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<blockquote data-quote="MacConnell" data-source="post: 9166773" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 54</p><p>[spoiler=Search]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 59(observe) + 44(hearing) + 48(d100) = 151</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 61 + 54(smell) + 67 = 182</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 48 + 44(hearing) + 83 = 175 [/spoiler]</p><p>[spoiler=Negotiate]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 65(coerce) + 33(enthrall) + 48(d100) = 146</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 83 + 65(befriend) + 67 = 215</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 72 + 33(enthrall) + 83 = 188[/spoiler]</p><p>Taylar is not able to discern anything mystical about the newly acquired items, either, but it was worth trying. Sometimes luck plays a factor but not this time. Moving toward the readily visible solitary figure, there are some other things that previously escaped attention. On a lower ridge, about four times the height of a person, there are four Pelimonra Archers, who are obviously there as sentries to keep an eye on things. They are not trying to hide but they are above a height to naturally be noticed. These guards do not give a cause for alarm, as their presence is expected.</p><p></p><p>A curiosity of greater importance takes a bit longer to notice and it is not possible to fully understand what is hidden. There is an area of the rocky foothills that seems to have been mystically obscured by the unnatural refraction of light. It is not certain, but it looks like a very large piece of fabric attached to the rock face. The image moves occasionally, and it does not appear to be solely from the bending of light. It also looks like there are three people hidden within the refraction and strategically stationed a certain distance from one another. The impression is that these are hidden guards rather than hidden mercenaries. Due to the blurring of the imagery, it is not possible to determine anything about those three people.</p><p></p><p>Approaching the red clad figure, the party is acknowledged and motioned to come inside the commercial tent. Once inside, the figure removes her hood and mask and can be identified as a Yenisha female of about 40 Cycles. She is able to communicate in Maldrog, quite well, and seems candid in her conversation. This tent is remarkably empty for such a large space, very unlike the other two commercial tents previously entered. There are several other members, both male and female, of the Yenisha tribe inside. When the woman who welcomed the party entered, another of the Yenishae stepped outside to take her place. There are only four people within the tent that look out of place, a boy, a girl, a man, and a woman. None of these is Markidian, but they do seem to be considered as property, though they do not appear stressed. The adults show some concern on their faces. The children are seated on the ground, talking quietly with one another. There are a few other oddities within the tent but nothing of any real importance.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54 - 3 = 51</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: Body: full wellness</p><p>vest: 29 - 2 - 2 = 25 - 2 = 23 - 2 = 21</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Collections]</p><p>standard leather bracers: 12 pairs</p><p>standard leather shin guards: 12 pairs</p><p>standard leather mantles: 6</p><p>tomahawks: 12</p><p></p><p>fang or tooth necklaces: 6: ??</p><p>skull fetishes: 6: ??</p><p>curious stones: 6: ??</p><p>metal ingots: 6: ?? [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>4 missing children from Mining</p><p>3 missing from Vineyard</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village) [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9166773, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 54 [spoiler=Search] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 59(observe) + 44(hearing) + 48(d100) = 151 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 61 + 54(smell) + 67 = 182 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 48 + 44(hearing) + 83 = 175 [/spoiler] [spoiler=Negotiate] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 65(coerce) + 33(enthrall) + 48(d100) = 146 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 83 + 65(befriend) + 67 = 215 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 72 + 33(enthrall) + 83 = 188[/spoiler] Taylar is not able to discern anything mystical about the newly acquired items, either, but it was worth trying. Sometimes luck plays a factor but not this time. Moving toward the readily visible solitary figure, there are some other things that previously escaped attention. On a lower ridge, about four times the height of a person, there are four Pelimonra Archers, who are obviously there as sentries to keep an eye on things. They are not trying to hide but they are above a height to naturally be noticed. These guards do not give a cause for alarm, as their presence is expected. A curiosity of greater importance takes a bit longer to notice and it is not possible to fully understand what is hidden. There is an area of the rocky foothills that seems to have been mystically obscured by the unnatural refraction of light. It is not certain, but it looks like a very large piece of fabric attached to the rock face. The image moves occasionally, and it does not appear to be solely from the bending of light. It also looks like there are three people hidden within the refraction and strategically stationed a certain distance from one another. The impression is that these are hidden guards rather than hidden mercenaries. Due to the blurring of the imagery, it is not possible to determine anything about those three people. Approaching the red clad figure, the party is acknowledged and motioned to come inside the commercial tent. Once inside, the figure removes her hood and mask and can be identified as a Yenisha female of about 40 Cycles. She is able to communicate in Maldrog, quite well, and seems candid in her conversation. This tent is remarkably empty for such a large space, very unlike the other two commercial tents previously entered. There are several other members, both male and female, of the Yenisha tribe inside. When the woman who welcomed the party entered, another of the Yenishae stepped outside to take her place. There are only four people within the tent that look out of place, a boy, a girl, a man, and a woman. None of these is Markidian, but they do seem to be considered as property, though they do not appear stressed. The adults show some concern on their faces. The children are seated on the ground, talking quietly with one another. There are a few other oddities within the tent but nothing of any real importance. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 - 3 = 51 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: Body: full wellness vest: 29 - 2 - 2 = 25 - 2 = 23 - 2 = 21 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Collections] standard leather bracers: 12 pairs standard leather shin guards: 12 pairs standard leather mantles: 6 tomahawks: 12 fang or tooth necklaces: 6: ?? skull fetishes: 6: ?? curious stones: 6: ?? metal ingots: 6: ?? [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner 4 missing children from Mining 3 missing from Vineyard Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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