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<blockquote data-quote="GlassEye" data-source="post: 6712972" data-attributes="member: 40413"><p>Boral's <em>enlarge</em> spell fails but Kurl beseeches his god for a blessing on Tender and it is granted. The Jarl flinches back from the head tossed at him by Tender and is taken in the shoulder by the spear. The Jarl roars and his men grab for their weapons and surge to their feet to defend him.</p><p></p><p>Franko's spell increases Homer's size and the halfling dashes forward but his attacks miss. Hank casts his spell but when it starts to fail he jabs a quill pen through his hand sacrificing strength to power his spell. The badger forms and attacks the Jarl but without success.</p><p></p><p>In the ensuing chaos Lizt slips around the room and tries to plant her blade in the sorcerers back. Obviously warned by some dark magic he steps aside and her blade misses. Similarly, the thegn Gratien targets leaps forward to engage Tender and the arrow fired at him strikes a support beam and sticks there quivering from the force of the shot.</p><p></p><p>The sorcerer is already drawing back to release a spell and so doesn't have time to change targets to Lizt. Instead he throws a black ball of energy at Tender. The magic strikes Tender square on the chest, phases through his armor, and burns with a chilling energy.</p><p></p><p>The Jarl and his men are leaping to their feet and drawing weapons. The battle was upon them before they were ready for it and so are unable to attack this round.</p><p></p><p>[GM]Round Two! Everyone is up.[/GM]</p><p></p><p>[sblock=OOC]Scott, 2 weapon attacks are made at one die size lower rather than at a minus one (unless those are strength penalties). That means Homer should roll 1d16 when making 2 weapon attacks.</p><p></p><p>Scott, assuming you meant to enlarge Homer. You never gave a target so if this is wrong let me know. Also, not certain whom Homer is attacking. Please be sure to give me info on your targets for spells and attacks.</p><p></p><p>Homer AC 12 (modified); 8/8 hp (Enlarged: +1 hit, dmg, AC, 9/10 rounds)</p><p>Hank AC 10; 5/5 hp (STR 4/10 -2 modifier)</p><p>Franko AC 10; ?/4+?</p><p></p><p>Gratien AC 13; 4/4 hp</p><p>Lizt AC 14; 4/4</p><p></p><p>Boral AC 10; 7/7 hp (Lost: Enlarge)</p><p>Kurl AC 15; 5/5 hp</p><p>Tender AC 18; 8/13 hp (Bless: +1 to all attacks, 9/10 rounds)</p><p></p><p>Badger AC 14, 7 hp, 359/360 rounds</p><p></p><p>Jarl AC 18 10/16 hp</p><p>Thegns AC 16 </p><p>-Ofenloch 12/12 hp</p><p>-Kreig 12/12 hp</p><p>-Orioc 12/12 hp</p><p>-Utherl 12/12 hp</p><p>-Haedrick 12/12 hp</p><p>-Clohn the Bald 12/12 hp</p><p>-Haelf Halfson 12/12 hp</p><p></p><p>Sorcerer AC 10 hp 6/6 Black bolt to Tender: <a href="http://invisiblecastle.com/roller/view/4876602/" target="_blank">2d4=5</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6712972, member: 40413"] Boral's [i]enlarge[/i] spell fails but Kurl beseeches his god for a blessing on Tender and it is granted. The Jarl flinches back from the head tossed at him by Tender and is taken in the shoulder by the spear. The Jarl roars and his men grab for their weapons and surge to their feet to defend him. Franko's spell increases Homer's size and the halfling dashes forward but his attacks miss. Hank casts his spell but when it starts to fail he jabs a quill pen through his hand sacrificing strength to power his spell. The badger forms and attacks the Jarl but without success. In the ensuing chaos Lizt slips around the room and tries to plant her blade in the sorcerers back. Obviously warned by some dark magic he steps aside and her blade misses. Similarly, the thegn Gratien targets leaps forward to engage Tender and the arrow fired at him strikes a support beam and sticks there quivering from the force of the shot. The sorcerer is already drawing back to release a spell and so doesn't have time to change targets to Lizt. Instead he throws a black ball of energy at Tender. The magic strikes Tender square on the chest, phases through his armor, and burns with a chilling energy. The Jarl and his men are leaping to their feet and drawing weapons. The battle was upon them before they were ready for it and so are unable to attack this round. [GM]Round Two! Everyone is up.[/GM] [sblock=OOC]Scott, 2 weapon attacks are made at one die size lower rather than at a minus one (unless those are strength penalties). That means Homer should roll 1d16 when making 2 weapon attacks. Scott, assuming you meant to enlarge Homer. You never gave a target so if this is wrong let me know. Also, not certain whom Homer is attacking. Please be sure to give me info on your targets for spells and attacks. Homer AC 12 (modified); 8/8 hp (Enlarged: +1 hit, dmg, AC, 9/10 rounds) Hank AC 10; 5/5 hp (STR 4/10 -2 modifier) Franko AC 10; ?/4+? Gratien AC 13; 4/4 hp Lizt AC 14; 4/4 Boral AC 10; 7/7 hp (Lost: Enlarge) Kurl AC 15; 5/5 hp Tender AC 18; 8/13 hp (Bless: +1 to all attacks, 9/10 rounds) Badger AC 14, 7 hp, 359/360 rounds Jarl AC 18 10/16 hp Thegns AC 16 -Ofenloch 12/12 hp -Kreig 12/12 hp -Orioc 12/12 hp -Utherl 12/12 hp -Haedrick 12/12 hp -Clohn the Bald 12/12 hp -Haelf Halfson 12/12 hp Sorcerer AC 10 hp 6/6 Black bolt to Tender: [url=http://invisiblecastle.com/roller/view/4876602/]2d4=5[/url] [/sblock] [/QUOTE]
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