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doghead's pbp thread
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<blockquote data-quote="doghead" data-source="post: 1825506" data-attributes="member: 8243"><p><strong>Inactive Character</strong></p><p></p><p><a href="http://www.enworld.org/forums/showpost.php?p=969190&postcount=2" target="_blank">Hoegor</a> in Jemal's <strong>New Heros Arise</strong></p><p>* <a href="http://www.enworld.org/forum/showthread.php?54024-Newbies-Only" target="_blank">recruiting Newbies Only</a></p><p>* <a href="http://www.enworld.org/forums/showthread.php?t=55306" target="_blank">ic New Heros Arise</a></p><p>* <a href="http://www.enworld.org/forums/showthread.php?t=54318" target="_blank">ooc New Heros Arise</a></p><p><span style="color: orange">Note:</span> This was the first game I joined. It was a newbie game, back in the day when I was. The best part of this game was winding up the paladin. It was hard to pull the plug on it.The fact that the paladin's ghost (Thels) had gone AWON made it easier.</p><p style="text-align: center">_______________________</p><p></p><p><strong>Hoegor, male human Barbarian 2</strong></p><p>[sblock]</p><p>STR: 14 Bonus +2 (Rage: 18/+4)</p><p>DEX: 14 Bonus +2</p><p>CON:14 Bonus +2 (Rage: 18/+4)</p><p>INT:14 Bonus +2</p><p>WIS:14 Bonus +2</p><p>CHA:16 Bonus +3</p><p></p><p>SAVES</p><p>* Fort: +5 [Base 3, +2Con]</p><p>* Ref: +2 [Base 0, +2 Dex]</p><p>* Will: +2 [Base 0, +2 Wis]</p><p></p><p>ENCUMBERANCE</p><p>* Light 40' (FastMove, Carry 58lbs)</p><p>* Medium 30' (FastMove, Carry 116lbs, MaxDex +3, Check -3)</p><p>* Heavy 20' (Carry 175lbs, MaxDex +1, Check -6)</p><p></p><p>COMBAT</p><p>* Attacks 1</p><p>* Melee +4 (Rage: +6*) [BAB +2, Str +2]</p><p>* Ranged +4 [BAB +2, Dex+2]</p><p>* Initiative +6 [Dex +2, ImpInitiative +4]</p><p>* Armour Class 16 (14*) [Base 10, Armour +3, Dex +2, Shield +1]</p><p>* HP 25 (Rage: 29*)</p><p></p><p>WEAPONS</p><p>* Short Spear (Dam 1d8 +2 (+4*), Crit x3, Rng 20')</p><p>* Short Sword (Dam 1d6 +2 (+4*), Crit 19/20 x2)</p><p>* Daggar (Dam1d4 +2 (+4*), Crit 19/20 x2, Rng 10')</p><p>* ShortCompBow (Dam 1d6, Crit x3, Rng 70')</p><p></p><p>FEATS</p><p>* Alertness</p><p>* CombatReflexes (add Attacks of Opportunity)</p><p>* Improved Initiative</p><p>CLASS FEATS</p><p>* Rage* (1/day, +4 Str, +4 Con, +2 Moral, -2 AC, +2 HP/Lvl) </p><p>* Fast Move (Mv +10ft with < Heavy armour or Load)</p><p>* Uncanny Dodge (keep Dex bonus to AC)</p><p></p><p>SKILLS</p><p>Class</p><p>* Climb: 4 [Base 2, Str +2]</p><p>* Handle Animal: 6 [Base 3, Cha +3]</p><p>* Intimidate: 7 [Base 4, Cha +3]</p><p>* Listen: 8 [Base 4, Wis +2, Alertness +2]</p><p>* Ride: 4 [Base 2, Dex +2]</p><p>* WildernessLore: 4 [Base 2, Wis +2]</p><p>SKILLS</p><p>Cross Class</p><p>* Bluff: 5 [Base 2, Cha +3]</p><p>* MoveSilently: 3 [Base 1, Dex +2]</p><p>* GatherInfo: 4 [Base 1, Cha +3]</p><p>* SenseMotive: 4 [Base 2, Wis +2]</p><p>* Spot: 6 [Base 2, Wis +2, Alert+2]</p><p>* Literacy - Common [2]</p><p></p><p>EQUIPMENT</p><p>Armour</p><p>* Studded Leather (25lbs, AC +3, MaxDex +5, Check -1)</p><p>* Small Shield (5lbs, AC +1, Check -1)</p><p>** Total [30 lbs]</p><p>Weapons</p><p>* Short Spear [5 lbs]</p><p>* Short Sword [3 lbs]</p><p>* Dagger x2 [2 lbs]</p><p>* Composite Shortbow [2 lbs]</p><p>* Arrows x20 [3 lbs]</p><p>** Total [15 lbs]</p><p>Belt Pouch</p><p>* Flint and Steel [n/a]</p><p>* Sewing Needle [n/a]</p><p>* AntiToxin [n/a]</p><p>* Potion - CLW x2 [n/a]</p><p>Backpack [2 lbs]</p><p>* Bedroll [5 lbs]</p><p>* Blanket [3 lbs]</p><p>* Lantern - Hooded [2 lbs]</p><p>* Waterskin [4 lbs (full)]</p><p>* ColdWeather Outfit [7 lbs]</p><p>* Travel Outfit [5 lbs]</p><p>** Total [28 lbs]</p><p></p><p>STORM - Dog, Mastiff, 18 months, female, 110 lbs</p><p>:: Pack Harness [4 lbs]</p><p>:: Rations - Travel x4 [4 lbs]</p><p>:: Waterskin - Small [2 lbs]</p><p>:: Rope 50' - Silk [5 lbs]</p><p>TEETH - Dog, Mastiff, 18 months, male, 130 lbs</p><p>:: Pack Harness [4 lbs]</p><p>:: Rations - Travel x3 [3 lbs]</p><p>:: Waterskin - Small [2 lbs]</p><p>:: Canvas 2 square yards [4 lbs]</p><p>:: Lamp Oil x2 [2 lbs]</p><p>GOD'S FOOT - Warhorse - Light</p><p>:: Saddle Military [30 lbs]</p><p>:: Saddlebags [8 lbs (empty)]</p><p>** Total [507 gp / n/a]</p><p></p><p>NOTE: Hoegar usually puts the some of the gear on the horse when he is riding. ie Canvas, Rope, Backpack, Bedroll and Blanket as well as the Spears and Shield.</p><p></p><p>MONEY</p><p>:: PP 9 [ 5 BeltPouch, 2 each DogHarness]</p><p>:: GP 50 [ 20 BeltPouch, 15 each DogHarness]</p><p>:: SP 18 [ 18 BeltPouch]</p><p>:: CP 20 [ 20 Beltpouch]</p><p></p><p><strong>APPEARANCE</strong></p><p>Hoegor is a little shorter and leaner than most Barbarians. He has a stern face, slightly craggy features set around a classic roman nose. But he easily breaks into a smile in conversation.</p><p></p><p>Hoegor continues to wear the traditional barbarian fur cloak. Underneath he wears a jacket and wool pants. His long hair is pulled back and tied with rag and plastered with white mud in the tradition of his people.</p><p></p><p>Everything he has has a slightly old, out of style look. His short sword and spear are much the same as his ancestors would have used when the Barbarians were ransacking the Old Empire. Most of his stuff is indeed old, handed down through his family, maintained and repaired, tried and tested.</p><p></p><p>If come across while travelling, Hoegor will as likely be found moving on foot, with his horse and dogs in tow.</p><p></p><p><strong>BACKGROUND</strong></p><p>Hoegor father was a member of a Barbarian guard, and as soon as Hoegor was old enough he followed his father's footsteps. Not a particularly capable fighter, he relies on his wits and speed to prevent others from getting the jump on him in combat. These skills made him quite effective as a guard.</p><p></p><p>Hoegor developed a real respect for the loyal, gentle, massive Mastiffs that helped guard the castle and animals. He spent a considerable amount of time with the Kennel Master developing his skills at training dogs. He bought and trained two puppies of his own - Storm and Teeth. He often spent days roaming the hills and forests around the city when they got old enough.</p><p></p><p>Hoegor also got drawn into the politics of the city and he stumbled across a plot against his guard's patron, and while he was unable to prevent the assination of the patron, his knowledge enabled the guards to protect the family and ensure the son's succession.</p><p></p><p>In return Hoegor was offered many things, but he reqested to be given a year to travel the world. It was granted. Before leaving, Hoegor purchased an aging Warhorse, Godsfoot, from one of the Captains of the Cavalry. Godsfoot got his name from his ability to keep his feet and flatten foes in battle. Two days later, in the cold halflight of dawn, he slipped through the gates with his horse and two massive dogs, and was gone. That was a month ago.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 1825506, member: 8243"] [b]Inactive Character[/b] [url=http://www.enworld.org/forums/showpost.php?p=969190&postcount=2]Hoegor[/url] in Jemal's [b]New Heros Arise[/b] * [url=http://www.enworld.org/forum/showthread.php?54024-Newbies-Only]recruiting Newbies Only[/url] * [url=http://www.enworld.org/forums/showthread.php?t=55306]ic New Heros Arise[/url] * [url=http://www.enworld.org/forums/showthread.php?t=54318]ooc New Heros Arise[/url] [color=orange]Note:[/color] This was the first game I joined. It was a newbie game, back in the day when I was. The best part of this game was winding up the paladin. It was hard to pull the plug on it.The fact that the paladin's ghost (Thels) had gone AWON made it easier. [center]_______________________[/center] [B]Hoegor, male human Barbarian 2[/B] [sblock] STR: 14 Bonus +2 (Rage: 18/+4) DEX: 14 Bonus +2 CON:14 Bonus +2 (Rage: 18/+4) INT:14 Bonus +2 WIS:14 Bonus +2 CHA:16 Bonus +3 SAVES * Fort: +5 [Base 3, +2Con] * Ref: +2 [Base 0, +2 Dex] * Will: +2 [Base 0, +2 Wis] ENCUMBERANCE * Light 40' (FastMove, Carry 58lbs) * Medium 30' (FastMove, Carry 116lbs, MaxDex +3, Check -3) * Heavy 20' (Carry 175lbs, MaxDex +1, Check -6) COMBAT * Attacks 1 * Melee +4 (Rage: +6*) [BAB +2, Str +2] * Ranged +4 [BAB +2, Dex+2] * Initiative +6 [Dex +2, ImpInitiative +4] * Armour Class 16 (14*) [Base 10, Armour +3, Dex +2, Shield +1] * HP 25 (Rage: 29*) WEAPONS * Short Spear (Dam 1d8 +2 (+4*), Crit x3, Rng 20') * Short Sword (Dam 1d6 +2 (+4*), Crit 19/20 x2) * Daggar (Dam1d4 +2 (+4*), Crit 19/20 x2, Rng 10') * ShortCompBow (Dam 1d6, Crit x3, Rng 70') FEATS * Alertness * CombatReflexes (add Attacks of Opportunity) * Improved Initiative CLASS FEATS * Rage* (1/day, +4 Str, +4 Con, +2 Moral, -2 AC, +2 HP/Lvl) * Fast Move (Mv +10ft with < Heavy armour or Load) * Uncanny Dodge (keep Dex bonus to AC) SKILLS Class * Climb: 4 [Base 2, Str +2] * Handle Animal: 6 [Base 3, Cha +3] * Intimidate: 7 [Base 4, Cha +3] * Listen: 8 [Base 4, Wis +2, Alertness +2] * Ride: 4 [Base 2, Dex +2] * WildernessLore: 4 [Base 2, Wis +2] SKILLS Cross Class * Bluff: 5 [Base 2, Cha +3] * MoveSilently: 3 [Base 1, Dex +2] * GatherInfo: 4 [Base 1, Cha +3] * SenseMotive: 4 [Base 2, Wis +2] * Spot: 6 [Base 2, Wis +2, Alert+2] * Literacy - Common [2] EQUIPMENT Armour * Studded Leather (25lbs, AC +3, MaxDex +5, Check -1) * Small Shield (5lbs, AC +1, Check -1) ** Total [30 lbs] Weapons * Short Spear [5 lbs] * Short Sword [3 lbs] * Dagger x2 [2 lbs] * Composite Shortbow [2 lbs] * Arrows x20 [3 lbs] ** Total [15 lbs] Belt Pouch * Flint and Steel [n/a] * Sewing Needle [n/a] * AntiToxin [n/a] * Potion - CLW x2 [n/a] Backpack [2 lbs] * Bedroll [5 lbs] * Blanket [3 lbs] * Lantern - Hooded [2 lbs] * Waterskin [4 lbs (full)] * ColdWeather Outfit [7 lbs] * Travel Outfit [5 lbs] ** Total [28 lbs] STORM - Dog, Mastiff, 18 months, female, 110 lbs :: Pack Harness [4 lbs] :: Rations - Travel x4 [4 lbs] :: Waterskin - Small [2 lbs] :: Rope 50' - Silk [5 lbs] TEETH - Dog, Mastiff, 18 months, male, 130 lbs :: Pack Harness [4 lbs] :: Rations - Travel x3 [3 lbs] :: Waterskin - Small [2 lbs] :: Canvas 2 square yards [4 lbs] :: Lamp Oil x2 [2 lbs] GOD'S FOOT - Warhorse - Light :: Saddle Military [30 lbs] :: Saddlebags [8 lbs (empty)] ** Total [507 gp / n/a] NOTE: Hoegar usually puts the some of the gear on the horse when he is riding. ie Canvas, Rope, Backpack, Bedroll and Blanket as well as the Spears and Shield. MONEY :: PP 9 [ 5 BeltPouch, 2 each DogHarness] :: GP 50 [ 20 BeltPouch, 15 each DogHarness] :: SP 18 [ 18 BeltPouch] :: CP 20 [ 20 Beltpouch] [b]APPEARANCE[/b] Hoegor is a little shorter and leaner than most Barbarians. He has a stern face, slightly craggy features set around a classic roman nose. But he easily breaks into a smile in conversation. Hoegor continues to wear the traditional barbarian fur cloak. Underneath he wears a jacket and wool pants. His long hair is pulled back and tied with rag and plastered with white mud in the tradition of his people. Everything he has has a slightly old, out of style look. His short sword and spear are much the same as his ancestors would have used when the Barbarians were ransacking the Old Empire. Most of his stuff is indeed old, handed down through his family, maintained and repaired, tried and tested. If come across while travelling, Hoegor will as likely be found moving on foot, with his horse and dogs in tow. [b]BACKGROUND[/b] Hoegor father was a member of a Barbarian guard, and as soon as Hoegor was old enough he followed his father's footsteps. Not a particularly capable fighter, he relies on his wits and speed to prevent others from getting the jump on him in combat. These skills made him quite effective as a guard. Hoegor developed a real respect for the loyal, gentle, massive Mastiffs that helped guard the castle and animals. He spent a considerable amount of time with the Kennel Master developing his skills at training dogs. He bought and trained two puppies of his own - Storm and Teeth. He often spent days roaming the hills and forests around the city when they got old enough. Hoegor also got drawn into the politics of the city and he stumbled across a plot against his guard's patron, and while he was unable to prevent the assination of the patron, his knowledge enabled the guards to protect the family and ensure the son's succession. In return Hoegor was offered many things, but he reqested to be given a year to travel the world. It was granted. Before leaving, Hoegor purchased an aging Warhorse, Godsfoot, from one of the Captains of the Cavalry. Godsfoot got his name from his ability to keep his feet and flatten foes in battle. Two days later, in the cold halflight of dawn, he slipped through the gates with his horse and two massive dogs, and was gone. That was a month ago.[/sblock] [/QUOTE]
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