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[Dog Soul] Kitsunemori - Campaign Setting

Cathix

First Post
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A New Campaign Setting Inspired By the Folklore of Ancient and Modern Japan

The sun dawns upon the thick canopy of tightly-knit treetops, giving the mist an otherworldly radiance as it wraps lazily around the trunks and underbrush. The only relief from the ocean of green is the road, maintained by the local authorities to ease travel, and the occasional pointed roof of a Shinto shrine. A few travelers are already making their way, trudging along muddy roads that have not yet been set with paving stones, checking to ensure their papers are in order for the border outposts that control traffic between the different feudal lands.

A lone wanderer wipes the morning dew off his thick traveling cloak and spots a small shrine on one side of the road. The man is not particularly religious, but he recognizes to whom the shrine is dedicated. Careful not to incite the wrath of the spirit of the shrine, the traveler stops to leave a small morsel as an offering at the paw of a stone statue of a fox. The man utters a short prayer before quickly walking away.

As soon as the traveler is out of view, the stone statue transforms into a real fox and eats the offering, twisting her four tails in the direction of the traveler to grant the man a small blessing as a way of thanks. The fox then scampers into the underbrush, planning her mischief for the day.
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Kitsunemori is a self-contained setting that describes a specific area – the Yonhosu Valley – of an otherwise unspecified world. You can insert Kitsunemori into a larger, pre-existing world, expand the setting, or simply limit travel to the four lands detailed within Kitsunemori.

Kitsunemori is deeply rooted in the myths of both ancient and modern Japan. Many tales have inspired Kitsunemori, from those passed down for hundreds of years to those recently published. The folktales, legends, and imagery that inspired Kitsunemori come from popular media such as video games, movies, and Japanese manga and anime as much as they do from historical and mythological sources. Thus, Kitsunemori represents a mythic version of medieval Japan, not a historical or factual one.

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The kitsune themselves were obviously the main inspiration for this book. They are intriguing creatures featured in many Japanese folktales as well as in actual history, and they have been reinterpreted in various ways in modern popular media. Kitsune are bringers of mischief and misery, and so many people are quick to classify them as demons. But kitsune are also messengers of the god Inari, patron of rice, life, and fertility, and are thus also benevolent beings. In both conceptions, kitsune are described as playful, cunning, charming, and utterly dangerous.

Other staples of Japanese myth included in Kitsunemori are the tanuki, tengu, and kappa, as well as the evil oni and the ambiguous bakemono. Shinto mingles with Buddhism to create a cosmological backdrop for the setting, but a thorough knowledge of either is not necessary.

Another inspiration for Kitsunemori was the chambara genre as represented in comics and animation, which features heroic samurai and masterless ronin bravely crossing swords for the sake of honor.

Fully bookmarked, with table of contents, glossary and index, Kitsunemori is an exciting 197-page resource for GM’s and players looking for something asian-inspired and different.

 

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Turanil

First Post
Really an excellent idea. A single valley that could be inserted in the DM's campaign setting. I guess this one would fit rather well with either Legends of Samurai (by RPGobjects) or Land of the Crane (a True20 Asian supplement)...
 




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