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Dog Moon's Creatures [Updated 5/16]
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<blockquote data-quote="Dog Moon" data-source="post: 1764660" data-attributes="member: 23023"><p><strong>Rokaat</strong></p><p></p><p>Ug. Having trouble with the descriptions. I don't know if I've ever really been good at them, though I hope these aren't TOO bad. I guess you could probably figure out the descriptions by the combination of creatures though.</p><p></p><p><span style="color: DeepSkyBlue">Rokaat</span></p><p><span style="color: DeepSkyBlue">Kobold Lizard (monitor) Half-Dragon (red) Druid 5(CR: 10)</span></p><p><span style="color: DeepSkyBlue">Medium Dragon</span></p><p><span style="color: DeepSkyBlue">HD:</span> 4d10+5d8+54 ; hp 117</p><p><span style="color: DeepSkyBlue">Init</span> +2</p><p><span style="color: DeepSkyBlue">Spd:</span> 30 ft., swim 30ft.</p><p><span style="color: DeepSkyBlue">AC:</span> 19 (+2 dex, +7 nat), touch 12, flat-footed 17</p><p></p><p><span style="color: DeepSkyBlue">BA/Grapple:</span> +7/+15</p><p><span style="color: DeepSkyBlue">Attack:</span> 2 claws +15 melee (1d4+8) and bite +10 melee (1d6+4)</p><p><span style="color: DeepSkyBlue">S/R:</span> 5ft/5ft</p><p><span style="color: DeepSkyBlue">SA:</span> Breath (DC 17)</p><p><span style="color: DeepSkyBlue">SQ:</span> Low-light vision, Darkvision 60ft, light sensitivity, Immune to fire, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (1/day)</p><p></p><p><span style="color: DeepSkyBlue">AL</span> TN</p><p><span style="color: DeepSkyBlue">Fort</span> 13,<span style="color: DeepSkyBlue"> Ref</span> 6, <span style="color: DeepSkyBlue">Will</span> 10</p><p><span style="color: DeepSkyBlue">Str</span> 26, <span style="color: DeepSkyBlue">Dex</span> 15, <span style="color: DeepSkyBlue">Con</span> 20, <span style="color: DeepSkyBlue">Int</span> 12, <span style="color: DeepSkyBlue">Wis</span> 15, <span style="color: DeepSkyBlue">Cha</span> 10</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Climb +11, Handle Animal +5, Heal +7, Hide +5, Knowledge (Nature) +8, Listen +5, Move Silently +5, Spellcraft +6, Spot +8, Survival +9, Swim +11</p><p><span style="color: DeepSkyBlue">Languages:</span> Draconic, Common, Druidic</p><p></p><p><span style="color: DeepSkyBlue">Feats: </span> Power Attack, Improved Toughness, Track, Lightning Reflexes</p><p></p><p><span style="color: DeepSkyBlue">Breath: </span> 30-foot cone, 6d8 fire damage.</p><p></p><p><span style="color: DeepSkyBlue">Spells: </span> 4/3/1 (DC 12+spell level)</p><p>1st- Cure Light wounds (x2), Longstride, Speak with animals</p><p>2nd- Barkskin, Bull's Strength, Bear's Endurance</p><p>3rd- Magic Fang (Greater)</p><p></p><p><span style="color: DeepSkyBlue">Equipment</span> 14,235</p><p>Bag of Tricks (Rust) 3,000gp.</p><p>Ring of Sustenance 2,500gp.</p><p>Rod of Extension, Minor 3,000gp.</p><p>Wand of Summon Monster I (25 charges) 375gp</p><p>Potion of Cure Moderate 300gp</p><p>Potion of Fly 750gp</p><p>Armbands of Might 4,100gp</p><p>Gold statue of Kobold wielding a spear in a threatening manner (210gp)</p><p></p><p><span style="color: DeepSkyBlue">Armbands of Might (Complete Adventurer)</span></p><p>These bronze armbands grant their wearer a +2 bonus on Strength checks and Strength-based skill checks. If the wearer has the Power Attack feat, he gains a +2 bonus on melee damage rolls on any attack on which he uses the Power Attack feat and takes a penalty of at least -2 on his attack roll. Armbands occupy the same space on the body as a pair of bracers or bracelets.</p><p>Faint transmutation; CL 3rd; Craft Wondrous Item, bull's strength; Price: 4,100gp.</p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p><em>You see before you a lizard-like creature as if someone had chopped a Kobold in half, put it where the head of a lizard should be, and colored it a blood red color. It is quite strong for being part Kobold and it flexes before you, though it almost seems more entranced by its muscles than you are.</em></p><p></p><p><span style="color: DeepSkyBlue">Background</span></p><p>Rokaat was a druid who lived underground. He liked the underground nature, the mushrooms, the fungus, and, especially, the lack of light. These likes of Rokaat eventually led him down the path of the druid. [I would have liked a more underground version of a druid rather than a foresty one, but I didn't know of any]. In his travels, he came across a den of lizards which had been destroyed by a passing group of Orcs. Rokaat killed the pesky orcs, but he was only able to save a single Lizard, whom he named Lizzy (Lizzy struck him as a good name for it).</p><p></p><p>Lizzy became a good friend to Rokaat. They lived together, ate together, and traveled together. They relied on each other and life was good. However, all things must come to an end and everything changed for Rokaat and Lizzy when they came across an area in the Underdark which they had not been to before. After exploring for a couple of days, they found nothing. Still, their spirits were high because it wasn't that they were looking for anything.</p><p></p><p>That night, however, they were attacked. Rokaat was quickly held by a spell. Lizzy tried fighting, but was no match for the Wizard. Rokaat saw Liz fall and thought his faithful companion was dead. Still held, the Wizard knocked Rokaat unconscious.</p><p></p><p>When he awoke, he found that where his legs and body should be below his waist, he saw the familiar body of his friend Lizzy. As if it wasn't torture enough to see his closest friend perish, the Wizard expiramented long and hard, able to now because of his increased physical stamina and strength. When the Wizard was finally finished, Rokaat was let free, but he was far from everything he recognized. His main goal now is to return home, though a very close second is finding a way to restore his friend back to life. However, he likes the strength this new body has given him and will not save Lizzy if it means losing part of his body. Still, he is loyal to his deceased companion and refuses to gain another companion in place of the lizard.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>He'll try to use his buff spells before battle if possible. During battle, his tactic is very simple: attack. Frequently, he forgets that he even has a breath weapon. He isn't stupid, however, and if he realizes that simply attacking isn't going to kill his enemy, he will do something else.</p><p></p><p><span style="color: DeepSkyBlue">Adventure Hooks</span></p><p>1. A small town. Half-eaten livestock. Rokaat caught in the middle. He happened to be in the wrong place at the wrong time. He has a monstrous appearance and when he was seen traveling the planes about the same time the livestock disappeared, the townsfolk assumed it was him. They hired a group of adventurers who happened to be in the neighborhood. They nearly killed Rokaat, but in the end decided to capture him instead. They brought him back to the town and locked him up. Rokaat, unfortunately, is still new to his great strength and hasn't even thought about breaking down the cell entrance and escaping. For the moment, he is content to just relax. Unfortunately, the townspeople find out that the killing of the livestock hasn't ended yet. Somehow, they get it into their heads that Rokaat is doing this even from within the cell, but this is because of the words of the adventuring group. The truth is that one of them is truly an ex-resident of the town, banished with her mother just after her birth when she had the look of the a Demon. She has brought her group with her and is working on wreaking vengeance for the Hell they put her mother through. The appearance of Rokaat was just a coincidence and might unfortunately cost him his life. Perhaps the other members of her group know and are helping her or perhaps they are unaware of her true intentions.</p><p></p><p>2. Rokaat has finally found an entrance into the underground, but unfortunately for him, it is guarded by a group of Elves. Although they are ordinarily watching what comes from below, they saw Rokaat as a threat and attacked him. He defended himself and killed several of the Elves before fleeing. Some were kept at their guard positions, but others hunted after him. The PCs come into this as they are traveling and see smoke in the distance, too much to be a normal campfire. As they approach, they see Rokaat standing in the midst of the rubble, staring at the destruction with a slightly silly expression on his face. From the forest, Elves attack him, believing he is the cause of this destruction, but really, he wasn't. A group of slavers exiting the Underdark came across the weakened guard and annihilated them. Despite whatever happens in the battle, any decent Ranger [one of the Elves, once things have calmed down] can see that there were several wagons and many more footsteps leading into the forest than what Rokaat could create. So the remaining Elves ask for the PCs help in tracking down these attackers and bringing them to justice.</p><p></p><p><span style="color: DarkRed">Druid Class: Player's Handbook</span></p><p><span style="color: DarkRed">Half-Dragon Template: Monster Manual</span></p><p><span style="color: DarkRed">Kobold: Monster Manual</span></p><p><span style="color: DarkRed">Monitor Lizard: Monster Manual</span></p><p><span style="color: DarkRed">Tauric Template: Savage Species</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 1764660, member: 23023"] [b]Rokaat[/b] Ug. Having trouble with the descriptions. I don't know if I've ever really been good at them, though I hope these aren't TOO bad. I guess you could probably figure out the descriptions by the combination of creatures though. [COLOR=DeepSkyBlue]Rokaat Kobold Lizard (monitor) Half-Dragon (red) Druid 5(CR: 10) Medium Dragon HD:[/COLOR] 4d10+5d8+54 ; hp 117 [COLOR=DeepSkyBlue]Init[/COLOR] +2 [COLOR=DeepSkyBlue]Spd:[/COLOR] 30 ft., swim 30ft. [COLOR=DeepSkyBlue]AC:[/COLOR] 19 (+2 dex, +7 nat), touch 12, flat-footed 17 [COLOR=DeepSkyBlue]BA/Grapple:[/COLOR] +7/+15 [COLOR=DeepSkyBlue]Attack:[/COLOR] 2 claws +15 melee (1d4+8) and bite +10 melee (1d6+4) [COLOR=DeepSkyBlue]S/R:[/COLOR] 5ft/5ft [COLOR=DeepSkyBlue]SA:[/COLOR] Breath (DC 17) [COLOR=DeepSkyBlue]SQ:[/COLOR] Low-light vision, Darkvision 60ft, light sensitivity, Immune to fire, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (1/day) [COLOR=DeepSkyBlue]AL[/COLOR] TN [COLOR=DeepSkyBlue]Fort[/COLOR] 13,[COLOR=DeepSkyBlue] Ref[/COLOR] 6, [COLOR=DeepSkyBlue]Will[/COLOR] 10 [COLOR=DeepSkyBlue]Str[/COLOR] 26, [COLOR=DeepSkyBlue]Dex[/COLOR] 15, [COLOR=DeepSkyBlue]Con[/COLOR] 20, [COLOR=DeepSkyBlue]Int[/COLOR] 12, [COLOR=DeepSkyBlue]Wis[/COLOR] 15, [COLOR=DeepSkyBlue]Cha[/COLOR] 10 [COLOR=DeepSkyBlue]Skills:[/COLOR] Climb +11, Handle Animal +5, Heal +7, Hide +5, Knowledge (Nature) +8, Listen +5, Move Silently +5, Spellcraft +6, Spot +8, Survival +9, Swim +11 [COLOR=DeepSkyBlue]Languages:[/COLOR] Draconic, Common, Druidic [COLOR=DeepSkyBlue]Feats: [/COLOR] Power Attack, Improved Toughness, Track, Lightning Reflexes [COLOR=DeepSkyBlue]Breath: [/COLOR] 30-foot cone, 6d8 fire damage. [COLOR=DeepSkyBlue]Spells: [/COLOR] 4/3/1 (DC 12+spell level) 1st- Cure Light wounds (x2), Longstride, Speak with animals 2nd- Barkskin, Bull's Strength, Bear's Endurance 3rd- Magic Fang (Greater) [COLOR=DeepSkyBlue]Equipment[/COLOR] 14,235 Bag of Tricks (Rust) 3,000gp. Ring of Sustenance 2,500gp. Rod of Extension, Minor 3,000gp. Wand of Summon Monster I (25 charges) 375gp Potion of Cure Moderate 300gp Potion of Fly 750gp Armbands of Might 4,100gp Gold statue of Kobold wielding a spear in a threatening manner (210gp) [COLOR=DeepSkyBlue]Armbands of Might (Complete Adventurer)[/COLOR] These bronze armbands grant their wearer a +2 bonus on Strength checks and Strength-based skill checks. If the wearer has the Power Attack feat, he gains a +2 bonus on melee damage rolls on any attack on which he uses the Power Attack feat and takes a penalty of at least -2 on his attack roll. Armbands occupy the same space on the body as a pair of bracers or bracelets. Faint transmutation; CL 3rd; Craft Wondrous Item, bull's strength; Price: 4,100gp. [COLOR=DeepSkyBlue]Description[/COLOR] [I]You see before you a lizard-like creature as if someone had chopped a Kobold in half, put it where the head of a lizard should be, and colored it a blood red color. It is quite strong for being part Kobold and it flexes before you, though it almost seems more entranced by its muscles than you are.[/I] [COLOR=DeepSkyBlue]Background[/COLOR] Rokaat was a druid who lived underground. He liked the underground nature, the mushrooms, the fungus, and, especially, the lack of light. These likes of Rokaat eventually led him down the path of the druid. [I would have liked a more underground version of a druid rather than a foresty one, but I didn't know of any]. In his travels, he came across a den of lizards which had been destroyed by a passing group of Orcs. Rokaat killed the pesky orcs, but he was only able to save a single Lizard, whom he named Lizzy (Lizzy struck him as a good name for it). Lizzy became a good friend to Rokaat. They lived together, ate together, and traveled together. They relied on each other and life was good. However, all things must come to an end and everything changed for Rokaat and Lizzy when they came across an area in the Underdark which they had not been to before. After exploring for a couple of days, they found nothing. Still, their spirits were high because it wasn't that they were looking for anything. That night, however, they were attacked. Rokaat was quickly held by a spell. Lizzy tried fighting, but was no match for the Wizard. Rokaat saw Liz fall and thought his faithful companion was dead. Still held, the Wizard knocked Rokaat unconscious. When he awoke, he found that where his legs and body should be below his waist, he saw the familiar body of his friend Lizzy. As if it wasn't torture enough to see his closest friend perish, the Wizard expiramented long and hard, able to now because of his increased physical stamina and strength. When the Wizard was finally finished, Rokaat was let free, but he was far from everything he recognized. His main goal now is to return home, though a very close second is finding a way to restore his friend back to life. However, he likes the strength this new body has given him and will not save Lizzy if it means losing part of his body. Still, he is loyal to his deceased companion and refuses to gain another companion in place of the lizard. [COLOR=DeepSkyBlue]Tactics[/COLOR] He'll try to use his buff spells before battle if possible. During battle, his tactic is very simple: attack. Frequently, he forgets that he even has a breath weapon. He isn't stupid, however, and if he realizes that simply attacking isn't going to kill his enemy, he will do something else. [COLOR=DeepSkyBlue]Adventure Hooks[/COLOR] 1. A small town. Half-eaten livestock. Rokaat caught in the middle. He happened to be in the wrong place at the wrong time. He has a monstrous appearance and when he was seen traveling the planes about the same time the livestock disappeared, the townsfolk assumed it was him. They hired a group of adventurers who happened to be in the neighborhood. They nearly killed Rokaat, but in the end decided to capture him instead. They brought him back to the town and locked him up. Rokaat, unfortunately, is still new to his great strength and hasn't even thought about breaking down the cell entrance and escaping. For the moment, he is content to just relax. Unfortunately, the townspeople find out that the killing of the livestock hasn't ended yet. Somehow, they get it into their heads that Rokaat is doing this even from within the cell, but this is because of the words of the adventuring group. The truth is that one of them is truly an ex-resident of the town, banished with her mother just after her birth when she had the look of the a Demon. She has brought her group with her and is working on wreaking vengeance for the Hell they put her mother through. The appearance of Rokaat was just a coincidence and might unfortunately cost him his life. Perhaps the other members of her group know and are helping her or perhaps they are unaware of her true intentions. 2. Rokaat has finally found an entrance into the underground, but unfortunately for him, it is guarded by a group of Elves. Although they are ordinarily watching what comes from below, they saw Rokaat as a threat and attacked him. He defended himself and killed several of the Elves before fleeing. Some were kept at their guard positions, but others hunted after him. The PCs come into this as they are traveling and see smoke in the distance, too much to be a normal campfire. As they approach, they see Rokaat standing in the midst of the rubble, staring at the destruction with a slightly silly expression on his face. From the forest, Elves attack him, believing he is the cause of this destruction, but really, he wasn't. A group of slavers exiting the Underdark came across the weakened guard and annihilated them. Despite whatever happens in the battle, any decent Ranger [one of the Elves, once things have calmed down] can see that there were several wagons and many more footsteps leading into the forest than what Rokaat could create. So the remaining Elves ask for the PCs help in tracking down these attackers and bringing them to justice. [COLOR=DarkRed]Druid Class: Player's Handbook Half-Dragon Template: Monster Manual Kobold: Monster Manual Monitor Lizard: Monster Manual Tauric Template: Savage Species[/COLOR] [/QUOTE]
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