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Domain/Spell Choices for a Sharn (FR, not Eberron)
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<blockquote data-quote="saucercrab" data-source="post: 2471666" data-attributes="member: 3659"><p>Hi, I have the opportunity to play a sharn (<em>Monsters of Faerun</em>) in a non-good <em>City of the Spider Queen</em> campaign. The character will be aiming for the mystic theurge PrC [the only thing needed will be the Knowledge (religion) 6 ranks, but see below].</p><p></p><p>For those who don't know or have access to the sharn stats, it is a 4HD (with +5 level adjustment for 9 ECL total) aberration with the spellcasting of a 7th level sorcerer & 5th level cleric (& its spells do not need material components or focuses). On top of that, it has access to 4 domains; allowable choices are Chaos, Death, Knowledge, Luck, Magic, Protection, Travel & Trickery. </p><p></p><p>I've found a couple threads here & on the Wizards boards on sorcerer spell choices, but I didn't find much when it comes to multiclass sorcerer/another-spellcaster-class choices. I'm finding it hard to choose sorcerer spells based on what Domains I'll choose & what other cleric spells the character will have access to.</p><p></p><p>For Domains, I'm leaning towards Magic (a given, as it opens up the sorcerer's limited magic item use), Luck, Travel & Trickery. Other than Magic, I'm not sure these are the best. I'm leaning away from Knowledge, as I'm pretty sure my DM will let me choose Education as the character's 1st level/regional feat [& therefore will have Knowledge (religion) 6 ranks & be able to enter MT at 10th ECL]; while sharns don't have an FR region of origin per se, from the few sources I've read on them, knowledge is power when it comes to the political argument & social intrigue that they grow up in.</p><p></p><p>So, any recommendations?</p></blockquote><p></p>
[QUOTE="saucercrab, post: 2471666, member: 3659"] Hi, I have the opportunity to play a sharn ([i]Monsters of Faerun[/i]) in a non-good [i]City of the Spider Queen[/i] campaign. The character will be aiming for the mystic theurge PrC [the only thing needed will be the Knowledge (religion) 6 ranks, but see below]. For those who don't know or have access to the sharn stats, it is a 4HD (with +5 level adjustment for 9 ECL total) aberration with the spellcasting of a 7th level sorcerer & 5th level cleric (& its spells do not need material components or focuses). On top of that, it has access to 4 domains; allowable choices are Chaos, Death, Knowledge, Luck, Magic, Protection, Travel & Trickery. I've found a couple threads here & on the Wizards boards on sorcerer spell choices, but I didn't find much when it comes to multiclass sorcerer/another-spellcaster-class choices. I'm finding it hard to choose sorcerer spells based on what Domains I'll choose & what other cleric spells the character will have access to. For Domains, I'm leaning towards Magic (a given, as it opens up the sorcerer's limited magic item use), Luck, Travel & Trickery. Other than Magic, I'm not sure these are the best. I'm leaning away from Knowledge, as I'm pretty sure my DM will let me choose Education as the character's 1st level/regional feat [& therefore will have Knowledge (religion) 6 ranks & be able to enter MT at 10th ECL]; while sharns don't have an FR region of origin per se, from the few sources I've read on them, knowledge is power when it comes to the political argument & social intrigue that they grow up in. So, any recommendations? [/QUOTE]
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Domain/Spell Choices for a Sharn (FR, not Eberron)
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