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Doubling the cost of Magic Item creation in GP and XP
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<blockquote data-quote="Axegrrl" data-source="post: 2471555" data-attributes="member: 17584"><p>Tread cautiously. D&D monster CR ratings assume characters will have a standard amount of gear, including magical gear. Cut down the amount of magic items the characters can get, and some encounters get significantly more difficult. </p><p></p><p>If the PCs are too familiar with the magic items in the DMG, try using items from other sources -- or make up your own -- to re-introduce the cool-magic-item factor. Sometimes, a slight change in a standard item can make a surprising difference in how the item is perceived by the players. Or, you could introduce a more drastic change in the *form* of an item, while using an already existing item as its "rules base". For example, perhaps a metallic-looking glove enables a touch attack that does 4d8+7 points of damage. Each attack causes the glove to embed shards of itself into the victim. After 50 attacks, there are no more shards, and the glove is a normal glove. It might seem like a strange and different magic item, but the glove is equivalent to a wand of inflict wounds -- just in another form.</p></blockquote><p></p>
[QUOTE="Axegrrl, post: 2471555, member: 17584"] Tread cautiously. D&D monster CR ratings assume characters will have a standard amount of gear, including magical gear. Cut down the amount of magic items the characters can get, and some encounters get significantly more difficult. If the PCs are too familiar with the magic items in the DMG, try using items from other sources -- or make up your own -- to re-introduce the cool-magic-item factor. Sometimes, a slight change in a standard item can make a surprising difference in how the item is perceived by the players. Or, you could introduce a more drastic change in the *form* of an item, while using an already existing item as its "rules base". For example, perhaps a metallic-looking glove enables a touch attack that does 4d8+7 points of damage. Each attack causes the glove to embed shards of itself into the victim. After 50 attacks, there are no more shards, and the glove is a normal glove. It might seem like a strange and different magic item, but the glove is equivalent to a wand of inflict wounds -- just in another form. [/QUOTE]
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Community
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Doubling the cost of Magic Item creation in GP and XP
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