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<blockquote data-quote="Victim" data-source="post: 2173363" data-attributes="member: 78"><p>Sometimes, it depends on the context.</p><p></p><p></p><p></p><p>Like I said, it depends. In many cases, a foe sundering a valuable magic weapon makes alot of sense. I've suggested that our characters use Sunder on some nice swords before, simply because the enemy was using them to heal just as fast as we were doing damage. If it's clear that there's only 1 weapon in the group that can hurt monster A, the monster can figure that out, and it has the means to Sunder, then it's a good move. But in many cases, it can just be pure spite: "this monster isn't doing enough, I want it to do something before it dies. Maybe it can sunder before it dies."</p><p></p><p></p><p></p><p>Both. Geas is a very poor spell, IMHO. To put things into context, imagine the PCs casting Geas on your major NPCs to make them obey the group or whatever. Yeah, real fair. </p><p></p><p></p><p></p><p>Actually, I wonder why the heck we weren't prepared - the assassins are just doing their job after all. Of course, if we take extreme precautions against being found like resting in a Rope Trick or Mordenkainen's Magnificient Mansion set up in an isolated area while the group is Mind Blanked, then I might start to get upset at the DM - but there's always Metafaculty.</p><p></p><p></p><p></p><p>Both. My PC will usually get mad at someone stealing his share of the treasure. From an OOC perspective, I wonder what the heck the player is thinking. If the character is ever caught, it basically forces the group into an immediate direct conflict. </p><p></p><p></p><p></p><p>Ultimately, there isn't that big of a difference. If my character does something, it's because the player wanted it to. Same for the DM and NPCs. The excuse "it's what my character/ NPC X would do" only goes so far, because these characters don't exist intrisically. You chose to make your character a klepto thief, so of course stealing everything is in character. That doesn't mean you aren't being deliberately disruptive.</p></blockquote><p></p>
[QUOTE="Victim, post: 2173363, member: 78"] Sometimes, it depends on the context. Like I said, it depends. In many cases, a foe sundering a valuable magic weapon makes alot of sense. I've suggested that our characters use Sunder on some nice swords before, simply because the enemy was using them to heal just as fast as we were doing damage. If it's clear that there's only 1 weapon in the group that can hurt monster A, the monster can figure that out, and it has the means to Sunder, then it's a good move. But in many cases, it can just be pure spite: "this monster isn't doing enough, I want it to do something before it dies. Maybe it can sunder before it dies." Both. Geas is a very poor spell, IMHO. To put things into context, imagine the PCs casting Geas on your major NPCs to make them obey the group or whatever. Yeah, real fair. Actually, I wonder why the heck we weren't prepared - the assassins are just doing their job after all. Of course, if we take extreme precautions against being found like resting in a Rope Trick or Mordenkainen's Magnificient Mansion set up in an isolated area while the group is Mind Blanked, then I might start to get upset at the DM - but there's always Metafaculty. Both. My PC will usually get mad at someone stealing his share of the treasure. From an OOC perspective, I wonder what the heck the player is thinking. If the character is ever caught, it basically forces the group into an immediate direct conflict. Ultimately, there isn't that big of a difference. If my character does something, it's because the player wanted it to. Same for the DM and NPCs. The excuse "it's what my character/ NPC X would do" only goes so far, because these characters don't exist intrisically. You chose to make your character a klepto thief, so of course stealing everything is in character. That doesn't mean you aren't being deliberately disruptive. [/QUOTE]
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