Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Door to Nowhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 9194745" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497: <strong>Season</strong>: Stasis. <strong>Day</strong>: 1</p><p>Since neither Plumeir nor Astarte were familiar with the ruins of which Taylar spoke, he explained that some 15 Cycles back, he and the other Outliers had discovered some ancient ruins with portalways similar to those recently used, but they were not Doorframes. They were just walls of a small room. The symbols had been carved into the floor, but the party did not realize it at that time. Astarte realizes that her own daughter, Star Wolfess, who is currently about half way across the continent, had spoken of similar floor markings in a system of ancient buildings called the Chain of Keeps. Apparently the ancient Yahdrams had readily used such methods of travel, but the knowledge of them was lost in the Sundering.</p><p></p><p>Not being pressed for time, the season was given for Plumeir to train a replacement. It was decided not to return to the Oasis so soon, but to give a chance for the Investigators to be forgotten there. Taylar spent much of the season in Refuge, working with Vittero and making sure everything was well. Astarte tended to her own personal business.</p><p></p><p>During that time, some unexpectedly beneficial events occurred. Taylar was, at first, justifiably suspicious because it involved the Cathedral, but thorough discussion with Plasimon and Vittero showed the significance of the change within the Religion of Light. Plascimon was the highest ranking member of clergy outside of West Cove, itself, and was now one of the Ministers of Light, having a say in everything that the Cathedral did. Trade with the Sioliri, across the river from Refuge, was sanctioned and no longer had to be conducted in secret. The three Investigators were officially recognized by the Cathedral and given a coin of iron as a symbol of that recognition. This gave the three the right to buy and to have weaponry and armor commissioned anywhere within the Kingdom. Taylar’s father, the official smith in Outpost, had greater skill than that for which he was given credit and could make better quality items than the standard gear he made for Kingdom Regulars.</p><p></p><p>Once the Drenching Season came to its official close by date, Plumeir met the other Investigators back in Refuge. The group was free to gather supplies and pursue its own interests. They were now considered by the citizenry, in all the surrounding communities, as protectors of the Region. Kingdom Regulars and Clergy not only acknowledge the three, they also deferred to them and would take commands, considering it an honor to have some melee training time with Astarte and Taylar.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54 - 3 = 51</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>vest: 29 - 2 - 2 = 25 - 2 = 23 - 2 = 21</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3827 marks value</p><p></p><p>fang or tooth necklaces: 6: ??</p><p>skull fetishes: 6: ??</p><p>curious stones: 6: ??</p><p>metal ingots: 6: ?? [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9194745, member: 6855223"] [B]Cycle[/B]: 497: [B]Season[/B]: Stasis. [B]Day[/B]: 1 Since neither Plumeir nor Astarte were familiar with the ruins of which Taylar spoke, he explained that some 15 Cycles back, he and the other Outliers had discovered some ancient ruins with portalways similar to those recently used, but they were not Doorframes. They were just walls of a small room. The symbols had been carved into the floor, but the party did not realize it at that time. Astarte realizes that her own daughter, Star Wolfess, who is currently about half way across the continent, had spoken of similar floor markings in a system of ancient buildings called the Chain of Keeps. Apparently the ancient Yahdrams had readily used such methods of travel, but the knowledge of them was lost in the Sundering. Not being pressed for time, the season was given for Plumeir to train a replacement. It was decided not to return to the Oasis so soon, but to give a chance for the Investigators to be forgotten there. Taylar spent much of the season in Refuge, working with Vittero and making sure everything was well. Astarte tended to her own personal business. During that time, some unexpectedly beneficial events occurred. Taylar was, at first, justifiably suspicious because it involved the Cathedral, but thorough discussion with Plasimon and Vittero showed the significance of the change within the Religion of Light. Plascimon was the highest ranking member of clergy outside of West Cove, itself, and was now one of the Ministers of Light, having a say in everything that the Cathedral did. Trade with the Sioliri, across the river from Refuge, was sanctioned and no longer had to be conducted in secret. The three Investigators were officially recognized by the Cathedral and given a coin of iron as a symbol of that recognition. This gave the three the right to buy and to have weaponry and armor commissioned anywhere within the Kingdom. Taylar’s father, the official smith in Outpost, had greater skill than that for which he was given credit and could make better quality items than the standard gear he made for Kingdom Regulars. Once the Drenching Season came to its official close by date, Plumeir met the other Investigators back in Refuge. The group was free to gather supplies and pursue its own interests. They were now considered by the citizenry, in all the surrounding communities, as protectors of the Region. Kingdom Regulars and Clergy not only acknowledge the three, they also deferred to them and would take commands, considering it an honor to have some melee training time with Astarte and Taylar. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 - 3 = 51 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness vest: 29 - 2 - 2 = 25 - 2 = 23 - 2 = 21 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Collections] various coins: 3827 marks value fang or tooth necklaces: 6: ?? skull fetishes: 6: ?? curious stones: 6: ?? metal ingots: 6: ?? [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Door to Nowhere
Top