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Dog Moon's Creatures [Updated 10-05-13]
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<blockquote data-quote="Dog Moon" data-source="post: 6196428" data-attributes="member: 23023"><p><strong>Bloodied Snowman Template</strong></p><p></p><p>This is just something I've been working on. It's not quite complete, it's not quite what I wanted yet, but I just wanted to get the idea down before I forgot. If anyone has suggestions I would be happy to hear them.</p><p></p><p>Bloodied Snowman (Hound Archon) </p><p>CR 5 XP 1,600</p><p>NE Large construct</p><p>Init -1; Senses darkvision 60ft, low-light vision; Perception -5</p><p>AC 14, touch 8, flat 14 [-1 dex, +6 nat, -1 size]</p><p>Hp 52 (4d10+30)</p><p>Fort +1, Ref +0, Will +0</p><p>Immune cold, construct traits; vulnerability fire</p><p>Speed 40ft, burrow through snow 40ft</p><p>Melee 2 slams +10 (1d8+9/19-20)</p><p>Spell-Like Abilities (CL 6th)</p><p>Constant – detect evil, magic circle against evil</p><p>At Will – aid, continual flame, greater teleport (self plus 50 lbs), message</p><p>Str 22, Dex 8, Con -, Int 10, Wis 10, Cha 12</p><p>Base Atk +4; CMB +11; CMD 20</p><p>Feats Ability Focus (Bonus), Power Attack, Weapon Focus (slam)</p><p>Skills Intimidate +5, Perception +4</p><p>Languages cannot speak, but understands common</p><p>SQ construct points (additional attack, additional movement, augmented critical. Faster, Improved attack, snow), change shape (beats shape II)</p><p></p><p></p><p></p><p>Murder happens. People die of painful deaths. Sometimes these murders are bloody messes. In some cases, the blood of magical creatures mixes with that of the snow in which the death occurred. The magical nature animates the snow, granting it a portion of the life force the creature had. This snow creature is Evil regardless of the alignment of the creature and desires either one of two things: vengeance upon the creature that killed or it becomes insane and desires solely to kill. It is said that a very rare few become Good and desire to protect people from suffering the same fate.</p><p></p><p>Bloodied Snowman is a template that can be added to any animated object. It is a unique template in that rather than applying the template to a creature, the creature is added to the template. Only creatures of magical nature can become bloodied snowmen, such as Aberration, Dragon, Fey, Magical Beast, Outsiders.</p><p></p><p>CR: Same as the Animated Object +1 (or +2 depending on the abilities)</p><p></p><p>Alignment: Changes to Evil (or, rarely, Good)</p><p></p><p>Special Qualities: The Animated Object gains all Supernatural Special Attacks and Special Qualities, assuming they are viable for the new form. The Bloodied Snowman has the following Construct Traits: Snow (fire vulnerability, no hardness, immune to cold). It cannot take Burn, Metal, Ranged Attack, Stone, Brittle, Cloth, Clunky or Flammable. It can take any other Construct Point abilities.</p><p></p><p>Abilities: The Animated Object has the following abilities: Int 10, Wis 10, Cha 10 +1/2 Hit Die.</p><p></p><p>Skills: The Animate Object has max ranks in Intimidate and Perception, giving it total modifiers equal to Hit Die + Cha mod for Intimidate and Hit Die for Perception. The Animated Object cannot speak, but it understands all the languages of the creature.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6196428, member: 23023"] [b]Bloodied Snowman Template[/b] This is just something I've been working on. It's not quite complete, it's not quite what I wanted yet, but I just wanted to get the idea down before I forgot. If anyone has suggestions I would be happy to hear them. Bloodied Snowman (Hound Archon) CR 5 XP 1,600 NE Large construct Init -1; Senses darkvision 60ft, low-light vision; Perception -5 AC 14, touch 8, flat 14 [-1 dex, +6 nat, -1 size] Hp 52 (4d10+30) Fort +1, Ref +0, Will +0 Immune cold, construct traits; vulnerability fire Speed 40ft, burrow through snow 40ft Melee 2 slams +10 (1d8+9/19-20) Spell-Like Abilities (CL 6th) Constant – detect evil, magic circle against evil At Will – aid, continual flame, greater teleport (self plus 50 lbs), message Str 22, Dex 8, Con -, Int 10, Wis 10, Cha 12 Base Atk +4; CMB +11; CMD 20 Feats Ability Focus (Bonus), Power Attack, Weapon Focus (slam) Skills Intimidate +5, Perception +4 Languages cannot speak, but understands common SQ construct points (additional attack, additional movement, augmented critical. Faster, Improved attack, snow), change shape (beats shape II) Murder happens. People die of painful deaths. Sometimes these murders are bloody messes. In some cases, the blood of magical creatures mixes with that of the snow in which the death occurred. The magical nature animates the snow, granting it a portion of the life force the creature had. This snow creature is Evil regardless of the alignment of the creature and desires either one of two things: vengeance upon the creature that killed or it becomes insane and desires solely to kill. It is said that a very rare few become Good and desire to protect people from suffering the same fate. Bloodied Snowman is a template that can be added to any animated object. It is a unique template in that rather than applying the template to a creature, the creature is added to the template. Only creatures of magical nature can become bloodied snowmen, such as Aberration, Dragon, Fey, Magical Beast, Outsiders. CR: Same as the Animated Object +1 (or +2 depending on the abilities) Alignment: Changes to Evil (or, rarely, Good) Special Qualities: The Animated Object gains all Supernatural Special Attacks and Special Qualities, assuming they are viable for the new form. The Bloodied Snowman has the following Construct Traits: Snow (fire vulnerability, no hardness, immune to cold). It cannot take Burn, Metal, Ranged Attack, Stone, Brittle, Cloth, Clunky or Flammable. It can take any other Construct Point abilities. Abilities: The Animated Object has the following abilities: Int 10, Wis 10, Cha 10 +1/2 Hit Die. Skills: The Animate Object has max ranks in Intimidate and Perception, giving it total modifiers equal to Hit Die + Cha mod for Intimidate and Hit Die for Perception. The Animated Object cannot speak, but it understands all the languages of the creature. [/QUOTE]
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