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Doh! Killed my party with a skill challenge
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<blockquote data-quote="Baumi" data-source="post: 7508613" data-attributes="member: 2569"><p>I love skill challenges, they can make things dramatic, fair, focuses Teamwork and creates a good pacing.</p><p></p><p>But there went two thing wrong here:</p><p>1) To many successes needed. 4E redefined Skill Challenges multiple times and later recommended using (multiple if needed) small challenges instead of big ones. 4-6 Success are far quicker and more fun, while still requiring enough Skill-Rolls to include all Party Members.</p><p></p><p>2) But the main Problem was that the 3 Fails would result in a TPK. One of the most important (and hardest) things in Challenges is, to define what happens on a Failure. A bit of Damage on a single Fail sounds fine, but when the complete Challenge Fails it should "Fail forward" instead of stopping the Adventure. Which means instead of killing the group, make it more interesting by introducing another complication, like having to go through the Underdark (as a mini-Dungeon) or fleeing monsters came between you and the exist (Fight with a Time Limit), you have lost some of your equipment and don't have time to recover it, etc.</p></blockquote><p></p>
[QUOTE="Baumi, post: 7508613, member: 2569"] I love skill challenges, they can make things dramatic, fair, focuses Teamwork and creates a good pacing. But there went two thing wrong here: 1) To many successes needed. 4E redefined Skill Challenges multiple times and later recommended using (multiple if needed) small challenges instead of big ones. 4-6 Success are far quicker and more fun, while still requiring enough Skill-Rolls to include all Party Members. 2) But the main Problem was that the 3 Fails would result in a TPK. One of the most important (and hardest) things in Challenges is, to define what happens on a Failure. A bit of Damage on a single Fail sounds fine, but when the complete Challenge Fails it should "Fail forward" instead of stopping the Adventure. Which means instead of killing the group, make it more interesting by introducing another complication, like having to go through the Underdark (as a mini-Dungeon) or fleeing monsters came between you and the exist (Fight with a Time Limit), you have lost some of your equipment and don't have time to recover it, etc. [/QUOTE]
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