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Don't Call It A Comeback: Mars Attacks And Discworld For GURPS 4E
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<blockquote data-quote="Random Bystander" data-source="post: 7712669" data-attributes="member: 6702095"><p>I also would have trouble with using year 2000+ editions of Dungeons and Dragons for Discworld. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>GURPS is crunchy, not complex, and realistic, not toonish - In my experience. Something simple and toonish would seem to fit Discworld better; but if GURPS is generic enough to handle Discworld, then it is quite a bit more generic than I had suspected, which is something I'm happy to know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For further disclosure, yesterday I ran a 150-point human warrior against a 75-point orc warrior in GURPS for something to do. The final result was a newly-knighted human warrior with a brief backstory, "unnecessary" social and other skills to support that backstory, horse, plate, layered cloth, and mail armour (for travelling); lance, broadsword and shield, in a plain medieval "Earth", against a dimensional transfer barbarian orc with axe, shield, large knife, and coinage.</p><p></p><p>Whereupon, even with a lance charge, the 75-point barbarian nearly killed the knight, and only failed because the barbarian fell unconscious first, and I rediscovered that broadswords are a poor choice against armour; even just 3/2* armour.</p><p></p><p>I greatly enjoyed every bit of this.</p><p></p><p>So, for tl;dr, I do not think of GURPS as "complex", much less "too complex". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Random Bystander, post: 7712669, member: 6702095"] I also would have trouble with using year 2000+ editions of Dungeons and Dragons for Discworld. :) GURPS is crunchy, not complex, and realistic, not toonish - In my experience. Something simple and toonish would seem to fit Discworld better; but if GURPS is generic enough to handle Discworld, then it is quite a bit more generic than I had suspected, which is something I'm happy to know. :) For further disclosure, yesterday I ran a 150-point human warrior against a 75-point orc warrior in GURPS for something to do. The final result was a newly-knighted human warrior with a brief backstory, "unnecessary" social and other skills to support that backstory, horse, plate, layered cloth, and mail armour (for travelling); lance, broadsword and shield, in a plain medieval "Earth", against a dimensional transfer barbarian orc with axe, shield, large knife, and coinage. Whereupon, even with a lance charge, the 75-point barbarian nearly killed the knight, and only failed because the barbarian fell unconscious first, and I rediscovered that broadswords are a poor choice against armour; even just 3/2* armour. I greatly enjoyed every bit of this. So, for tl;dr, I do not think of GURPS as "complex", much less "too complex". :) [/QUOTE]
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Don't Call It A Comeback: Mars Attacks And Discworld For GURPS 4E
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