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<blockquote data-quote="HolyMan" data-source="post: 4880559" data-attributes="member: 84167"><p><strong>Brindom Towar</strong></p><p></p><p>[sblock=Character Sheet]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Cleric</p><p>Level: 5</p><p>Experience: 13,550</p><p>Alignment: Neutral Good</p><p>Languages: Common</p><p>Deity: Erastil[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 10</p><p>DEX: 16</p><p>CON: 13</p><p>INT: 10</p><p>WIS: 16</p><p>CHA: 14[/sblock]</p><p>[sblock=Combat]</p><p>[code]</p><p> HP: 54 = [13+ 4d8(29)] + 5 [CON] + 5 [feat] + 2 [FC]</p><p> AC: 21 = 10 + 6 [armor] + 2 [shield] + 3 [DEX]</p><p> AC FF: 18 = 10 + 6 [armor] + 2 [shield]</p><p> Touch: 13 = 10 + 3 [DEX]</p><p> INIT: +3 = +3 [DEX]</p><p> BAB: +3 = +3 [Cleric]</p><p> CMB: +3 = +0 [STR] + 3 [BAB]</p><p> CMD: 16 = +0 [STR] + 3 [BAB] + 3 [DEX] + 10</p><p> Fort: +5 = +4 [base] + 1 [CON]</p><p>Reflex: +4 = +1 [base] + 3 [DEX]</p><p> Will: +7 = +4 [base] + 3 [WIS]</p><p> Speed: 20'</p><p> ASF: na</p><p> DR: na</p><p> SR: na[/code][/sblock]</p><p>[sblock=Weapon Stats]</p><p>Longbow(range): +8 = +3 [BAB] + 3 [DEX] + 1 [feat] + 1 [item]/ DMG = 1d8(P), CRIT:20x3, RANGE: 100', SPECIAL: mw arrows, weapon focus, PBS +1 to hit and dmg within 30'</p><p>Short sword(melee): +3 = +3 [BAB] + 0 [STR]/ DMG = 1d6(P), CRIT 19-20x2</p><p>Dagger(melee): +3 = +3 [BAB] + 0 [STR]/ DMG = 1d4(P or S), CRIT 19-20x2</p><p>Dagger(range): +6 = +3 [BAB] + 3 [DEX]/ DMG = 1d4(P or S), CRIT 19-20x2, RANGE: 10', SPECIAL: PBS + 1 to hit and dmg within 30'</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p><strong>Favored Class:</strong> Cleric</p><p><strong>+2 to One Ability Score</strong> (DEX): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p><strong>Medium: </strong>Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p><strong>Normal Speed:</strong> Humans have a base speed of 30 feet.</p><p><strong>Bonus Feat:</strong> Humans select one extra feat at 1st level.</p><p><strong>Skilled:</strong> Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p><strong>Languages:</strong> Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]</p><p><strong>Aura </strong>(Ex): Good</p><p><strong>Spells</strong>: Wisdom based, divine - prepared</p><p><strong>Channel Energy</strong> (Su): positive energy 3d6; 5/day, DC 14 to harm undead, 30' radius centered on the cleric</p><p><strong>Domains</strong>: Community and Good</p><p>- <em>Calming Touch</em> (Sp): 5/day - Touch creature as a standard action to heal it of 1d6+5 (+1 per lvl) points of non-lethal dmg. Also removes the fatigued, shaken, and sickened conditions.</p><p>- <em>Touch of Good</em> (Sp): 5/day - Touch a creature as a standard action granting them a +2 sacred bonus (+ 1/2 cleric lvl) on attack rolls, skill checks, ability checks and saving throws for one round.</p><p><strong>Orisons:</strong> May prepare a set number of 0-lvl spells per day. These are cast like regular spells but are not expended upon casting.</p><p><strong>Spontaneous Casting:</strong> May swap any prepared spell out for a "cure" spell of the same lvl or lower.</p><p><strong>Alignment Spells</strong>: May not cast spells of opposed alignment. (i.e. may not cast evil spells)</p><p><strong>Bonus Languages</strong>: May add Celestial, Infernal, and Abyssal to list of bonus languages to chose from.[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Selective Channeling(LvL5)</p><p>Weapon Focus-longbow(LvL3)</p><p> Toughness(LvL1)</p><p>Point Blank Shot(human bonus)</p><p>Prof. with all Simple Weapons(cleric)</p><p>Prof. with all armors and shields(except tower shields)(cleric)</p><p>Martial Weapon Prof.(longbow)(Deities favored weapon)</p><p>Martial Weapon Prof.(short sword)(??)</p><p></p><p><strong>Trait:</strong></p><p>Unhappy Childhood(religion) +2 to Concentration checks[/sblock]</p><p>[sblock=Skills]</p><p><strong>Skill Points:</strong> 18 = [2 (cleric) + 1 (human)] x 5 + 3 [Favored Class]</p><p><strong>Max Ranks</strong>: 5 <strong>ACP:</strong> -6</p><p> </p><p><strong><u>Skill List:</u></strong></p><p>Acrobatics -3 = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Bluff +2 = +0 [ranks] +2 [CHA] +0 [misc]</p><p>Climb -6 = +0 [ranks] +0 [STR] +0 [misc] - 6 [ACP]</p><p>Craft(fletcher) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Diplomacy +7 = +2 [ranks] +3 [class skill] +2 [CHA] +0 [misc]</p><p>Disable Device na = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP]</p><p>Disguise +2 = +0 [ranks] +2 [CHA] +0 [misc]</p><p>Escape Artist -3 = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP]</p><p>Fly -3 = +0 [ranks] +3 [DEX] +0 [misc] - 6 [ACP]</p><p>Handle Animal na = +0 [ranks] +2 [CHA] +0 [misc] </p><p>Heal +11 = +5 [ranks] +3 [class skill] +3 [WIS] +0 [misc]</p><p>Intimidate +2 = +0 [ranks] +2 [CHA] +0 [misc]</p><p>Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +2 = +2 [ranks] +0 [INT] +0 [misc]</p><p>Knowledge (Engnrng) na = +0 [ranks] +0 [INT] +0 [misc]</p><p>Knowledge (Geography) na = +0 [ranks] +0 [INT] +0 [misc]</p><p>Knowledge (History) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Local) na = +0 [ranks] +0 [INT] +0 [misc]</p><p>Knowledge (Nature) na = +0 [ranks] +0 [INT] +0 [misc]</p><p>Knowledge (Nobility) na = +0 [ranks] +0 [INT] +0 [misc]</p><p>Knowledge (Planes) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Religion) +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Linguistics na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Perception +4 = +1 [ranks] +3 [WIS] +0 [misc]</p><p>Perform +2 = +0 [ranks] +2 [CHA] +0 [misc]</p><p>Profession na = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Ride -6 = +0 [ranks] +3 [DEX] +0 [misc] - 6 [ACP]</p><p>Sense Motive +9 = +3 [ranks] +3 [class skill] +3 [WIS] +0 [misc]</p><p>Sleight of Hand na = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP]</p><p>Spellcraft +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]</p><p>Stealth -3 = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP]</p><p>Survival +3 = +0 [ranks]+3 [WIS] +0 [misc]</p><p>Swim -6 = +0 [ranks] +0 [STR] +0 [misc] -6 [ACP]</p><p>Use Magic Device na = +0 [ranks]+0 [CHA] +0 [misc] [/sblock]</p><p>[sblock=Spells]</p><p>Orisons: 4</p><p>LvL 1: 3 + 1</p><p>LvL 2: 2 + 1</p><p>LvL 3: 1 + 1</p><p></p><p>Spell DCs = 10 + ? [spell lvl] + 3 [WIS][/sblock]</p><p> [sblock=Equipment]</p><p>[code]</p><p>Equipment: Cost Weight</p><p>Taveler's Outfit 0gp 0lb</p><p>Breatplate 200gp 30lb</p><p>Shield,heavy steel 20gp 15lb</p><p>Longbow 75gp 3lb</p><p>Quiver 1gp 3lb</p><p> -arrows(20),masterwork 120gp ---</p><p>Short Sword 10gp 2lb</p><p>Dagger 2gp 1lb</p><p>Holy Symbol,silver 25gp 1lb</p><p>Spell component pouch 5gp 2lb</p><p>Backpack 2gp 2lb</p><p> -waterskin 1gp 4lb</p><p> -sack(empty) 1sp .5lb</p><p>Belt Pouch 1gp .5lb</p><p> -flint&steel 1gp ---</p><p> -potions(2)(clw:1d8+1) 100gp .5lb</p><p> -key to chest --- ---</p><p>Scroll Cases(2) 2gp 1lb</p><p> -scrolls(2)(cmw:2d8+3) 300gp ---[/code]<strong>Money:</strong> 58gp(650gp in room) 5sp 15cp</p><p></p><p><strong>Total Weight: </strong>65.5lbs(medium)</p><p><strong>Max Weight:</strong> 0-33light, 34-66medium,67-100heavy[/sblock]</p><p>[sblock=Details]</p><p><strong>Size:</strong> Medium</p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 21</p><p><strong>Height:</strong> 6'-00"</p><p><strong>Weight:</strong> 175lb</p><p><strong>Hair Color:</strong> brown</p><p><strong>Eye Color:</strong> brown</p><p><strong>Skin Color:</strong> light</p><p><strong>Appearance:</strong> Brindom is an average Chelish adult, of average build and hair/eye color. He has no remarkable marks or destictions which he is just fine with as this may lead to people of the guard not remembering him.</p><p><strong>Deamenaor: </strong>Quiet and a follower Brindom wants to one day be a leader of men, but for now knows he has a lot to learn.[/sblock] </p><p>[sblock=Background] Born the son of a Korvosan Guard, Brindom's mother died at child birth and his father died years later out on a patrol. Raised and trained to become a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom would run the streets when givin the chance with the "Little Lamms" though he did not know who they were. He spent time talking to Gaedren telling him all about his life at the barracks. Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's father died and the guard took Brindom in as their own. He again encounter Gaedren a few years later and struck up what he thought was a true friend, but one day a patrol was ambushed and after capturing a few of the thugs it was found out someone was leaking informtion about the Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom near death and took him up, and back to the temple to teach him about community, family, and helping others. [/sblock]</p><p> [sblock=Advancement]</p><p><a href="http://www.enworld.org/forum/4869581-post518.html" target="_blank">Started LVL 2 </a></p><p><a href="http://www.enworld.org/forum/4953538-post601.html" target="_blank">LVL 3 </a></p><p><a href="http://www.enworld.org/forum/5129255-post669.html" target="_blank">LVL 4 </a></p><p><a href="http://www.enworld.org/forum/5491733-post854.html" target="_blank">LVL 5</a></p><p>[/sblock]</p><p>[sblock=Notes]</p><p>Additional loot that needs added later:</p><p>Brindom</p><p>• Girrigz's +1 silver rapier</p><p>• Potion of cure serious wounds</p><p> 5 silver longbow arrows (from Dj’hân)</p><p> silver dagger (from Dj’hân)</p><p> 470 gold sails</p><p> 5 silver shields</p><p> 5 copper pinch[/sblock][/sblock]</p><p> </p><p><a href="http://www.enworld.org/forum/4911022-post575.html" target="_blank">Brindom's Room </a></p></blockquote><p></p>
[QUOTE="HolyMan, post: 4880559, member: 84167"] [b]Brindom Towar[/b] [sblock=Character Sheet] [sblock=Game Info] Race: Human Class: Cleric Level: 5 Experience: 13,550 Alignment: Neutral Good Languages: Common Deity: Erastil[/sblock] [sblock=Abilities] STR: 10 DEX: 16 CON: 13 INT: 10 WIS: 16 CHA: 14[/sblock] [sblock=Combat] [code] HP: 54 = [13+ 4d8(29)] + 5 [CON] + 5 [feat] + 2 [FC] AC: 21 = 10 + 6 [armor] + 2 [shield] + 3 [DEX] AC FF: 18 = 10 + 6 [armor] + 2 [shield] Touch: 13 = 10 + 3 [DEX] INIT: +3 = +3 [DEX] BAB: +3 = +3 [Cleric] CMB: +3 = +0 [STR] + 3 [BAB] CMD: 16 = +0 [STR] + 3 [BAB] + 3 [DEX] + 10 Fort: +5 = +4 [base] + 1 [CON] Reflex: +4 = +1 [base] + 3 [DEX] Will: +7 = +4 [base] + 3 [WIS] Speed: 20' ASF: na DR: na SR: na[/code][/sblock] [sblock=Weapon Stats] Longbow(range): +8 = +3 [BAB] + 3 [DEX] + 1 [feat] + 1 [item]/ DMG = 1d8(P), CRIT:20x3, RANGE: 100', SPECIAL: mw arrows, weapon focus, PBS +1 to hit and dmg within 30' Short sword(melee): +3 = +3 [BAB] + 0 [STR]/ DMG = 1d6(P), CRIT 19-20x2 Dagger(melee): +3 = +3 [BAB] + 0 [STR]/ DMG = 1d4(P or S), CRIT 19-20x2 Dagger(range): +6 = +3 [BAB] + 3 [DEX]/ DMG = 1d4(P or S), CRIT 19-20x2, RANGE: 10', SPECIAL: PBS + 1 to hit and dmg within 30' [/sblock] [sblock=Racial Traits] [B]Favored Class:[/B] Cleric [B]+2 to One Ability Score[/B] (DEX): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [B]Medium: [/B]Humans are Medium creatures and have no bonuses or penalties due to their size. [B]Normal Speed:[/B] Humans have a base speed of 30 feet. [B]Bonus Feat:[/B] Humans select one extra feat at 1st level. [B]Skilled:[/B] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [B]Languages:[/B] Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features] [B]Aura [/B](Ex): Good [B]Spells[/B]: Wisdom based, divine - prepared [B]Channel Energy[/B] (Su): positive energy 3d6; 5/day, DC 14 to harm undead, 30' radius centered on the cleric [B]Domains[/B]: Community and Good - [I]Calming Touch[/I] (Sp): 5/day - Touch creature as a standard action to heal it of 1d6+5 (+1 per lvl) points of non-lethal dmg. Also removes the fatigued, shaken, and sickened conditions. - [I]Touch of Good[/I] (Sp): 5/day - Touch a creature as a standard action granting them a +2 sacred bonus (+ 1/2 cleric lvl) on attack rolls, skill checks, ability checks and saving throws for one round. [B]Orisons:[/B] May prepare a set number of 0-lvl spells per day. These are cast like regular spells but are not expended upon casting. [B]Spontaneous Casting:[/B] May swap any prepared spell out for a "cure" spell of the same lvl or lower. [B]Alignment Spells[/B]: May not cast spells of opposed alignment. (i.e. may not cast evil spells) [B]Bonus Languages[/B]: May add Celestial, Infernal, and Abyssal to list of bonus languages to chose from.[/sblock] [sblock=Feats & Traits] Selective Channeling(LvL5) Weapon Focus-longbow(LvL3) Toughness(LvL1) Point Blank Shot(human bonus) Prof. with all Simple Weapons(cleric) Prof. with all armors and shields(except tower shields)(cleric) Martial Weapon Prof.(longbow)(Deities favored weapon) Martial Weapon Prof.(short sword)(??) [B]Trait:[/B] Unhappy Childhood(religion) +2 to Concentration checks[/sblock] [sblock=Skills] [B]Skill Points:[/B] 18 = [2 (cleric) + 1 (human)] x 5 + 3 [Favored Class] [B]Max Ranks[/B]: 5 [B]ACP:[/B] -6 [B][U]Skill List:[/U][/B] Acrobatics -3 = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP] Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Bluff +2 = +0 [ranks] +2 [CHA] +0 [misc] Climb -6 = +0 [ranks] +0 [STR] +0 [misc] - 6 [ACP] Craft(fletcher) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc] Diplomacy +7 = +2 [ranks] +3 [class skill] +2 [CHA] +0 [misc] Disable Device na = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP] Disguise +2 = +0 [ranks] +2 [CHA] +0 [misc] Escape Artist -3 = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP] Fly -3 = +0 [ranks] +3 [DEX] +0 [misc] - 6 [ACP] Handle Animal na = +0 [ranks] +2 [CHA] +0 [misc] Heal +11 = +5 [ranks] +3 [class skill] +3 [WIS] +0 [misc] Intimidate +2 = +0 [ranks] +2 [CHA] +0 [misc] Knowledge (Arcana) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Dngnrng) +2 = +2 [ranks] +0 [INT] +0 [misc] Knowledge (Engnrng) na = +0 [ranks] +0 [INT] +0 [misc] Knowledge (Geography) na = +0 [ranks] +0 [INT] +0 [misc] Knowledge (History) +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc] Knowledge (Local) na = +0 [ranks] +0 [INT] +0 [misc] Knowledge (Nature) na = +0 [ranks] +0 [INT] +0 [misc] Knowledge (Nobility) na = +0 [ranks] +0 [INT] +0 [misc] Knowledge (Planes) na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Religion) +5 = +2 [ranks] +3 [class skill] +0 [INT] +0 [misc] Linguistics na = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Perception +4 = +1 [ranks] +3 [WIS] +0 [misc] Perform +2 = +0 [ranks] +2 [CHA] +0 [misc] Profession na = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Ride -6 = +0 [ranks] +3 [DEX] +0 [misc] - 6 [ACP] Sense Motive +9 = +3 [ranks] +3 [class skill] +3 [WIS] +0 [misc] Sleight of Hand na = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP] Spellcraft +4 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc] Stealth -3 = +0 [ranks] +3 [DEX] +0 [misc] -6 [ACP] Survival +3 = +0 [ranks]+3 [WIS] +0 [misc] Swim -6 = +0 [ranks] +0 [STR] +0 [misc] -6 [ACP] Use Magic Device na = +0 [ranks]+0 [CHA] +0 [misc] [/sblock] [sblock=Spells] Orisons: 4 LvL 1: 3 + 1 LvL 2: 2 + 1 LvL 3: 1 + 1 Spell DCs = 10 + ? [spell lvl] + 3 [WIS][/sblock] [sblock=Equipment] [code] Equipment: Cost Weight Taveler's Outfit 0gp 0lb Breatplate 200gp 30lb Shield,heavy steel 20gp 15lb Longbow 75gp 3lb Quiver 1gp 3lb -arrows(20),masterwork 120gp --- Short Sword 10gp 2lb Dagger 2gp 1lb Holy Symbol,silver 25gp 1lb Spell component pouch 5gp 2lb Backpack 2gp 2lb -waterskin 1gp 4lb -sack(empty) 1sp .5lb Belt Pouch 1gp .5lb -flint&steel 1gp --- -potions(2)(clw:1d8+1) 100gp .5lb -key to chest --- --- Scroll Cases(2) 2gp 1lb -scrolls(2)(cmw:2d8+3) 300gp ---[/code][B]Money:[/B] 58gp(650gp in room) 5sp 15cp [B]Total Weight: [/B]65.5lbs(medium) [B]Max Weight:[/B] 0-33light, 34-66medium,67-100heavy[/sblock] [sblock=Details] [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Age:[/B] 21 [B]Height:[/B] 6'-00" [B]Weight:[/B] 175lb [B]Hair Color:[/B] brown [B]Eye Color:[/B] brown [B]Skin Color:[/B] light [B]Appearance:[/B] Brindom is an average Chelish adult, of average build and hair/eye color. He has no remarkable marks or destictions which he is just fine with as this may lead to people of the guard not remembering him. [B]Deamenaor: [/B]Quiet and a follower Brindom wants to one day be a leader of men, but for now knows he has a lot to learn.[/sblock] [sblock=Background] Born the son of a Korvosan Guard, Brindom's mother died at child birth and his father died years later out on a patrol. Raised and trained to become a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom would run the streets when givin the chance with the "Little Lamms" though he did not know who they were. He spent time talking to Gaedren telling him all about his life at the barracks. Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's father died and the guard took Brindom in as their own. He again encounter Gaedren a few years later and struck up what he thought was a true friend, but one day a patrol was ambushed and after capturing a few of the thugs it was found out someone was leaking informtion about the Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom near death and took him up, and back to the temple to teach him about community, family, and helping others. [/sblock] [sblock=Advancement] [URL="http://www.enworld.org/forum/4869581-post518.html"]Started LVL 2 [/URL] [URL="http://www.enworld.org/forum/4953538-post601.html"]LVL 3 [/URL] [URL="http://www.enworld.org/forum/5129255-post669.html"]LVL 4 [/URL] [URL="http://www.enworld.org/forum/5491733-post854.html"]LVL 5[/URL] [/sblock] [sblock=Notes] Additional loot that needs added later: Brindom • Girrigz's +1 silver rapier • Potion of cure serious wounds 5 silver longbow arrows (from Dj’hân) silver dagger (from Dj’hân) 470 gold sails 5 silver shields 5 copper pinch[/sblock][/sblock] [URL="http://www.enworld.org/forum/4911022-post575.html"]Brindom's Room [/URL] [/QUOTE]
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