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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 3592158" data-attributes="member: 23023"><p>Okay, came up with this creature like a half hour ago. Am posting this now, though I know it needs to be gone through once again and checked for mistakes.</p><p></p><p><span style="color: DeepSkyBlue">Weidziec</span></p><p><span style="color: DeepSkyBlue">Size/Type: </span> Medium Monstrous Humanoid</p><p><span style="color: DeepSkyBlue">Hit Dice:</span> 3d8+6 (19 hp)</p><p><span style="color: DeepSkyBlue">Initiative: </span> +5</p><p><span style="color: DeepSkyBlue">Speed: </span> 30 ft. (6 squares), swim 40 ft.</p><p><span style="color: DeepSkyBlue">Armor Class:</span> 15 (+1 Dex, +4 natural), touch 11, flat-footed 14</p><p><span style="color: DeepSkyBlue">Base Attack/Grapple: </span> +3/+6</p><p><span style="color: DeepSkyBlue">Attack: </span> Claw +6 melee (1d4+3)</p><p><span style="color: DeepSkyBlue">Full Attack: </span> 2 claws +6 melee (1d4+3)</p><p><span style="color: DeepSkyBlue">Space/Reach: </span> 5 ft./5 ft.</p><p><span style="color: DeepSkyBlue">Special Attacks: </span> Alternate Visions</p><p><span style="color: DeepSkyBlue">Special Qualities: </span> Darkvision 60 ft, weakness against illusions</p><p><span style="color: DeepSkyBlue">Saves: </span> Fort +3, Ref +6, Will +5</p><p><span style="color: DeepSkyBlue">Abilities: </span> Str 16, Dex 12, Con 14, Int 15, Wis 16, Cha 14</p><p><span style="color: DeepSkyBlue">Skills: </span> Bluff +9, Perform [fortune teller] +9, Sense Motive +10, Spot +10</p><p><span style="color: DeepSkyBlue">Feats: </span> Improved Initiative, Lightning Reflexes</p><p><span style="color: DeepSkyBlue">Environment: </span> </p><p><span style="color: DeepSkyBlue">Organization: </span> Solitary</p><p><span style="color: DeepSkyBlue">Challenge Rating:</span> 4</p><p><span style="color: DeepSkyBlue">Treasure: </span> Standard</p><p><span style="color: DeepSkyBlue">Alignment: </span> Neutral evil</p><p><span style="color: DeepSkyBlue">Advancement: </span> By character class</p><p><span style="color: DeepSkyBlue">Level Adjustment:</span> —</p><p></p><p>Weidziecs are wicked looking creatures covered in stitched designs covering the bodies and tattoos. They are shorter and stockier than humans, but are relatively similar except that their skin is dark gray and twisted and toughened to give them a body better able to deflect blows. Their lips are almost always curled into a snarl, revealing their disgusting yellowed and dirty teeth. Their claws are sharp and always covered in blood since their first kill. They seem to believe this grants them the ability to read the tarot cards better.</p><p></p><p>Weidziec personalities vary depending on where they are and who knows about their abilities. Most live in isolated areas such as caves with several members from the surrounding areas as body guards. Others who have been found by wealthier organizations keep them in an area which is as much about comfort as imprisonment. Either way, however, they require the bodies of women to pass on their abilities. It is said that there has never been a female Weidziec in existence and certainly, no one has ever seen one. Any woman of any race will suffice for their purposes, though they of course prefer the beautiful flesh that they do not themselves possess. Some have speculated that the more beautiful the woman, the more powerful the offspring, but this has never been proven.</p><p></p><p><span style="color: DeepSkyBlue">COMBAT</span></p><p><span style="color: DeepSkyBlue">Alternate Visions (Su):</span> Weidziecs have the ability to see events in the future, incidences in the past, and the ability to see what cannot normally be seen in the present. It can only have one of these open at one time, however, though it can switch eyes once per round as a free action.</p><p></p><p>Future: Weidziecs see events before they happen. They have the uncanny ability to know when they are going to enter a combat before it occurs and can even judge where an opponent is going to be even before that opponent moves. They gain a bonus on Init checks, Armor Class, and attack bonus equal to their Wisdom modifier.</p><p></p><p>Past: Weidziecs can look into the past and see things how there were before. This allows them to do one of two things:</p><p>1. Cure themselves. Essentially, they view themselves before they had taken damage and then their wounds body changes to become that vision. This acts as a Cure spell equal to their Hit Die with a Caster level equal to twice their Hit Dice. Thus the average Weidziec cures 3d8+6.</p><p></p><p>2. Inflict others. Weidziecs can view a creature how it was some time in the past, see the opponent during a time after it had received wounds. It follows the same rules as the cure spells. The spell DC is equal to 13 + spell level. This is Wisdom-based.</p><p></p><p>Present: Weidziecs can see creatures no matter where they are and how they attempt to hide. They gain the blindsense ability.</p><p></p><p></p><p><span style="color: DeepSkyBlue">Weakness to Illusions:</span> Weidziecs automatically fail Will saves against Illusion spells. Against Illusions spells that grant another save [such as Phantasmal Killer], Weidziecs automatically the Will save portion of the spell, but still make the save for the portion.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 3592158, member: 23023"] Okay, came up with this creature like a half hour ago. Am posting this now, though I know it needs to be gone through once again and checked for mistakes. [COLOR=DeepSkyBlue]Weidziec Size/Type: [/COLOR] Medium Monstrous Humanoid [COLOR=DeepSkyBlue]Hit Dice:[/COLOR] 3d8+6 (19 hp) [COLOR=DeepSkyBlue]Initiative: [/COLOR] +5 [COLOR=DeepSkyBlue]Speed: [/COLOR] 30 ft. (6 squares), swim 40 ft. [COLOR=DeepSkyBlue]Armor Class:[/COLOR] 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 [COLOR=DeepSkyBlue]Base Attack/Grapple: [/COLOR] +3/+6 [COLOR=DeepSkyBlue]Attack: [/COLOR] Claw +6 melee (1d4+3) [COLOR=DeepSkyBlue]Full Attack: [/COLOR] 2 claws +6 melee (1d4+3) [COLOR=DeepSkyBlue]Space/Reach: [/COLOR] 5 ft./5 ft. [COLOR=DeepSkyBlue]Special Attacks: [/COLOR] Alternate Visions [COLOR=DeepSkyBlue]Special Qualities: [/COLOR] Darkvision 60 ft, weakness against illusions [COLOR=DeepSkyBlue]Saves: [/COLOR] Fort +3, Ref +6, Will +5 [COLOR=DeepSkyBlue]Abilities: [/COLOR] Str 16, Dex 12, Con 14, Int 15, Wis 16, Cha 14 [COLOR=DeepSkyBlue]Skills: [/COLOR] Bluff +9, Perform [fortune teller] +9, Sense Motive +10, Spot +10 [COLOR=DeepSkyBlue]Feats: [/COLOR] Improved Initiative, Lightning Reflexes [COLOR=DeepSkyBlue]Environment: [/COLOR] [COLOR=DeepSkyBlue]Organization: [/COLOR] Solitary [COLOR=DeepSkyBlue]Challenge Rating:[/COLOR] 4 [COLOR=DeepSkyBlue]Treasure: [/COLOR] Standard [COLOR=DeepSkyBlue]Alignment: [/COLOR] Neutral evil [COLOR=DeepSkyBlue]Advancement: [/COLOR] By character class [COLOR=DeepSkyBlue]Level Adjustment:[/COLOR] — Weidziecs are wicked looking creatures covered in stitched designs covering the bodies and tattoos. They are shorter and stockier than humans, but are relatively similar except that their skin is dark gray and twisted and toughened to give them a body better able to deflect blows. Their lips are almost always curled into a snarl, revealing their disgusting yellowed and dirty teeth. Their claws are sharp and always covered in blood since their first kill. They seem to believe this grants them the ability to read the tarot cards better. Weidziec personalities vary depending on where they are and who knows about their abilities. Most live in isolated areas such as caves with several members from the surrounding areas as body guards. Others who have been found by wealthier organizations keep them in an area which is as much about comfort as imprisonment. Either way, however, they require the bodies of women to pass on their abilities. It is said that there has never been a female Weidziec in existence and certainly, no one has ever seen one. Any woman of any race will suffice for their purposes, though they of course prefer the beautiful flesh that they do not themselves possess. Some have speculated that the more beautiful the woman, the more powerful the offspring, but this has never been proven. [COLOR=DeepSkyBlue]COMBAT[/COLOR] [COLOR=DeepSkyBlue]Alternate Visions (Su):[/COLOR] Weidziecs have the ability to see events in the future, incidences in the past, and the ability to see what cannot normally be seen in the present. It can only have one of these open at one time, however, though it can switch eyes once per round as a free action. Future: Weidziecs see events before they happen. They have the uncanny ability to know when they are going to enter a combat before it occurs and can even judge where an opponent is going to be even before that opponent moves. They gain a bonus on Init checks, Armor Class, and attack bonus equal to their Wisdom modifier. Past: Weidziecs can look into the past and see things how there were before. This allows them to do one of two things: 1. Cure themselves. Essentially, they view themselves before they had taken damage and then their wounds body changes to become that vision. This acts as a Cure spell equal to their Hit Die with a Caster level equal to twice their Hit Dice. Thus the average Weidziec cures 3d8+6. 2. Inflict others. Weidziecs can view a creature how it was some time in the past, see the opponent during a time after it had received wounds. It follows the same rules as the cure spells. The spell DC is equal to 13 + spell level. This is Wisdom-based. Present: Weidziecs can see creatures no matter where they are and how they attempt to hide. They gain the blindsense ability. [COLOR=DeepSkyBlue]Weakness to Illusions:[/COLOR] Weidziecs automatically fail Will saves against Illusion spells. Against Illusions spells that grant another save [such as Phantasmal Killer], Weidziecs automatically the Will save portion of the spell, but still make the save for the portion. [/QUOTE]
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