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Don't Call It A Comeback: Mars Attacks And Discworld For GURPS 4E
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<blockquote data-quote="corwyn77" data-source="post: 7712694" data-attributes="member: 63309"><p>Yes, it does. I haven't played yet, but they basically use the rules from the Basic Set with a few simplications:</p><p></p><p>A less rigid determination of invention complexity</p><p>No required skill levels, relying on skill penalties to keep it in check</p><p>Generous use of the mods for existing (Martian) technology</p><p>A new shortcut rule that gives you a bonus on all inventing rolls but invites more bugs</p><p></p><p>Overall looks pretty good and some of it will probably work into my other campaigns, probably merging with the rules from After the End (post-apocalypse).</p></blockquote><p></p>
[QUOTE="corwyn77, post: 7712694, member: 63309"] Yes, it does. I haven't played yet, but they basically use the rules from the Basic Set with a few simplications: A less rigid determination of invention complexity No required skill levels, relying on skill penalties to keep it in check Generous use of the mods for existing (Martian) technology A new shortcut rule that gives you a bonus on all inventing rolls but invites more bugs Overall looks pretty good and some of it will probably work into my other campaigns, probably merging with the rules from After the End (post-apocalypse). [/QUOTE]
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Don't Call It A Comeback: Mars Attacks And Discworld For GURPS 4E
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