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Dog Moon's Creatures [Updated 5/16]
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<blockquote data-quote="Dog Moon" data-source="post: 1765926" data-attributes="member: 23023"><p><strong>Horace the Scorpion Killer</strong></p><p></p><p><span style="color: DeepSkyBlue">Horace the Scorpion Killer</span></p><p><span style="color: DeepSkyBlue">Man scorpion Marshal 7 (CR: 11)</span></p><p><span style="color: DeepSkyBlue">Large Monstrous Humanoid</span></p><p><span style="color: DeepSkyBlue">HD:</span> 13d8+39 ; hp 119</p><p><span style="color: DeepSkyBlue">Init </span> +4</p><p><span style="color: DeepSkyBlue">Spd:</span> 50 ft.</p><p><span style="color: DeepSkyBlue">AC:</span> 16 (-1 size, +7 nat), touch 9, flat-footed 16</p><p></p><p><span style="color: DeepSkyBlue">BA/Grapple:</span> +11/+19</p><p><span style="color: DeepSkyBlue">Attack:</span> Glaive +16 [+18 v. vermin and humans] (1d10+7 ; 19-20/x3) [1d10+9 +2d6 v. vermin and humans] and sting +10 (1d6+2 plus poison)</p><p><span style="color: DeepSkyBlue">S/R:</span> 10ft/5ft (10ft w/glaive)</p><p><span style="color: DeepSkyBlue">SA:</span> Poison</p><p><span style="color: DeepSkyBlue">SQ:</span> Darkvision 60 ft, tremorsense 60 ft., Minor Aura (4), Major Aura (+2 ; 2), Grant Move action 1/day</p><p></p><p><span style="color: DeepSkyBlue">AL</span> LE</p><p><span style="color: DeepSkyBlue">Fort</span> +12,<span style="color: DeepSkyBlue"> Ref</span> +4, <span style="color: DeepSkyBlue">Will</span> +10</p><p><span style="color: DeepSkyBlue">Str</span> 19, <span style="color: DeepSkyBlue">Dex </span> 10, <span style="color: DeepSkyBlue">Con</span> 14, <span style="color: DeepSkyBlue">Int</span> 10,<span style="color: DeepSkyBlue"> Wis</span> 10, <span style="color: DeepSkyBlue">Cha</span> 18</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Bluff +11, Climb +14, Hide +10, Intimidate +11, Sense Motive +7, Spot +17</p><p><span style="color: DeepSkyBlue">Languages:</span> Common</p><p></p><p><span style="color: DeepSkyBlue">Feats (5): </span> Skill Focus (Diplomacy ; Bonus), Power Attack, Improved Critical, Ability Focus (Poison), Improved Toughness, Improved Initiative</p><p></p><p><span style="color: DeepSkyBlue">Poison:</span> Fort DC 17. 1d4 Con/1d4 Con. Save is Constitution-based.</p><p></p><p><span style="color: DeepSkyBlue">Skills:</span> Has a +4 racial bonus on Climb, Hide, and Spot checks.</p><p></p><p><span style="color: DeepSkyBlue">Auras:</span> Affects all allies within 60 feet.</p><p><span style="color: DeepSkyBlue">Minor Auras:</span></p><p>Master of Tactics: Cha bonus to damage when flanking.</p><p>Demand Fortitude: Cha bonus to Fortitude saves.</p><p>Accurate Strike: Cha bonus on rolls made to confirm critical hits.</p><p>Over the Top: Cha bonus on damage when charging.</p><p></p><p><span style="color: DeepSkyBlue">Major Auras:</span></p><p>Motivate Ardor: +2 bonus on damage rolls.</p><p>Motivate Urgency: Allies' base land speed is increased by 10 feet.</p><p></p><p><span style="color: DeepSkyBlue">Equipment</span> 20,225gp</p><p>+1 Human Bane Vermin Bane Glaive 18300gp.</p><p>Everfull Waterskin 800gp</p><p>Potion of Cure Moderate 300gp</p><p>Potion of Fly 750gp</p><p>Silver Pendant of a Scorpion with a spear through it 75gp</p><p></p><p><span style="color: DeepSkyBlue">Everful Mug (Arms and Equipment)</span></p><p>With a command word, this common-looking mug fills with 12 ounces of water, cheap ale, or watery wine (user's choice). It functions three times per day.</p><p>Caster Level: 1st; Prerequisites: Craft Wondrous Item, create water; Market Price: 800 gp; Weight: -- . </p><p></p><p><span style="color: DeepSkyBlue">Description</span></p><p><em>Horace the Scorpion Killer is half man and half scorpion. Dirt covers his muscles, but through that layer of dirt, his face is kept neatly trimmed and his sandy brown hair short as befitting an officer in an army. He stands straight, head held high, eyes looking forward filled with coldness and rage among a hard, blank face. Scars mar his uncovered body, the trophies of countless battles fought. A wicked Glaive rests in his right hand, the blade permanently stained with blood.</em></p><p></p><p><span style="color: DeepSkyBlue">History</span></p><p>Horace was a great combatant. He was an officer in the Human army during the war against the Scorpion people. It was a long and difficult battle, but the Humans appeared to finally be winning. Unfortunately, near the end of the war, Horace, during a mission to destroy a Scorpion outpost, was ambushed. He and his men put up a good fight, but they stood little chance. Horace was captured by the Scorpion people because they had heard of his abilities. They didn't kill him. No, that would have been a blessing. Instead, the leader of the Scorpion people, the Scorpion King, decided he was to be transmuted into the very thing the Humans had come to hate: a scorpion kin. After his change, he was freed. He found that the Humans had won the war, though they still hated the Scorpion people. As soon as the Humans saw him, he was outcasted. Though a known leader, he was hated by the Humans.</p><p></p><p>Horace the Scorpion Killer has learned to hate the Humans. He once wanted to find a way to change back into a Human, but he now despises the Humans. Vengeance and leading an army against both the humans and the Scorpion people keeps him alive.</p><p></p><p><span style="color: DeepSkyBlue">Tactics</span></p><p>He lets others charge into battle and fights where he is needed and where his auras can be put to their best use.</p><p></p><p><span style="color: DeepSkyBlue">Adventure Hooks</span></p><p>1. Another town has been attacked and virtually destroyed. Most of the survivors were taken by the brigands; only a few have managed to escape. There are reports of a group of Humans led by what appears to be a cross between a Human and Scorpion. Other nearby towns are becoming more afraid of these brigands who don't appear to be lessening in numbers despite losing people during these raids. Either the PCs hear of this news or they are asked by the baron who owns these lands to investigate. It is easy to find the bandit lair. Horace will of course flee if he sees the bandits are being routed. He doesn't want to die and views the loss of the brigands as nothing important because it means more Humans are dying. In an extended Adventure, assuming he manages to escape, he will continue using groups of Humans against other Humans, enjoying using his enemies against each other. If the PCs become a problem, he will hire other groups of Humans to hunt the PCs down, not caring which side is successful.</p><p></p><p>2. Vermin have become a problem in a little town. They are getting completely out of hand, and many say the vermin are growing, but whether true or not, they are certainly becoming more numerous. The vermin are attacking even people in their homes and as the PCs are trying to rest in their inn rooms, they are molested even there. Annoyed, the PCs decide to put an end to this. In the midst of another vermin raid, Horace shows up, hacking away at the vermin. In this adventure hook, Horace becomes their ally in the attempt to rid the town of vermin and discover the cause: a man who has decided he likes this town, but not the people in it. He is trying to run everyone out of town, but has made two fatal mistakes when making this plan. He was unaware of the PCs presence and he didn't know of Horace who happened to be nearby.</p><p></p><p><span style="color: DarkRed">Human: Player's Handbook</span></p><p><span style="color: DarkRed">Marshal Class: Miniature's Handbook</span></p><p><span style="color: DarkRed">Scorpion: Monster Manual</span></p><p><span style="color: DarkRed">Tauric Template: Savage Species</span></p></blockquote><p></p>
[QUOTE="Dog Moon, post: 1765926, member: 23023"] [b]Horace the Scorpion Killer[/b] [COLOR=DeepSkyBlue]Horace the Scorpion Killer Man scorpion Marshal 7 (CR: 11) Large Monstrous Humanoid[/COLOR] [COLOR=DeepSkyBlue]HD:[/COLOR] 13d8+39 ; hp 119 [COLOR=DeepSkyBlue]Init [/COLOR] +4 [COLOR=DeepSkyBlue]Spd:[/COLOR] 50 ft. [COLOR=DeepSkyBlue]AC:[/COLOR] 16 (-1 size, +7 nat), touch 9, flat-footed 16 [COLOR=DeepSkyBlue]BA/Grapple:[/COLOR] +11/+19 [COLOR=DeepSkyBlue]Attack:[/COLOR] Glaive +16 [+18 v. vermin and humans] (1d10+7 ; 19-20/x3) [1d10+9 +2d6 v. vermin and humans] and sting +10 (1d6+2 plus poison) [COLOR=DeepSkyBlue]S/R:[/COLOR] 10ft/5ft (10ft w/glaive) [COLOR=DeepSkyBlue]SA:[/COLOR] Poison [COLOR=DeepSkyBlue]SQ:[/COLOR] Darkvision 60 ft, tremorsense 60 ft., Minor Aura (4), Major Aura (+2 ; 2), Grant Move action 1/day [COLOR=DeepSkyBlue]AL[/COLOR] LE [COLOR=DeepSkyBlue]Fort[/COLOR] +12,[COLOR=DeepSkyBlue] Ref[/COLOR] +4, [COLOR=DeepSkyBlue]Will[/COLOR] +10 [COLOR=DeepSkyBlue]Str[/COLOR] 19, [COLOR=DeepSkyBlue]Dex [/COLOR] 10, [COLOR=DeepSkyBlue]Con[/COLOR] 14, [COLOR=DeepSkyBlue]Int[/COLOR] 10,[COLOR=DeepSkyBlue] Wis[/COLOR] 10, [COLOR=DeepSkyBlue]Cha[/COLOR] 18 [COLOR=DeepSkyBlue]Skills:[/COLOR] Bluff +11, Climb +14, Hide +10, Intimidate +11, Sense Motive +7, Spot +17 [COLOR=DeepSkyBlue]Languages:[/COLOR] Common [COLOR=DeepSkyBlue]Feats (5): [/COLOR] Skill Focus (Diplomacy ; Bonus), Power Attack, Improved Critical, Ability Focus (Poison), Improved Toughness, Improved Initiative [COLOR=DeepSkyBlue]Poison:[/COLOR] Fort DC 17. 1d4 Con/1d4 Con. Save is Constitution-based. [COLOR=DeepSkyBlue]Skills:[/COLOR] Has a +4 racial bonus on Climb, Hide, and Spot checks. [COLOR=DeepSkyBlue]Auras:[/COLOR] Affects all allies within 60 feet. [COLOR=DeepSkyBlue]Minor Auras:[/COLOR] Master of Tactics: Cha bonus to damage when flanking. Demand Fortitude: Cha bonus to Fortitude saves. Accurate Strike: Cha bonus on rolls made to confirm critical hits. Over the Top: Cha bonus on damage when charging. [COLOR=DeepSkyBlue]Major Auras:[/COLOR] Motivate Ardor: +2 bonus on damage rolls. Motivate Urgency: Allies' base land speed is increased by 10 feet. [COLOR=DeepSkyBlue]Equipment[/COLOR] 20,225gp +1 Human Bane Vermin Bane Glaive 18300gp. Everfull Waterskin 800gp Potion of Cure Moderate 300gp Potion of Fly 750gp Silver Pendant of a Scorpion with a spear through it 75gp [COLOR=DeepSkyBlue]Everful Mug (Arms and Equipment)[/COLOR] With a command word, this common-looking mug fills with 12 ounces of water, cheap ale, or watery wine (user's choice). It functions three times per day. Caster Level: 1st; Prerequisites: Craft Wondrous Item, create water; Market Price: 800 gp; Weight: -- . [COLOR=DeepSkyBlue]Description[/COLOR] [I]Horace the Scorpion Killer is half man and half scorpion. Dirt covers his muscles, but through that layer of dirt, his face is kept neatly trimmed and his sandy brown hair short as befitting an officer in an army. He stands straight, head held high, eyes looking forward filled with coldness and rage among a hard, blank face. Scars mar his uncovered body, the trophies of countless battles fought. A wicked Glaive rests in his right hand, the blade permanently stained with blood.[/I] [COLOR=DeepSkyBlue]History[/COLOR] Horace was a great combatant. He was an officer in the Human army during the war against the Scorpion people. It was a long and difficult battle, but the Humans appeared to finally be winning. Unfortunately, near the end of the war, Horace, during a mission to destroy a Scorpion outpost, was ambushed. He and his men put up a good fight, but they stood little chance. Horace was captured by the Scorpion people because they had heard of his abilities. They didn't kill him. No, that would have been a blessing. Instead, the leader of the Scorpion people, the Scorpion King, decided he was to be transmuted into the very thing the Humans had come to hate: a scorpion kin. After his change, he was freed. He found that the Humans had won the war, though they still hated the Scorpion people. As soon as the Humans saw him, he was outcasted. Though a known leader, he was hated by the Humans. Horace the Scorpion Killer has learned to hate the Humans. He once wanted to find a way to change back into a Human, but he now despises the Humans. Vengeance and leading an army against both the humans and the Scorpion people keeps him alive. [COLOR=DeepSkyBlue]Tactics[/COLOR] He lets others charge into battle and fights where he is needed and where his auras can be put to their best use. [COLOR=DeepSkyBlue]Adventure Hooks[/COLOR] 1. Another town has been attacked and virtually destroyed. Most of the survivors were taken by the brigands; only a few have managed to escape. There are reports of a group of Humans led by what appears to be a cross between a Human and Scorpion. Other nearby towns are becoming more afraid of these brigands who don't appear to be lessening in numbers despite losing people during these raids. Either the PCs hear of this news or they are asked by the baron who owns these lands to investigate. It is easy to find the bandit lair. Horace will of course flee if he sees the bandits are being routed. He doesn't want to die and views the loss of the brigands as nothing important because it means more Humans are dying. In an extended Adventure, assuming he manages to escape, he will continue using groups of Humans against other Humans, enjoying using his enemies against each other. If the PCs become a problem, he will hire other groups of Humans to hunt the PCs down, not caring which side is successful. 2. Vermin have become a problem in a little town. They are getting completely out of hand, and many say the vermin are growing, but whether true or not, they are certainly becoming more numerous. The vermin are attacking even people in their homes and as the PCs are trying to rest in their inn rooms, they are molested even there. Annoyed, the PCs decide to put an end to this. In the midst of another vermin raid, Horace shows up, hacking away at the vermin. In this adventure hook, Horace becomes their ally in the attempt to rid the town of vermin and discover the cause: a man who has decided he likes this town, but not the people in it. He is trying to run everyone out of town, but has made two fatal mistakes when making this plan. He was unaware of the PCs presence and he didn't know of Horace who happened to be nearby. [COLOR=DarkRed]Human: Player's Handbook Marshal Class: Miniature's Handbook Scorpion: Monster Manual Tauric Template: Savage Species[/COLOR] [/QUOTE]
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