepSkyBlue]Abilities: [/COLOR] Str 13, Dex 13, Con 14, Int 8, Wis 9, Cha 6 [COLOR=DeepSkyBlue]Skills: [/COLOR] Climb +5, Hide +5 [COLOR=DeepSkyBlue]Feats: [/COLOR] Phalanx Fighting, Swarmfighting, Weapon Focus (Spear) (Bonus) [COLOR=DeepSkyBlue]Environment:[/COLOR] Any [COLOR=DeepSkyBlue]Organization: [/COLOR] Goblin Society [COLOR=DeepSkyBlue]Challenge Rating: [/COLOR] 1 [COLOR=DeepSkyBlue]Alignment: [/COLOR] Any [COLOR=DeepSkyBlue]Advancement: [/COLOR] By Class[/sblock] This is the generic Worker Caste Goblin. It is impossible to show all the combinations of Professions and what non-Profession/Craft skills may go along with it. This book: [url=http://enworld.rpgnow.com/product_info.php?products_id=324&]Everyone Else[/Url] is a good book which could spice up the Goblins a lot. Feel free to switch around Wis for Cha for example, if the Goblin is more into Perform than Profession. This also goes to show how poor Fighters these Goblins are. They tend to carry around daggers with them because wars tend to be violent, but if the Worker Caste is Fighting, then it's pretty much guaranteed that this Goblin city has fallen and they're simply trying to take down as many of the enemy as possible before they are totally annihilated. [sblock=Worker Goblin][COLOR=DeepSkyBlue]Goblin of the Worker Caste Size/Type: Small Humanoid [Goblin] Expert 1 Hit Dice: [/COLOR] 1d6-2 (4 hp) [COLOR=DeepSkyBlue]Initiative: [/COLOR] +0 [COLOR=DeepSkyBlue]Speed: [/COLOR] 20 ft [COLOR=DeepSkyBlue]Armor Class: [/COLOR] 11 (+1 size), touch 11, flat-footed 11 [COLOR=DeepSkyBlue]Base Attack/Grapple: [/COLOR] +0/-5 [COLOR=DeepSkyBlue]Attack: [/COLOR] Dagger -1 melee (1d3-1/19-20) [COLOR=DeepSkyBlue]Full Attack: [/COLOR] Dagger -1 melee (1d3-1/19-20) [COLOR=DeepSkyBlue]Space/Reach: [/COLOR] 5 ft./5 ft. [COLOR=DeepSkyBlue]Special Attacks: [/COLOR] None [COLOR=DeepSkyBlue]Special Qualities: [/COLOR] Darkvision 60 ft, Plant Traits, Transmutation Protection [COLOR=DeepSkyBlue]Saves: [/COLOR] Fort -2, Ref +0, Will +3 [COLOR=DeepSkyBlue]Abilities: [/COLOR] Str 9, Dex 10, Con 7, Int 13, Wis 12, Cha 10 [COLOR=DeepSkyBlue]Skills: [/COLOR] Appraise +5, Craft (any one) +5, Knowledge (any one) +5, Perform (any one) +4, Profession (any two) +5, Sense Motive +5 [COLOR=DeepSkyBlue]Feats: [/COLOR] 1 Open, Skill Focus (Any Prof. or Craft) [COLOR=DeepSkyBlue]Environment:[/COLOR] Any [COLOR=DeepSkyBlue]Organization: [/COLOR] Goblin Society [COLOR=DeepSkyBlue]Challenge Rating: [/COLOR] 1/2 [COLOR=DeepSkyBlue]Alignment: [/COLOR] Any [COLOR=DeepSkyBlue]Advancement: [/COLOR] By Class[/sblock] Magician Caste Goblins are actually fairly weak, but their main task is to continue the cycle of creating Goblins. Thus, they tend to not pay much attention to the outside world except for a small few. Those few are more powerful and capable than the other Magicians, but as defenders of their people, they need to be. Unfortunately, they are also fewer in number. [Sblock=Magician Goblin][COLOR=DeepSkyBlue]Goblin of the Magician Caste Size/Type: Small Humanoid [Goblin] Wizard 1 Hit Dice:[/COLOR] 1d4-2 (2 hp) [COLOR=DeepSkyBlue]Initiative:[/COLOR] +1 [COLOR=DeepSkyBlue]Speed:[/COLOR] 20 ft [COLOR=DeepSkyBlue]Armor Class:[/COLOR] 12 (+1 size, +1 Dex), touch 12, flat-footed 11 [COLOR=DeepSkyBlue]Base Attack/Grapple:[/COLOR] +0/-6 [COLOR=DeepSkyBlue]Attack:[/COLOR] Crossbow +1 ranged (1d6) [COLOR=DeepSkyBlue]Full Attack:[/COLOR] Crossbow +1 ranged (1d6) [COLOR=DeepSkyBlue]Space/Reach:[/COLOR] 5 ft./5 ft. [COLOR=DeepSkyBlue]Special Attacks:[/COLOR] None [COLOR=DeepSkyBlue]Special Qualities:[/COLOR] Darkvision 60 ft, Plant Traits, Transmutation Protection [COLOR=DeepSkyBlue]Saves:[/COLOR] Fort -2, Ref +1, Will +2 [COLOR=DeepSkyBlue]Abilities:[/COLOR] Str 6, Dex 13, Con 7, Int 15, Wis 10, Cha 14 [COLOR=DeepSkyBlue]Skills:[/COLOR] Concentration +2, Kn (arcana) +8, Kn (dungeoneering) +8, Spellcraft +6 [COLOR=DeepSkyBlue]Feats:[/COLOR] Education (Bonus), 1 open [COLOR=DeepSkyBlue]Environment:[/COLOR] Any [COLOR=DeepSkyBlue]Organization:[/COLOR] Goblin Society [COLOR=DeepSkyBlue]Challenge Rating:[/COLOR] 1 [COLOR=DeepSkyBlue]Alignment:[/COLOR] Any [COLOR=DeepSkyBlue]Advancement:[/COLOR] By Class [COLOR=DeepSkyBlue]Spells:[/Color] 2 Known: Charm Person, Mage Armor, Ray of Enfeeblement, Unseen Servant [COLOR=Yellow]Prepared Normally:[/Color] 1st - Charm Person, Unseen Servant [COLOR=Yellow]If Ready for Battle:[/Color] 1st - Mage Armor, Ray of Enfeeblement[/sblock] [/QUOTE]
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