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"Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild
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<blockquote data-quote="Shardstone" data-source="post: 8727770" data-attributes="member: 6807784"><p>True, but Doomspace having gods in it now with the Dark Sun turned into the Eye of Doom (I'm calling this the Dead Sun from now on) is very much a big premise of the setting. The people don't accept the gods (cuz they maybe caused this), but the Gods can now enter Doomspace and screw around. In the Dead Sun I'm planning now, I'm def having the Raven Queen come in; where better to hunt tragedies then this place? She'll probably be called something different by the people of Athas-Fyreen and the scattered doom'd moons, but she fits like a glove to the setting now.</p><p></p><p>Dead Sun can't truly replicate Dark Sun down to the last theme. Or rather, it can, but it really presents a very fertile setting for you to expand, introduce, and remix new ideas. For example, if Fyreen is doomed due to being too close to the Dead Sun, the Sorcerer-King Dragons in my version of the setting will be going to the scattered moons and taking what resources they can find there, as well as trying to rule those people. They still defile, and they are still gish-clashed 20th level sorcerers/psionics, but their city-states are replaced with the moons and their conflict is now throughout Wildspace (and probably centered on Fyreen for some reason I haven't thought of yet).</p><p></p><p>Anyway, the point I'm getting at is, having divinities come into the setting only to be rejected post-Dead Sun is something that is very much a "fitting" idea for Doomspace.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8727770, member: 6807784"] True, but Doomspace having gods in it now with the Dark Sun turned into the Eye of Doom (I'm calling this the Dead Sun from now on) is very much a big premise of the setting. The people don't accept the gods (cuz they maybe caused this), but the Gods can now enter Doomspace and screw around. In the Dead Sun I'm planning now, I'm def having the Raven Queen come in; where better to hunt tragedies then this place? She'll probably be called something different by the people of Athas-Fyreen and the scattered doom'd moons, but she fits like a glove to the setting now. Dead Sun can't truly replicate Dark Sun down to the last theme. Or rather, it can, but it really presents a very fertile setting for you to expand, introduce, and remix new ideas. For example, if Fyreen is doomed due to being too close to the Dead Sun, the Sorcerer-King Dragons in my version of the setting will be going to the scattered moons and taking what resources they can find there, as well as trying to rule those people. They still defile, and they are still gish-clashed 20th level sorcerers/psionics, but their city-states are replaced with the moons and their conflict is now throughout Wildspace (and probably centered on Fyreen for some reason I haven't thought of yet). Anyway, the point I'm getting at is, having divinities come into the setting only to be rejected post-Dead Sun is something that is very much a "fitting" idea for Doomspace. [/QUOTE]
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Community
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"Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild
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