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Dr. Si's Curse of the Crimson Throne - Beta Group RG
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<blockquote data-quote="Ambrus" data-source="post: 4489799" data-attributes="member: 17691"><p><img src="http://img264.imageshack.us/img264/6276/djhnfz9mk8.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="font-size: 12px"><strong><span style="color: SandyBrown">Dj'hân</span></strong></span></p><p>Spryte (Loresong) Faen Dragonfire Adept 5</p><p></p><p>CG Tiny fey (dragonblood)</p><p><strong>Init</strong> +3; <strong>Senses</strong> Low-Light Vision, Perception +9</p><p><strong>Languages</strong> Common, Halfling, Varisian, Sylvan</p><p><span style="color: SandyBrown">============================================</span></p><p><strong>AC</strong> 17, touch 15, flat-footed 14 (+3 Dex, +2 nat. arm., +2 size)</p><p><strong>hp</strong> 60 (5d8 HD; <span style="font-size: 9px">8,7,4,6,3 + 15 +17</span>)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +5, <strong>Will</strong> +4</p><p><span style="font-size: 9px">+1 bonus on saving throws against paralysis and sleep</span></p><p><strong>Immune</strong> Dragon fear</p><p><span style="color: SandyBrown">============================================</span></p><p><strong>Spd</strong> 10 ft.; Fly 30 ft. (average)</p><p><strong>Melee</strong> dagger +2 (1d2)</p><p><strong>Ranged</strong> sling +7 (1d2)</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> -2; <strong>CMD</strong> 11 </p><p><strong>Special Attacks</strong> breath weapon </p><p>(15-ft cone or 30-ft line of fire; 3d6 damage; Ref DC 17 half)</p><p><span style="color: SandyBrown">============================================</span></p><p><strong>Abilities</strong> Str 6, Dex 16, Con 17, Int 14, Wis 10, Chr 15</p><p><strong>SQ</strong> endure exposure (least inv.), draconic knowledge (least inv.),</p><p>frost breath (breath effect), slow breath (breath effect), scales +2, dragonkin</p><p><strong>Feats</strong> Dragontouched, Entangling Exhalation, Metamorphosis, Ability Focus</p><p><strong>Traits</strong> Unhappy Childhood (Tortured)</p><p><strong>Skills</strong> Diplomacy +9, Fly +11, Knowledge (arcana) +12,</p><p>Knowledge (dungeoneering) +12, Knowledge (engineering) +8,</p><p>Knowledge (geography) +12, Knowledge (history) +12, Knowledge</p><p>(local) +16, Knowledge (nature) +12, Knowledge (nobility) +12,</p><p>Knowledge (planes) +12, Knowledge (psionics) +8, Knowledge</p><p>(religion) +12, Perception +9, Sense Motive +4, Spellcraft +12,</p><p>Stealth +16, Use Magic Device +10</p><p><strong>Gear</strong> explorer's outfit, bell, 5 candles, chalk, charcoal, fishhook,</p><p>3 flasks (3 lb.), 15 flasks of alchemist's fire (15 lb.), 3 smokesticks,</p><p>tanglefoot bag, 20 tindertwigs, 3 flasks of holy water (3 lb.), flour (1 lb.),</p><p>manacles (2 lb.), ring of keys, sewing needle, 5 sheets of parchment,</p><p>scroll case (0.5 lb.), signal whistle, 50-ft. of silk rope (5 lb.), sun rod (1 lb),</p><p>5 med. trail rations (5 lb.), med. waterskin (4 lb), 5 med. cold iron longbow</p><p>arrows (0.75 lb.), 5 med. cold iron heavy crossbow bolts (0.5 lb.), 2 med.</p><p>cold iron daggers (2 lb.), <em>Zalara's Harrow deck, Ioun stone (dull gray)</em></p><p><em>of continual flame, wand of acid splash (26 ch.), wand of cure</em></p><p><em>light wounds (27 ch.), Potion of cure serious wounds, handy liripoop of</em></p><p><em>holding (5 lb./120 lbs./12 cu. ft.)</em></p><p><span style="color: SandyBrown">============================================</span></p><p><strong>Dj'hân's Treasure</strong> 55 platinum crowns, 9 gold sails, 9 silver shields,</p><p>8 copper pinch, miniature gold crown (350 gp)</p><p><strong>Majenko's Treasure</strong> 0 platinum crowns, 507 gold sails, 8 silver shields,</p><p>12 copper pinch, bracers of armor +2</p><p><strong>Experience</strong> 13,700</p><p><span style="color: SandyBrown">============================================</span></p><p><strong>Height</strong> 16-in. <strong>Weight</strong> 11 lbs</p><p>[sblock=Appearance]Barely knee high to a human, Dj'hân appears as a young halfling boy, roughly ten or twelve years of age. The bedraggled guttersnipe has large blue expressive eyes and tousled russet hair, usually covered by a floppy red cap. Although smooth and unlined, his face is often smudged with dirt or grime. A soft rounded chin and small mouth that dimples at the corners completes the appearance of cherubic innocence. Dj'hân's clothes are somewhat mismatched and threadbare, though still serviceable. His oversized linen tunic is a dirty off-white, and his loose drably colored breeches are patched at the knees. In addition, the street urchin has a sturdy leather jerkin, light slippers, a cloth belt, fingerless woolen gloves and appears unarmed.[/sblock][sblock=Entangling Exhalation]</p><p>[BREATH]</p><p>You can use your breath weapon to create an entangling</p><p>mesh of energy.</p><p><strong>Prerequisite:</strong> Dragonblood subtype, breath weapon.</p><p><strong>Benefit:</strong> When you use your breath weapon, you</p><p>can choose to enmesh all creatures in its area instead of</p><p>producing its normal effect. Your breath weapon deals only</p><p>half its normal damage; however, any creature that fails its</p><p>save against your breath weapon becomes entangled and</p><p>takes an extra 1d6 damage, of the same energy type as</p><p>normally dealt by your breath weapon, each round at the</p><p>start of your turn. This effect lasts for 1d4 rounds.</p><p>If your breath weapon doesn't deal energy damage,</p><p>creatures damaged by the initial breath are still entangled</p><p>but don't take additional damage on later rounds.[/sblock][sblock=Dragonkin]Dragonkin (Ex): At 4th level, you gain a +4 competence bonus on Diplomacy checks made to influence the attitude of dragons or creatures of the dragonblood subtype (see page 4). You are treated as a dragon for the purpose of determining whether frightful presence can affect you.[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4489799, member: 17691"] [IMG]http://img264.imageshack.us/img264/6276/djhnfz9mk8.gif[/IMG] [SIZE=3][B][COLOR=SandyBrown]Dj'hân[/COLOR][/B][/SIZE] Spryte (Loresong) Faen Dragonfire Adept 5 CG Tiny fey (dragonblood) [B]Init[/B] +3; [B]Senses[/B] Low-Light Vision, Perception +9 [B]Languages[/B] Common, Halfling, Varisian, Sylvan [COLOR=SandyBrown]============================================[/COLOR] [B]AC[/B] 17, touch 15, flat-footed 14 (+3 Dex, +2 nat. arm., +2 size) [B]hp[/B] 60 (5d8 HD; [size=1]8,7,4,6,3 + 15 +17[/size]) [B]Fort[/B] +7, [B]Ref[/B] +5, [B]Will[/B] +4 [SIZE=1]+1 bonus on saving throws against paralysis and sleep[/SIZE] [B]Immune[/B] Dragon fear [COLOR=SandyBrown]============================================[/COLOR] [B]Spd[/B] 10 ft.; Fly 30 ft. (average) [B]Melee[/B] dagger +2 (1d2) [B]Ranged[/B] sling +7 (1d2) [B]Base Atk[/B] +2; [B]CMB[/B] -2; [B]CMD[/B] 11 [B]Special Attacks[/B] breath weapon (15-ft cone or 30-ft line of fire; 3d6 damage; Ref DC 17 half) [COLOR=SandyBrown]============================================[/COLOR] [B]Abilities[/B] Str 6, Dex 16, Con 17, Int 14, Wis 10, Chr 15 [B]SQ[/B] endure exposure (least inv.), draconic knowledge (least inv.), frost breath (breath effect), slow breath (breath effect), scales +2, dragonkin [B]Feats[/B] Dragontouched, Entangling Exhalation, Metamorphosis, Ability Focus [B]Traits[/B] Unhappy Childhood (Tortured) [B]Skills[/B] Diplomacy +9, Fly +11, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (engineering) +8, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +16, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (psionics) +8, Knowledge (religion) +12, Perception +9, Sense Motive +4, Spellcraft +12, Stealth +16, Use Magic Device +10 [B]Gear[/B] explorer's outfit, bell, 5 candles, chalk, charcoal, fishhook, 3 flasks (3 lb.), 15 flasks of alchemist's fire (15 lb.), 3 smokesticks, tanglefoot bag, 20 tindertwigs, 3 flasks of holy water (3 lb.), flour (1 lb.), manacles (2 lb.), ring of keys, sewing needle, 5 sheets of parchment, scroll case (0.5 lb.), signal whistle, 50-ft. of silk rope (5 lb.), sun rod (1 lb), 5 med. trail rations (5 lb.), med. waterskin (4 lb), 5 med. cold iron longbow arrows (0.75 lb.), 5 med. cold iron heavy crossbow bolts (0.5 lb.), 2 med. cold iron daggers (2 lb.), [I]Zalara's Harrow deck, Ioun stone (dull gray) of continual flame, wand of acid splash (26 ch.), wand of cure light wounds (27 ch.), Potion of cure serious wounds, handy liripoop of holding (5 lb./120 lbs./12 cu. ft.)[/I] [COLOR=SandyBrown]============================================[/COLOR] [B]Dj'hân's Treasure[/B] 55 platinum crowns, 9 gold sails, 9 silver shields, 8 copper pinch, miniature gold crown (350 gp) [B]Majenko's Treasure[/B] 0 platinum crowns, 507 gold sails, 8 silver shields, 12 copper pinch, bracers of armor +2 [B]Experience[/B] 13,700 [COLOR=SandyBrown]============================================[/COLOR] [B]Height[/B] 16-in. [B]Weight[/B] 11 lbs [sblock=Appearance]Barely knee high to a human, Dj'hân appears as a young halfling boy, roughly ten or twelve years of age. The bedraggled guttersnipe has large blue expressive eyes and tousled russet hair, usually covered by a floppy red cap. Although smooth and unlined, his face is often smudged with dirt or grime. A soft rounded chin and small mouth that dimples at the corners completes the appearance of cherubic innocence. Dj'hân's clothes are somewhat mismatched and threadbare, though still serviceable. His oversized linen tunic is a dirty off-white, and his loose drably colored breeches are patched at the knees. In addition, the street urchin has a sturdy leather jerkin, light slippers, a cloth belt, fingerless woolen gloves and appears unarmed.[/sblock][sblock=Entangling Exhalation] [BREATH] You can use your breath weapon to create an entangling mesh of energy. [B]Prerequisite:[/B] Dragonblood subtype, breath weapon. [B]Benefit:[/B] When you use your breath weapon, you can choose to enmesh all creatures in its area instead of producing its normal effect. Your breath weapon deals only half its normal damage; however, any creature that fails its save against your breath weapon becomes entangled and takes an extra 1d6 damage, of the same energy type as normally dealt by your breath weapon, each round at the start of your turn. This effect lasts for 1d4 rounds. If your breath weapon doesn't deal energy damage, creatures damaged by the initial breath are still entangled but don't take additional damage on later rounds.[/sblock][sblock=Dragonkin]Dragonkin (Ex): At 4th level, you gain a +4 competence bonus on Diplomacy checks made to influence the attitude of dragons or creatures of the dragonblood subtype (see page 4). You are treated as a dragon for the purpose of determining whether frightful presence can affect you.[/sblock] [/QUOTE]
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