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<blockquote data-quote="MacConnell" data-source="post: 9256269" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 6</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 61(observation) + 50(hearing) + 51(d100) = 162</p><p><span style="color: rgb(41, 105, 176)">Leutheo</span>: 55 + 73(tuning) + 50 = 178</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 61 + 64(smell) + 87 = 213</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 48 + 46(hearing) + 89 = 183 [/spoiler]</p><p>The party thanks the Maldrogs for their hospitality and the conversation. They are welcomed to take lodging for the night to make the most of the Daylight in the morning. The Investigators depart on friendly terms and some of the children attempt to follow, until they are called back by their parents. It takes about two hours to walk to the place that would be the best to ascend to the nearest structure. At this place, something unexpected happens.</p><p></p><p>A Maldrog boy, very late in adolescence, meets the party, He must have been waiting, expecting their arrival. “<span style="color: rgb(147, 101, 184)">I have been to this first ruin, twice. I am the only one that I know who has. It was once some kind of residence for the Yahdram, I guess. Animals have been in and out of it, and it stinks, now. There is definitely something else up there in the other buildings. I think I saw part of it once. I like the snow. It was cold. It was a long way off, but I could tell that had to be big. It looked like a bear but walked like a man. Be careful</span>.” With that, he walks away, not intending to interfere.</p><p>[spoiler=Character Data]</p><p>Astarte: full wellness</p><p>shirt: 48</p><p>Leutheo: full wellness</p><p>tunic: 57</p><p>Plumeir: full wellness</p><p>tunic: 59</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 = 57 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3127 marks value</p><p></p><p>boar tusks: 2 pair: {Health & Confluence +4}</p><p>cockatrice skull: 2: {Motility & Cohesion +4}</p><p>gobblerouse skull: 2: {Health & Confluence +4}</p><p>hyena canines: 1 pair: {Will & Adhesion +4}</p><p>spider fangs: 2 pair: {Motility & Cohesion +4}</p><p>velociraptor skull: {Strength & Confluence +4}</p><p>white magpie skull: 2: {Will & Adhesion +4}</p><p>wolf canines: 1 pair: {Strength & Confluence +4}</p><p></p><p>firestone: 1: 50 marks</p><p>pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks</p><p></p><p>copper: 2: (Compulsion or Electrocute x5): 20 marks each</p><p>molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each</p><p>silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Cairn Doorframe near mining operation</p><p>Cairn Doorframe near Rheini village</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9256269, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 6 [spoiler=Wariness] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 61(observation) + 50(hearing) + 51(d100) = 162 [COLOR=rgb(41, 105, 176)]Leutheo[/COLOR]: 55 + 73(tuning) + 50 = 178 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 61 + 64(smell) + 87 = 213 [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 48 + 46(hearing) + 89 = 183 [/spoiler] The party thanks the Maldrogs for their hospitality and the conversation. They are welcomed to take lodging for the night to make the most of the Daylight in the morning. The Investigators depart on friendly terms and some of the children attempt to follow, until they are called back by their parents. It takes about two hours to walk to the place that would be the best to ascend to the nearest structure. At this place, something unexpected happens. A Maldrog boy, very late in adolescence, meets the party, He must have been waiting, expecting their arrival. “[COLOR=rgb(147, 101, 184)]I have been to this first ruin, twice. I am the only one that I know who has. It was once some kind of residence for the Yahdram, I guess. Animals have been in and out of it, and it stinks, now. There is definitely something else up there in the other buildings. I think I saw part of it once. I like the snow. It was cold. It was a long way off, but I could tell that had to be big. It looked like a bear but walked like a man. Be careful[/COLOR].” With that, he walks away, not intending to interfere. [spoiler=Character Data] Astarte: full wellness shirt: 48 Leutheo: full wellness tunic: 57 Plumeir: full wellness tunic: 59 Taylar: full wellness tunic: 60 - 3 = 57 [/spoiler] [spoiler=Collections] various coins: 3127 marks value boar tusks: 2 pair: {Health & Confluence +4} cockatrice skull: 2: {Motility & Cohesion +4} gobblerouse skull: 2: {Health & Confluence +4} hyena canines: 1 pair: {Will & Adhesion +4} spider fangs: 2 pair: {Motility & Cohesion +4} velociraptor skull: {Strength & Confluence +4} white magpie skull: 2: {Will & Adhesion +4} wolf canines: 1 pair: {Strength & Confluence +4} firestone: 1: 50 marks pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks copper: 2: (Compulsion or Electrocute x5): 20 marks each molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler] [spoiler=Discoveries] Cairn Doorframe near mining operation Cairn Doorframe near Rheini village Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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