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doghead's pbp thread
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<blockquote data-quote="doghead" data-source="post: 2913017" data-attributes="member: 8243"><p><strong>Inactive Character</strong></p><p></p><p><strong>'he has no name'</strong>, warforged psychic warrior in Urko's <strong>Q'barra: Into the Emerald Forest</strong>, an Eberron game.</p><p>* <a href="http://www.enworld.org/showthread.php?t=128955" target="_blank">ic Q'Barra: Into the Emerald Forest Part I</a></p><p>* <a href="http://www.enworld.org/forums/showthread.php?t=150785" target="_blank">ic Q'Barra: Into the Emerald Forest Part II</a></p><p>* <a href="http://www.enworld.org/forums/showthread.php?t=127493" target="_blank">ooc Q'Barra: ItEF I</a></p><p>* <a href="http://www.enworld.org/forums/showthread.php?t=150262" target="_blank">ooc Q'Barra: ItEF II</a></p><p><span style="color: DarkOrange">Note:</span> HHNN joined a group of fellow adventurers to put an end to some attacks on a plantation in the wilds of Q'Barre. The group found out the cause of the attacks, but disagreed as how to proceed. After being on the recieving end of some name calling and insult throwing, HHNN decided he would do what he believed was right, and he and the party went separate ways. The game ended shortly after that.</p><p></p><p style="text-align: center">____________________</p><p></p><p><strong>'He Has No Name', Warforged Psychic Warrior 4</strong>[SBLOCK]<span style="font-family: 'Courier New'">'HE HAS NO NAME'</span></p><p><span style="font-family: 'Courier New'">Warforged Psychic Warrior 4</span></p><p><span style="font-family: 'Courier New'">Experience Points: 8,600.</span></p><p><span style="font-family: 'Courier New'">Alignment: Neutral.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Str 14 (+2) ___ [6 pts]</span></p><p><span style="font-family: 'Courier New'">Dex 14 (+2) ___ [6 pts]</span></p><p><span style="font-family: 'Courier New'">Con 14 (+2) ___ [4 pts, +2 racial]</span></p><p><span style="font-family: 'Courier New'">Int 10 (+0) ___ [2 pts]</span></p><p><span style="font-family: 'Courier New'">Wis 13 (+1) ___ [6 pts, -2 racial, L4 increase]</span></p><p><span style="font-family: 'Courier New'">Cha 08 (-1) ___ [2 pts, -2 racial]</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Action Points 7 (Used: 1)</span></p><p><span style="font-family: 'Courier New'">HD 4d8+8 (hp 35.8)</span></p><p><span style="font-family: 'Courier New'">Initiative +6 _____ [+2 dex, +4 feat]</span></p><p><span style="font-family: 'Courier New'">Speed 30 __________ [base 30, light armour]</span></p><p><span style="font-family: 'Courier New'">Armour Class 20 ___ [base 10, +5 armour, +3 shield, +2 dex]</span></p><p><span style="font-family: 'Courier New'">- Touch 15 ________ [base 10, +3 shield, +2 dex]</span></p><p><span style="font-family: 'Courier New'">- Flat Footed 15 __ [base 10, +5 armour, +3 shield]</span></p><p><span style="font-family: 'Courier New'">Saves: Fort +6, Ref +3, Will +2</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">BAB +3, Grapple +5</span></p><p><span style="font-family: 'Courier New'">- longsword +5 melee (1d8+2, 19-20/x2)</span></p><p><span style="font-family: 'Courier New'">- short spear +5 melee (1d6+2, 20x2)</span></p><p><span style="font-family: 'Courier New'">- short spear +5 range (1d6+2, 20x2, 20 ft.)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Skills</span></p><p><span style="font-family: 'Courier New'">+9 Concentration +9 ____ [7 ranks, +2 con]</span></p><p><span style="font-family: 'Courier New'">+7 Craft (blacksmith) __ [7 ranks, +0 int]</span></p><p><span style="font-family: 'Courier New'">+1 Listen ______________ [0 ranks, +1 wis. nb: +4 power*]</span></p><p><span style="font-family: 'Courier New'">+1 Spot ________________ [0 ranks, +1 wis. nb: +4 power*]</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Feats</span></p><p><span style="font-family: 'Courier New'">- Mithral Body (+5 AC, +5 max dex, -2 ACP)</span></p><p><span style="font-family: 'Courier New'">- Improved Initiative (+4 Initiative)</span></p><p><span style="font-family: 'Courier New'">- Psionic Meditation (mv action to regain Psionic focus)</span></p><p><span style="font-family: 'Courier New'">- Psionic Weapon (expend focus, +2d6 damage to attack)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Power Points 9 (5+4) (Used: 5)</span></p><p><span style="font-family: 'Courier New'">First Level Powers:</span></p><p><span style="font-family: 'Courier New'">- Metaphysical Weapon (+1 enchantment, 1pp, std, 1min/L)</span></p><p><span style="font-family: 'Courier New'">- Precog Defense (+1 insight to AC/saves, 1 pp, std, 1min/L)</span></p><p><span style="font-family: 'Courier New'">- Claws of the Beast (nat weapon, 1pp, swift, 1hour/L)</span></p><p><span style="font-family: 'Courier New'">Second Level Powers:</span></p><p><span style="font-family: 'Courier New'">- Detect Hostile Intent (3pp, 30' radius, 10min/L)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Warforged Traits</span></p><p><span style="font-family: 'Courier New'">- Living Construct Subtype.</span></p><p><span style="font-family: 'Courier New'">- +2 con, -2 wis, -2 cha.</span></p><p><span style="font-family: 'Courier New'">- Medium size.</span></p><p><span style="font-family: 'Courier New'">- Base land speed 30 feet.</span></p><p><span style="font-family: 'Courier New'">- Composite Plating (Mithral Body).</span></p><p><span style="font-family: 'Courier New'">- Light Fortification.</span></p><p><span style="font-family: 'Courier New'">- Natural Weapon: Slam Attack 1d4.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Psychic Warrior Abilities</span></p><p><span style="font-family: 'Courier New'">- Bonus Feats at 1st, 2nd, 5th, 8th, 11th etc</span></p><p><span style="font-family: 'Courier New'">- Skill Points (2+int)/level</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Medium, 6'4" tall, 274 lbs, 7 yrs old.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Background</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">"You are not like the other warforged, just as I am not like the other people of this continent," said Minharath in the silent voice he prefered. Of all the kalashitar, Minharath was the one with whom the warforged spent the most time with, and whom seemed to have the most interest in the performance of the warforged, and his development.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">"We share a link to the Dal Quor, the plane of Dreams, and it gives us powers that the people here have little understanding of."</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">All in all, Minharath never told 'he has no name' much, but he did mention the Inspired and that they are not only his enemies, but the enemies of all life on Eberron. 'He has no name' got the distinct impression that Minharath was grooming him for something, both by external teachings and more subtle influences. He is certain his former master always intended to tell him more. Indeed, before he was killed in the Mourning, Minharath mentioned a special mission that would follow their trip to Cyre. But 'he has no name' never learned what that mission would have been.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">'He has no name' was forged about as decade before the end of the Last War at the request of a kalashitar merchant house in Sharn. For a number of years he served his owners as a guard, soldier, labourer, whatever was needed. It was an easy life, despite the war that raged across the continent, for the owners of 'warforged' (as he was known to his owners) had little interest in the outcome. On occasions, however the war came to them, and warforged fought as he was designed to do.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">All that changed on the Day of Mourning. Business had taken the kalashitar to Cyre, and as was often the case, warforged had traveled with them. Nightfall found warforged fleeing the newly created Mournlands east towards Q'barra with a group of refugees.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">It was in Q'Barra that he learnt that he was free. Since then, warforged has been towards earning enough to return to Sharn. But he has not decided if he will return to the kalashitar. The kalashitar were not bad masters, but warforged hasn't decided yet whether he wishes to be part of their world or not.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Personality</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Warforged has little interest in wondering who he is, or why he is here. He is happy enough with what he knows, that he is a warforged, and he was forged for combat. Free to choose his own path, he has chosen to continue the project of Minharath and see how far he can develop as a Psychic Warrior. Wealth has little appeal for him. Nor does power. He seeks both only as far as he needs either them to be able to do what he needs to do in order to continue to learn.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Appearance:</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Warforged stands 6'3" tall, and weights in at about 260 lbs. He is a little more slender than many of his kind, and with his mithral body, a fair bit lighter. He distains clothing, seeing no need for it.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">The brightwork of his body is dulled with a dark wax that serves to both prevent it from glinting in the light, and tarnishing. The wax can easily be removed to reveal the brightwok beneath, but recently warforged has taken to leaving it on, prefering the darker tone and given that the wax is inevitably scratched and rubbed off in places, the slightly battered look of the coated metal. Beneath the wax can be see numerous inscribed marks. They suggest ornamental embellishment, or even dragon marks, but are neither. They are psychic tattoos.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Mithral Body</span></p><p><span style="font-family: 'Courier New'">Warforged Repair Kit (internal compartments? 1 lbs, 50 gp)</span></p><p><span style="font-family: 'Courier New'">Tatoos (body)</span></p><p><span style="font-family: 'Courier New'">- L1 Chameleon x2 (100 gp)</span></p><p><span style="font-family: 'Courier New'">- L1 Compression x2 (100 gp)</span></p><p><span style="font-family: 'Courier New'">- L1 Elfsight x2 (100 gp)</span></p><p><span style="font-family: 'Courier New'">- L1 Stomp x2 (100 gp)</span></p><p><span style="font-family: 'Courier New'">- L2 Animal Afinity x2 (600 gp)</span></p><p><span style="font-family: 'Courier New'">- L2 Body Adjustment x2 (600 gp)</span></p><p><span style="font-family: 'Courier New'">- L2 Dimension Swap x2 (600 gp)</span></p><p><span style="font-family: 'Courier New'">- L3 Dimension Slide (750 gp)</span></p><p><span style="font-family: 'Courier New'">- L3 Psionic Levitate (750 gp)</span></p><p><span style="font-family: 'Courier New'">- L6 Body Adjustment (save DC16)</span></p><p><span style="font-family: 'Courier New'">- L6 Dispel Psionics (save DC16)</span></p><p><span style="font-family: 'Courier New'">- L6 Time Hop (save DC16)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Longsword (waist left, 4 lbs, 15 gp)</span></p><p><span style="font-family: 'Courier New'">Leather case (waist right, 1 lbs, 1 gp)</span></p><p><span style="font-family: 'Courier New'">- Flint and Steel (- lbs, 1 gp)</span></p><p><span style="font-family: 'Courier New'">- Noxious smokestick x3 (1.5 lbs, 240 gp)</span></p><p><span style="font-family: 'Courier New'">- Sunrod x5 (10 lbs, 10 gp)</span></p><p><span style="font-family: 'Courier New'">- Travelling Papers (- lbs, 2 sp)</span></p><p><span style="font-family: 'Courier New'">Blacksmith Tools (waist back, 5 lbs, 55 gp)</span></p><p><span style="font-family: 'Courier New'">- inc Crowbar (5 lbs, 2 gp)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">+1 Hvy Steel Shield (back, 15 lbs, 1170 gp)</span></p><p><span style="font-family: 'Courier New'">Cold Iron Short Spear (back, 3 lbs, 2 gp)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Coins - 3 gp, 8 sp (pouch)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">DOG, WAR (150 gp)</span></p><p><span style="font-family: 'Courier New'">Medium Animal</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Hit Dice: 2d8+4 (17 hp)</span></p><p><span style="font-family: 'Courier New'">Initiative: +2</span></p><p><span style="font-family: 'Courier New'">Speed: 40 ft. (8 squares)</span></p><p><span style="font-family: 'Courier New'">AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14.</span></p><p><span style="font-family: 'Courier New'">Base Attack/Grapple: +1/+3</span></p><p><span style="font-family: 'Courier New'">Attack: Bite +3 melee (1d6+3)</span></p><p><span style="font-family: 'Courier New'">Full Attack: Bite +3 melee (1d6+3)</span></p><p><span style="font-family: 'Courier New'">Space/Reach: 5 ft./5 ft.</span></p><p><span style="font-family: 'Courier New'">Special Attacks: —</span></p><p><span style="font-family: 'Courier New'">Special Qualities: Low-light vision, scent</span></p><p><span style="font-family: 'Courier New'">Saves: Fort +5, Ref +5, Will +1</span></p><p><span style="font-family: 'Courier New'">Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6</span></p><p><span style="font-family: 'Courier New'">Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*</span></p><p><span style="font-family: 'Courier New'">Feats: Alertness, TrackB</span></p><p><span style="font-family: 'Courier New'">Environment: Temperate plains Organization:</span></p><p><span style="font-family: 'Courier New'">Solitary or pack (5–12)</span></p><p><span style="font-family: 'Courier New'">Challenge Rating: 1</span></p><p><span style="font-family: 'Courier New'">Advancement: —</span></p><p><span style="font-family: 'Courier New'">Level Adjustment: —</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Combat: If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry).</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Skills: Riding dogs have a +4 racial bonus on Jump checks.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Tricks: Attack (DC20), Down (DC20), Heel (DC15), Stay (DC15), Track (DC20), XXX.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.</span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="doghead, post: 2913017, member: 8243"] [b]Inactive Character[/b] [B]'he has no name'[/B], warforged psychic warrior in Urko's [b]Q'barra: Into the Emerald Forest[/b], an Eberron game. * [url=http://www.enworld.org/showthread.php?t=128955]ic Q'Barra: Into the Emerald Forest Part I[/url] * [url=http://www.enworld.org/forums/showthread.php?t=150785]ic Q'Barra: Into the Emerald Forest Part II[/url] * [url=http://www.enworld.org/forums/showthread.php?t=127493]ooc Q'Barra: ItEF I[/url] * [url=http://www.enworld.org/forums/showthread.php?t=150262]ooc Q'Barra: ItEF II[/url] [COLOR=DarkOrange]Note:[/COLOR] HHNN joined a group of fellow adventurers to put an end to some attacks on a plantation in the wilds of Q'Barre. The group found out the cause of the attacks, but disagreed as how to proceed. After being on the recieving end of some name calling and insult throwing, HHNN decided he would do what he believed was right, and he and the party went separate ways. The game ended shortly after that. [center]____________________[/center] [B]'He Has No Name', Warforged Psychic Warrior 4[/B][SBLOCK][FONT=Courier New]'HE HAS NO NAME' Warforged Psychic Warrior 4 Experience Points: 8,600. Alignment: Neutral. Str 14 (+2) ___ [6 pts] Dex 14 (+2) ___ [6 pts] Con 14 (+2) ___ [4 pts, +2 racial] Int 10 (+0) ___ [2 pts] Wis 13 (+1) ___ [6 pts, -2 racial, L4 increase] Cha 08 (-1) ___ [2 pts, -2 racial] Action Points 7 (Used: 1) HD 4d8+8 (hp 35.8) Initiative +6 _____ [+2 dex, +4 feat] Speed 30 __________ [base 30, light armour] Armour Class 20 ___ [base 10, +5 armour, +3 shield, +2 dex] - Touch 15 ________ [base 10, +3 shield, +2 dex] - Flat Footed 15 __ [base 10, +5 armour, +3 shield] Saves: Fort +6, Ref +3, Will +2 BAB +3, Grapple +5 - longsword +5 melee (1d8+2, 19-20/x2) - short spear +5 melee (1d6+2, 20x2) - short spear +5 range (1d6+2, 20x2, 20 ft.) Skills +9 Concentration +9 ____ [7 ranks, +2 con] +7 Craft (blacksmith) __ [7 ranks, +0 int] +1 Listen ______________ [0 ranks, +1 wis. nb: +4 power*] +1 Spot ________________ [0 ranks, +1 wis. nb: +4 power*] Feats - Mithral Body (+5 AC, +5 max dex, -2 ACP) - Improved Initiative (+4 Initiative) - Psionic Meditation (mv action to regain Psionic focus) - Psionic Weapon (expend focus, +2d6 damage to attack) Power Points 9 (5+4) (Used: 5) First Level Powers: - Metaphysical Weapon (+1 enchantment, 1pp, std, 1min/L) - Precog Defense (+1 insight to AC/saves, 1 pp, std, 1min/L) - Claws of the Beast (nat weapon, 1pp, swift, 1hour/L) Second Level Powers: - Detect Hostile Intent (3pp, 30' radius, 10min/L) Warforged Traits - Living Construct Subtype. - +2 con, -2 wis, -2 cha. - Medium size. - Base land speed 30 feet. - Composite Plating (Mithral Body). - Light Fortification. - Natural Weapon: Slam Attack 1d4. Psychic Warrior Abilities - Bonus Feats at 1st, 2nd, 5th, 8th, 11th etc - Skill Points (2+int)/level Medium, 6'4" tall, 274 lbs, 7 yrs old. Background "You are not like the other warforged, just as I am not like the other people of this continent," said Minharath in the silent voice he prefered. Of all the kalashitar, Minharath was the one with whom the warforged spent the most time with, and whom seemed to have the most interest in the performance of the warforged, and his development. "We share a link to the Dal Quor, the plane of Dreams, and it gives us powers that the people here have little understanding of." All in all, Minharath never told 'he has no name' much, but he did mention the Inspired and that they are not only his enemies, but the enemies of all life on Eberron. 'He has no name' got the distinct impression that Minharath was grooming him for something, both by external teachings and more subtle influences. He is certain his former master always intended to tell him more. Indeed, before he was killed in the Mourning, Minharath mentioned a special mission that would follow their trip to Cyre. But 'he has no name' never learned what that mission would have been. 'He has no name' was forged about as decade before the end of the Last War at the request of a kalashitar merchant house in Sharn. For a number of years he served his owners as a guard, soldier, labourer, whatever was needed. It was an easy life, despite the war that raged across the continent, for the owners of 'warforged' (as he was known to his owners) had little interest in the outcome. On occasions, however the war came to them, and warforged fought as he was designed to do. All that changed on the Day of Mourning. Business had taken the kalashitar to Cyre, and as was often the case, warforged had traveled with them. Nightfall found warforged fleeing the newly created Mournlands east towards Q'barra with a group of refugees. It was in Q'Barra that he learnt that he was free. Since then, warforged has been towards earning enough to return to Sharn. But he has not decided if he will return to the kalashitar. The kalashitar were not bad masters, but warforged hasn't decided yet whether he wishes to be part of their world or not. Personality Warforged has little interest in wondering who he is, or why he is here. He is happy enough with what he knows, that he is a warforged, and he was forged for combat. Free to choose his own path, he has chosen to continue the project of Minharath and see how far he can develop as a Psychic Warrior. Wealth has little appeal for him. Nor does power. He seeks both only as far as he needs either them to be able to do what he needs to do in order to continue to learn. Appearance: Warforged stands 6'3" tall, and weights in at about 260 lbs. He is a little more slender than many of his kind, and with his mithral body, a fair bit lighter. He distains clothing, seeing no need for it. The brightwork of his body is dulled with a dark wax that serves to both prevent it from glinting in the light, and tarnishing. The wax can easily be removed to reveal the brightwok beneath, but recently warforged has taken to leaving it on, prefering the darker tone and given that the wax is inevitably scratched and rubbed off in places, the slightly battered look of the coated metal. Beneath the wax can be see numerous inscribed marks. They suggest ornamental embellishment, or even dragon marks, but are neither. They are psychic tattoos. Mithral Body Warforged Repair Kit (internal compartments? 1 lbs, 50 gp) Tatoos (body) - L1 Chameleon x2 (100 gp) - L1 Compression x2 (100 gp) - L1 Elfsight x2 (100 gp) - L1 Stomp x2 (100 gp) - L2 Animal Afinity x2 (600 gp) - L2 Body Adjustment x2 (600 gp) - L2 Dimension Swap x2 (600 gp) - L3 Dimension Slide (750 gp) - L3 Psionic Levitate (750 gp) - L6 Body Adjustment (save DC16) - L6 Dispel Psionics (save DC16) - L6 Time Hop (save DC16) Longsword (waist left, 4 lbs, 15 gp) Leather case (waist right, 1 lbs, 1 gp) - Flint and Steel (- lbs, 1 gp) - Noxious smokestick x3 (1.5 lbs, 240 gp) - Sunrod x5 (10 lbs, 10 gp) - Travelling Papers (- lbs, 2 sp) Blacksmith Tools (waist back, 5 lbs, 55 gp) - inc Crowbar (5 lbs, 2 gp) +1 Hvy Steel Shield (back, 15 lbs, 1170 gp) Cold Iron Short Spear (back, 3 lbs, 2 gp) Coins - 3 gp, 8 sp (pouch) DOG, WAR (150 gp) Medium Animal Hit Dice: 2d8+4 (17 hp) Initiative: +2 Speed: 40 ft. (8 squares) AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14. Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, TrackB Environment: Temperate plains Organization: Solitary or pack (5–12) Challenge Rating: 1 Advancement: — Level Adjustment: — Combat: If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). Skills: Riding dogs have a +4 racial bonus on Jump checks. Tricks: Attack (DC20), Down (DC20), Heel (DC15), Stay (DC15), Track (DC20), XXX. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.[/FONT][/SBLOCK] [/QUOTE]
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