Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doors: Too hard to break, too easy to chop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grog" data-source="post: 413264" data-attributes="member: 6183"><p>Is it just me, or are the rules for breaking and chopping down doors a little screwed up? Let's look at breaking down a door first. According to the DMG, a strong wooden door has a break DC of 23 if stuck and 25 if locked. Now, since breaking a door down is a simple strength check, any character except for a very high level fighter type is going to have a very tough time making that DC 25 check. Someone with a 20 or 22 strength would only have a 5 or 10% chance of being able to break the door down. A human with the maximum possible natural strength (18) would have literally no chance to break that door down. That just seems to be too difficult for a wooden door.</p><p></p><p>But then, look at how easy it is to chop that same door down. It has hardness 5 and 20 hit points. Someone with a two-handed weapon could chop through the door in 2 or 3 hits. So this door, which is so strong it cannot be broken down by any ordinary human, can be chopped through in about 15 seconds by one person with an axe.</p><p></p><p>Does anyone else see this as a problem? And if so, do you think break DCs need to come down, or do door hardnesses and hit points need to go up?</p></blockquote><p></p>
[QUOTE="Grog, post: 413264, member: 6183"] Is it just me, or are the rules for breaking and chopping down doors a little screwed up? Let's look at breaking down a door first. According to the DMG, a strong wooden door has a break DC of 23 if stuck and 25 if locked. Now, since breaking a door down is a simple strength check, any character except for a very high level fighter type is going to have a very tough time making that DC 25 check. Someone with a 20 or 22 strength would only have a 5 or 10% chance of being able to break the door down. A human with the maximum possible natural strength (18) would have literally no chance to break that door down. That just seems to be too difficult for a wooden door. But then, look at how easy it is to chop that same door down. It has hardness 5 and 20 hit points. Someone with a two-handed weapon could chop through the door in 2 or 3 hits. So this door, which is so strong it cannot be broken down by any ordinary human, can be chopped through in about 15 seconds by one person with an axe. Does anyone else see this as a problem? And if so, do you think break DCs need to come down, or do door hardnesses and hit points need to go up? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doors: Too hard to break, too easy to chop
Top