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Downtime Training for Feats?
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<blockquote data-quote="Illithidbix" data-source="post: 6820232" data-attributes="member: 12283"><p>I think saying the DMG has *rules* for training in skills or feats is a bit of a exaggeration. It briefly *mentions* it as an idea for an alternative reward on page 231, then points at a different set of optional rules for "Training to gain levels", which means you don't level up immediately... which has a chart about... how much time and gold it costs to go up a level.</p><p>It doesn't actually give guidelines about the cost/time to gain a skill or feat, or what the implications for allowing it to happen would be.</p><p></p><p>A tool proficiency or language isn't really a big deal (even if it still takes 250 days and 250 gold in the PHB)</p><p>It isn't *useless*, but it's not really an increase in "power" in the sense of increasing combat potency. It may provide *some* use in overcoming environmental or social challenges.</p><p></p><p>A similar argument could be made for Skills, even though their benefit (esp. with exploration and social encounters) is more tangible.</p><p></p><p>Feats however seem far more linked to class abilities, armour & weapon proficiencies, spells, ability scores and similar direct measure of a character's combat proficiency.</p><p>So yeah, if I gave players an extra feat, it would be with the acknowledgement I had permanently improved them, and I'd only do it for the whole party.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6820232, member: 12283"] I think saying the DMG has *rules* for training in skills or feats is a bit of a exaggeration. It briefly *mentions* it as an idea for an alternative reward on page 231, then points at a different set of optional rules for "Training to gain levels", which means you don't level up immediately... which has a chart about... how much time and gold it costs to go up a level. It doesn't actually give guidelines about the cost/time to gain a skill or feat, or what the implications for allowing it to happen would be. A tool proficiency or language isn't really a big deal (even if it still takes 250 days and 250 gold in the PHB) It isn't *useless*, but it's not really an increase in "power" in the sense of increasing combat potency. It may provide *some* use in overcoming environmental or social challenges. A similar argument could be made for Skills, even though their benefit (esp. with exploration and social encounters) is more tangible. Feats however seem far more linked to class abilities, armour & weapon proficiencies, spells, ability scores and similar direct measure of a character's combat proficiency. So yeah, if I gave players an extra feat, it would be with the acknowledgement I had permanently improved them, and I'd only do it for the whole party. [/QUOTE]
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