Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Dr. Si's Curse of the Crimson Throne - Beta Group RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 5717877" data-attributes="member: 1231"><p>[sblock=Crazy Ignatius]</p><p>[sblock=Game Info]</p><p>Race: Ifrit</p><p>Class: Oracle</p><p>Level: 7</p><p>Alignment: Lawful Good</p><p>Languages: Celestial, Common, Ignan</p><p>Deity: Sarenrae[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 13</p><p>DEX: 12</p><p>CON: 10</p><p>INT: 10</p><p>WIS: 08</p><p>CHA: 21[/sblock]</p><p>[sblock=Combat]</p><p>HP: 55 = [7d8=38] + 0 (CON) + 10 (misc) + 7 (favored class)</p><p>AC: 21 = 10 + 7 (armor) + 2 (shield) + 1 (DEX) + 1 (misc)</p><p>AC Touch: 12 = 10 + 1 (DEX) + 1 (misc)</p><p>AC Flatfooted: 20 = 10 + 7 (armor) + 2 (shield) + 1 (misc)</p><p>INIT: +1 = +1 (DEX) + 0 (misc)</p><p>BAB: +5 = +5 (Oracle)</p><p>CMB: +6 = +1 (STR) + 5 (BAB)</p><p>CMD: 18 = 10 + 1 (STR) + 1 (DEX) + 5 (BAB) + 1 (misc)</p><p>Fort: +2 = +2 (base) + 0 (CON)</p><p>Reflex: +3 = +2 (base) + 1 (DEX)</p><p>Will: +4 = +5 (base) - 1 (WILL)</p><p>Speed: 40 ft. </p><p>Resistances: Fire 10[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Unarmed Strike (melee): +6 = +5 (BAB) +1 (STR)/ DMG = 1d3+1 (B)</p><p>+1 Morning Star (melee): +7 = +5 (BAB) + 1 (STR) + 1 (misc)/ DMG = 1d8+2 (B or P)</p><p>MW Light Crossbow (ranged): +7 = +5 (BAB) +1 (Dex) +1 (misc)/ DMG = 1d8 (P), CRIT 19-20x2, Range 80 ft.</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 Dex, +2 Cha, -2 Wis</p><p>Darkvision 60 ft.</p><p>Burning Hands 1/day (DC 16) (CL 5th)</p><p>Fire Resistance 5</p><p>Elemental Affinity[/sblock]</p><p>[sblock=Class Features]</p><p>Proficiency with Simple Weapons, Light Armour, Medium Armour, and Non-Tower Shields</p><p>Mystery (Flame)</p><p>Oracle's Curse (Tongues: Ignan and Celestial)</p><p>Revelations (Cinder Dance, Molten Skin, Touch of Flame, Wings of Flame)</p><p>Orisons[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st lvl- Combat Casting</p><p>3rd lvl- Uncanny Concentration</p><p>5th lvl- Extra Revelation (Molten Skin)</p><p>7th lvl- Hover</p><p>Cinder Dance- Nimble Moves</p><p></p><p>Traits:</p><p>a) Strength of the Sun[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 28 = [04 (class) + 00 (INT)] x 07 (LvL) + 00 (misc) + 00 (Favored Class)</p><p>Max Ranks: 07 </p><p>ACP: -1</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+00 = Acrobatics +01 +00 +0 +00 -1 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+05 = Bluff +05 +00 +0 +00 CHA</p><p>+00 = Climb +01 +00 +0 +00 -1 STR</p><p>+00 = Craft:_____ +00 +00 +0 +00 INT</p><p>+15 = Diplomacy +05 +07 +3 +00 CHA</p><p>+na = Disable Device^ +01 +00 +0 +00 -1 DEX</p><p>+05 = Disguise +05 +00 +0 +00 CHA</p><p>+00 = Escape Artist +01 +00 +0 +00 -1 DEX</p><p>+00 = Fly +01 +00 +0 +00 -1 DEX</p><p>+na = Handle Animal^ +05 +00 +0 +00 CHA</p><p>+06 = Heal -01 +04 +3 +00 WIS</p><p>+05 = Intimidate +05 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = Know:Geography^ +00 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+na = Know:Nature^ +00 +00 +0 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+05 = Know:Planes^ +00 +02 +3 +00 INT</p><p>+09 = Know:Religion^ +00 +06 +3 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>-01 = Perception -01 +00 +0 +00 WIS</p><p>+05 = Perform:_____ +05 +00 +0 +00 CHA</p><p>+03 = Profession^:Farmer -01 +01 +3 +00 WIS</p><p>+00 = Ride +01 +00 +0 +00 -1 DEX</p><p>+03 = Sense Motive -01 +01 +3 +00 WIS</p><p>+na = Sleight of Hand^ +01 +00 +0 +00 -1 DEX</p><p>+10 = Spellcraft^ +00 +07 +3 +00 INT</p><p>+00 = Stealth +01 +00 +0 +00 -1 DEX</p><p>-01 = Survival -01 +00 +0 +00 WIS</p><p>+00 = Swim +01 +00 +0 +00 -1 STR</p><p>+na = Use Magic Device^ +05 +00 +0 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>Caster Level 6, Concentration +12, DC 16 + Spell Level</p><p>Spells per Day 0 - at will, 1 - 8, 2 - 7, 3 - 5</p><p>Spells Known</p><p>3 - Cure Serious Wounds, Dispel Magic, Fireball, Remove Disease</p><p>2 - Admonishing Ray, Cure Moderate Wounds, Hold Person, Lesser Restoration, Resist Energy</p><p>1 - Bane, Bless, Burning Hands, Cure Light Wounds, Embrace Destiny, Sanctuary, Touch of Truthtelling</p><p>0 - Detect Magic, Guidance, Light, Purify Food & Drink, Spark, Stability, Virtue[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>+1 Mithral Agile Breastplate 5400 gp 15 lb.</p><p>Sact +1 Light Steel Shield 1259 gp 6 lb.</p><p>Consecrated +1 Morningstar 2458 gp 6 lb.</p><p>Alchemical Silver Dagger 22 gp 1 lb.</p><p>MW Light Crossbow 335 gp 4 lb.</p><p>10 Bolts 1 gp 1 lb.</p><p>Ring of Protection +1 2000 gp 0 lb.</p><p>Muleback Cords 1000 gp .25 lb.</p><p>Cold Weather Outfit 0 gp 7 lb.</p><p>Handy Haversack 2000 gp 5 lb.</p><p>- Clamor Box 2000 gp 2 lb.</p><p>- Wand of Cure Light (11) 180 gp 0 lb.</p><p>- Cold Weather Outfit 8 gp 7 lb.</p><p>- Bedroll 1 sp 5 lb.</p><p>- Waterproof Bag 5 sp .5 lb.</p><p>- Winter Blanket 5 sp 3 lb.</p><p>- Bucket 5 sp 2 lb.</p><p>- Caltrops 1 gp 2 lb.</p><p>- 4 sq. yard Canvas 4 sp 4 lb.</p><p>- Scroll Case 1 gp 1 lb.</p><p>- 10 ft. Chain 30 gp 2 lb.</p><p>- Crowbar 2 gp 5 lb.</p><p>- Drill 5 sp 1 lb.</p><p>- Skyrocket Firework 50 gp 1 lb.</p><p>- 20 Days Rations 10 gp 20 lb.</p><p>- Grappling Hook 1 gp 4 lb.</p><p>- Hammer 5 sp 2 lb.</p><p>- Hammock 1 sp 3 lb.</p><p>- Cooking Kit 1 gp 2 lb.</p><p>- Miner's Pick 3 gp 10 lb.</p><p>- 50 ft. Silk Rope 10 gp 5 lb.</p><p>- 6 Sacks 6 sp 3 lb.</p><p>- Saw 4 cp 2 lb. </p><p>- Shovel 2 cp 3 lb.</p><p>- 50 ft. Twine 1 cp .5 lb.</p><p>- Waterskin 1 gp 4 lb.</p><p>- Whetstone 2 cp 1 lb.</p><p>- Healer's Kit 50 gp 1 lb.</p><p>- Surgeon's Tools 20 gp 5 lb.</p><p>- Wand of Remove Disease (?) - 0 lb.</p><p>- Wand of Remove Disease (5) - 0 lb.</p><p>- Wand of Cure Serious (37) - 0 lb.</p><p>- Onyx Symbol of Urgathoa - 1 lb.</p><p>- Cloak of Resistance +1 - 1 lb.</p><p>- Flask of Curses - 2 lb.</p><p>- 6 Unguent of Timelessness - 0 lb.</p><p>Plaguebearer Mask - 2 lb. </p><p> </p><p></p><p></p><p>Total weight carried: 47.25, Handy Haversack: 112</p><p>[/code]Treasure: 150 pp, 171 gp, 1 sp, 6 cp Gems:</p><p></p><p><u>Carrying Capacity:</u></p><p>light- 153</p><p>medium- 306</p><p>heavy- 460[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 34</p><p>Height: 6'2" </p><p>Weight: 210 lb. </p><p>Hair Color: Fiery Orange</p><p>Eye Color: Ruby Red</p><p>Skin Color: Heavily Tanned</p><p>Appearance: Tall and imposing, Ignatius hair wavers as if it were truly flame. Two small, stubby and mottled red horns jut out of his brow, and his ears are noticeably pointed. His face is rounded, with a strong chin.</p><p>Demeanor: Ignatius is at most times friendly and warm, but when his passion is around he can become quite intense.[/sblock] </p><p>[sblock=Background]Family lore says that hundreds or perhaps thousands of years ago, a distant ancestor caught the eye of an Efreet Malik who then transported her off to his palace in the legendary City of Brass. The result of their union, a half-blooded child, was eventually exiled from the palace after failing to live up to the father's expectations and returned to Golarion.This story is remembered only by a few, yet when Ignatius was born it became important once again, as Ignatius was obviously touched by the planes: an Ifrit.</p><p></p><p>Unfortunately for Ignatius, he seemed doomed to relive the story of his ancient forebear. His father, who was not the one from which his Efreeti heritage sprung, was never very happy with his son. And Ignatius was not able to help much, as he mixed a lack of common sense with a commanding personality that often led his father feeling undermined in the eyes of friends and neighbours. So eventually Ignatius was forced to leave home, despite the protestations of his mother.</p><p></p><p>The young man wandered for several years, popular, if mistrusted, wherever he went. Whenever it the weather was cloudy, and especially when it rained, he would become very depressed, as it seemed the warmth of the Sun was the only companionship that helped. As the years dragged on and he reached adulthood, Ignatius became obsessed with the Sun, that distant flame which shone upon the world. And then one day, something happened.</p><p></p><p>Ignatius had been walking down the road one afternoon, lost in thought, when suddenly he noticed the light was growing dimmer. Looking up, he noticed a black cloud of smoke rising into the air in the distance. Rushing towards the source, Ignatius came upon a burning farmhouse. Outside there was a man trying to beat down the flames with a heavy blanket, crying out that his wife and children were still inside. Ignatius rushed into the house. Due to his heritage, he could not be burned easily, though his blood offered no resistance to collapsing beams. In one of the bedrooms he found the farmer's wife nearly unconscious, shielding two children with her body. Using all his strenght he pulled the woman to her feet and grabbed the two children, and they fled the house.</p><p></p><p>Once they were safely out the reach of the flames, the woman collapsed on the ground. She and the children were seemingly near death. Ignatius looked up at the flames licking the house, and for a moment though back to how his heritage had broken up his family. Was fire meant only to destroy? These people would likely die from it. But then a single ray of the Sun broke through the smoke and shone down on Ignatius, and in his heart he felt a warmth unlike any he had felt before. Instinctually he reached out to the woman, and he saw his hand was shining with a golden light which suffused her body as he touched her. She began to cough and started moving. He touched the children, and the same thing happened. The Sun. It was fire, but it was life too. The farmer came rushing over, having given up trying to fight the flames engulfing his house. He said it was a miracle, and Ignatius believed him.</p><p></p><p>In the years afterward, Ignatius stayed with the family for a while to help them rebuild and take care of the crops. He then took up wandering again, though now with a purpose. The power of fire suffused him, the power of the goddess Sarenrae. And he used it both to help the common folk and, when necessary, to clease the wicked. In his travels, he also came across others not unlike himself from whom he learned about the nature of their special sort of heritage.</p><p></p><p>A few years ago then, Ignatius came across a Varisian clan who boasted a special child of their own. His name was Manachan, and he was distraught by the conflict between people and his heritage. Though not particularly known for deep insight, Ignatius did his best to relate what he had learned to the boy, a celestially blooded aasimar. Not long after their meeting, Manachan set out to study at a monastery, and Ignatius hoped the boy would find solace there.</p><p></p><p>Lately Ignatius has been exploring the city of Korvosa, contacting old friends, healing the unwell and aiding in the countering and apprehending of a local gang of arsonists. In his heart he feels that a new path for him is soon to be illuminated. [/sblock]</p><p>[sblock=Adventure Notes]XP 13000 (Base) + 800 (Sunken Ship) + 3200 (Warehouse Battle) + 4040 (Rolth & Allies) + 5100 (Andaisin & Minions)[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 6</p><p>Class: Oracle</p><p>BAB: +3 to +4</p><p>Fort: +1 to +2</p><p>Ref: +1 to +2</p><p>Will: +3 to +4</p><p>Feat:</p><p>Class Features: Mystery Spell (Fireball)</p><p>Spell Slots: +1 2nd, +4 3rd</p><p>Spells Known: Purify Food & Drink, Remove Disease</p><p>HP: +6 = (1d8 = 5) + 0 [CON] + 1 (favoured) + 41 (Old Total) = 47 (new total)</p><p>Skill Ranks: +4 = +4 (Class) + 0 (misc) + 20 (Old Total) = 24 (new total)</p><p>Skills: Diplomacy, Heal, Sense Motive, Spellcraft</p><p>Favored Class Bonus: +1 Hit Point</p><p></p><p>Level 7</p><p>Class: Oracle</p><p>BAB: +4 to +5</p><p>Feat: Craft Wondrous Item</p><p>Class Features: Revelation (Wings of Fire)</p><p>Spell Slots: +1 2nd, +1 3rd</p><p>Spells Known: Touch of Truthtelling, Admonishing Ray, Dispel Magic</p><p>HP: +8 = (1d8 = 7) + 0 [CON] + 1 (favoured) + 47 (Old Total) = 55 (new total)</p><p>Skill Ranks: +4 = +4 (Class) +0 (misc) + 24 (Old Total) = 28 (new total)</p><p>Skills: Diplomacy, Knowledge (Planes), Knowledge (Religion), Spellcraft</p><p>Favoured Class Bonus: +1 Hit Point[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5717877, member: 1231"] [sblock=Crazy Ignatius] [sblock=Game Info] Race: Ifrit Class: Oracle Level: 7 Alignment: Lawful Good Languages: Celestial, Common, Ignan Deity: Sarenrae[/sblock] [sblock=Abilities] STR: 13 DEX: 12 CON: 10 INT: 10 WIS: 08 CHA: 21[/sblock] [sblock=Combat] HP: 55 = [7d8=38] + 0 (CON) + 10 (misc) + 7 (favored class) AC: 21 = 10 + 7 (armor) + 2 (shield) + 1 (DEX) + 1 (misc) AC Touch: 12 = 10 + 1 (DEX) + 1 (misc) AC Flatfooted: 20 = 10 + 7 (armor) + 2 (shield) + 1 (misc) INIT: +1 = +1 (DEX) + 0 (misc) BAB: +5 = +5 (Oracle) CMB: +6 = +1 (STR) + 5 (BAB) CMD: 18 = 10 + 1 (STR) + 1 (DEX) + 5 (BAB) + 1 (misc) Fort: +2 = +2 (base) + 0 (CON) Reflex: +3 = +2 (base) + 1 (DEX) Will: +4 = +5 (base) - 1 (WILL) Speed: 40 ft. Resistances: Fire 10[/sblock] [sblock=Weapon Stats] Unarmed Strike (melee): +6 = +5 (BAB) +1 (STR)/ DMG = 1d3+1 (B) +1 Morning Star (melee): +7 = +5 (BAB) + 1 (STR) + 1 (misc)/ DMG = 1d8+2 (B or P) MW Light Crossbow (ranged): +7 = +5 (BAB) +1 (Dex) +1 (misc)/ DMG = 1d8 (P), CRIT 19-20x2, Range 80 ft. [/sblock] [sblock=Racial Traits] +2 Dex, +2 Cha, -2 Wis Darkvision 60 ft. Burning Hands 1/day (DC 16) (CL 5th) Fire Resistance 5 Elemental Affinity[/sblock] [sblock=Class Features] Proficiency with Simple Weapons, Light Armour, Medium Armour, and Non-Tower Shields Mystery (Flame) Oracle's Curse (Tongues: Ignan and Celestial) Revelations (Cinder Dance, Molten Skin, Touch of Flame, Wings of Flame) Orisons[/sblock] [sblock=Feats & Traits] 1st lvl- Combat Casting 3rd lvl- Uncanny Concentration 5th lvl- Extra Revelation (Molten Skin) 7th lvl- Hover Cinder Dance- Nimble Moves Traits: a) Strength of the Sun[/sblock] [sblock=Skills] Skill Ranks: 28 = [04 (class) + 00 (INT)] x 07 (LvL) + 00 (misc) + 00 (Favored Class) Max Ranks: 07 ACP: -1 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +00 = Acrobatics +01 +00 +0 +00 -1 DEX +00 = Appraise +00 +00 +0 +00 INT +05 = Bluff +05 +00 +0 +00 CHA +00 = Climb +01 +00 +0 +00 -1 STR +00 = Craft:_____ +00 +00 +0 +00 INT +15 = Diplomacy +05 +07 +3 +00 CHA +na = Disable Device^ +01 +00 +0 +00 -1 DEX +05 = Disguise +05 +00 +0 +00 CHA +00 = Escape Artist +01 +00 +0 +00 -1 DEX +00 = Fly +01 +00 +0 +00 -1 DEX +na = Handle Animal^ +05 +00 +0 +00 CHA +06 = Heal -01 +04 +3 +00 WIS +05 = Intimidate +05 +00 +0 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +na = Know:Dungeoneering^ +00 +00 +0 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na = Know:Geography^ +00 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +na = Know:Nature^ +00 +00 +0 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +05 = Know:Planes^ +00 +02 +3 +00 INT +09 = Know:Religion^ +00 +06 +3 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT -01 = Perception -01 +00 +0 +00 WIS +05 = Perform:_____ +05 +00 +0 +00 CHA +03 = Profession^:Farmer -01 +01 +3 +00 WIS +00 = Ride +01 +00 +0 +00 -1 DEX +03 = Sense Motive -01 +01 +3 +00 WIS +na = Sleight of Hand^ +01 +00 +0 +00 -1 DEX +10 = Spellcraft^ +00 +07 +3 +00 INT +00 = Stealth +01 +00 +0 +00 -1 DEX -01 = Survival -01 +00 +0 +00 WIS +00 = Swim +01 +00 +0 +00 -1 STR +na = Use Magic Device^ +05 +00 +0 +00 CHA [/code][/sblock] [sblock=Spellcasting] Caster Level 6, Concentration +12, DC 16 + Spell Level Spells per Day 0 - at will, 1 - 8, 2 - 7, 3 - 5 Spells Known 3 - Cure Serious Wounds, Dispel Magic, Fireball, Remove Disease 2 - Admonishing Ray, Cure Moderate Wounds, Hold Person, Lesser Restoration, Resist Energy 1 - Bane, Bless, Burning Hands, Cure Light Wounds, Embrace Destiny, Sanctuary, Touch of Truthtelling 0 - Detect Magic, Guidance, Light, Purify Food & Drink, Spark, Stability, Virtue[/sblock] [sblock=Equipment] [code] Equipment Cost Weight +1 Mithral Agile Breastplate 5400 gp 15 lb. Sact +1 Light Steel Shield 1259 gp 6 lb. Consecrated +1 Morningstar 2458 gp 6 lb. Alchemical Silver Dagger 22 gp 1 lb. MW Light Crossbow 335 gp 4 lb. 10 Bolts 1 gp 1 lb. Ring of Protection +1 2000 gp 0 lb. Muleback Cords 1000 gp .25 lb. Cold Weather Outfit 0 gp 7 lb. Handy Haversack 2000 gp 5 lb. - Clamor Box 2000 gp 2 lb. - Wand of Cure Light (11) 180 gp 0 lb. - Cold Weather Outfit 8 gp 7 lb. - Bedroll 1 sp 5 lb. - Waterproof Bag 5 sp .5 lb. - Winter Blanket 5 sp 3 lb. - Bucket 5 sp 2 lb. - Caltrops 1 gp 2 lb. - 4 sq. yard Canvas 4 sp 4 lb. - Scroll Case 1 gp 1 lb. - 10 ft. Chain 30 gp 2 lb. - Crowbar 2 gp 5 lb. - Drill 5 sp 1 lb. - Skyrocket Firework 50 gp 1 lb. - 20 Days Rations 10 gp 20 lb. - Grappling Hook 1 gp 4 lb. - Hammer 5 sp 2 lb. - Hammock 1 sp 3 lb. - Cooking Kit 1 gp 2 lb. - Miner's Pick 3 gp 10 lb. - 50 ft. Silk Rope 10 gp 5 lb. - 6 Sacks 6 sp 3 lb. - Saw 4 cp 2 lb. - Shovel 2 cp 3 lb. - 50 ft. Twine 1 cp .5 lb. - Waterskin 1 gp 4 lb. - Whetstone 2 cp 1 lb. - Healer's Kit 50 gp 1 lb. - Surgeon's Tools 20 gp 5 lb. - Wand of Remove Disease (?) - 0 lb. - Wand of Remove Disease (5) - 0 lb. - Wand of Cure Serious (37) - 0 lb. - Onyx Symbol of Urgathoa - 1 lb. - Cloak of Resistance +1 - 1 lb. - Flask of Curses - 2 lb. - 6 Unguent of Timelessness - 0 lb. Plaguebearer Mask - 2 lb. Total weight carried: 47.25, Handy Haversack: 112 [/code]Treasure: 150 pp, 171 gp, 1 sp, 6 cp Gems: [U]Carrying Capacity:[/U] light- 153 medium- 306 heavy- 460[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 34 Height: 6'2" Weight: 210 lb. Hair Color: Fiery Orange Eye Color: Ruby Red Skin Color: Heavily Tanned Appearance: Tall and imposing, Ignatius hair wavers as if it were truly flame. Two small, stubby and mottled red horns jut out of his brow, and his ears are noticeably pointed. His face is rounded, with a strong chin. Demeanor: Ignatius is at most times friendly and warm, but when his passion is around he can become quite intense.[/sblock] [sblock=Background]Family lore says that hundreds or perhaps thousands of years ago, a distant ancestor caught the eye of an Efreet Malik who then transported her off to his palace in the legendary City of Brass. The result of their union, a half-blooded child, was eventually exiled from the palace after failing to live up to the father's expectations and returned to Golarion.This story is remembered only by a few, yet when Ignatius was born it became important once again, as Ignatius was obviously touched by the planes: an Ifrit. Unfortunately for Ignatius, he seemed doomed to relive the story of his ancient forebear. His father, who was not the one from which his Efreeti heritage sprung, was never very happy with his son. And Ignatius was not able to help much, as he mixed a lack of common sense with a commanding personality that often led his father feeling undermined in the eyes of friends and neighbours. So eventually Ignatius was forced to leave home, despite the protestations of his mother. The young man wandered for several years, popular, if mistrusted, wherever he went. Whenever it the weather was cloudy, and especially when it rained, he would become very depressed, as it seemed the warmth of the Sun was the only companionship that helped. As the years dragged on and he reached adulthood, Ignatius became obsessed with the Sun, that distant flame which shone upon the world. And then one day, something happened. Ignatius had been walking down the road one afternoon, lost in thought, when suddenly he noticed the light was growing dimmer. Looking up, he noticed a black cloud of smoke rising into the air in the distance. Rushing towards the source, Ignatius came upon a burning farmhouse. Outside there was a man trying to beat down the flames with a heavy blanket, crying out that his wife and children were still inside. Ignatius rushed into the house. Due to his heritage, he could not be burned easily, though his blood offered no resistance to collapsing beams. In one of the bedrooms he found the farmer's wife nearly unconscious, shielding two children with her body. Using all his strenght he pulled the woman to her feet and grabbed the two children, and they fled the house. Once they were safely out the reach of the flames, the woman collapsed on the ground. She and the children were seemingly near death. Ignatius looked up at the flames licking the house, and for a moment though back to how his heritage had broken up his family. Was fire meant only to destroy? These people would likely die from it. But then a single ray of the Sun broke through the smoke and shone down on Ignatius, and in his heart he felt a warmth unlike any he had felt before. Instinctually he reached out to the woman, and he saw his hand was shining with a golden light which suffused her body as he touched her. She began to cough and started moving. He touched the children, and the same thing happened. The Sun. It was fire, but it was life too. The farmer came rushing over, having given up trying to fight the flames engulfing his house. He said it was a miracle, and Ignatius believed him. In the years afterward, Ignatius stayed with the family for a while to help them rebuild and take care of the crops. He then took up wandering again, though now with a purpose. The power of fire suffused him, the power of the goddess Sarenrae. And he used it both to help the common folk and, when necessary, to clease the wicked. In his travels, he also came across others not unlike himself from whom he learned about the nature of their special sort of heritage. A few years ago then, Ignatius came across a Varisian clan who boasted a special child of their own. His name was Manachan, and he was distraught by the conflict between people and his heritage. Though not particularly known for deep insight, Ignatius did his best to relate what he had learned to the boy, a celestially blooded aasimar. Not long after their meeting, Manachan set out to study at a monastery, and Ignatius hoped the boy would find solace there. Lately Ignatius has been exploring the city of Korvosa, contacting old friends, healing the unwell and aiding in the countering and apprehending of a local gang of arsonists. In his heart he feels that a new path for him is soon to be illuminated. [/sblock] [sblock=Adventure Notes]XP 13000 (Base) + 800 (Sunken Ship) + 3200 (Warehouse Battle) + 4040 (Rolth & Allies) + 5100 (Andaisin & Minions)[/sblock] [sblock=Level Ups] Level 6 Class: Oracle BAB: +3 to +4 Fort: +1 to +2 Ref: +1 to +2 Will: +3 to +4 Feat: Class Features: Mystery Spell (Fireball) Spell Slots: +1 2nd, +4 3rd Spells Known: Purify Food & Drink, Remove Disease HP: +6 = (1d8 = 5) + 0 [CON] + 1 (favoured) + 41 (Old Total) = 47 (new total) Skill Ranks: +4 = +4 (Class) + 0 (misc) + 20 (Old Total) = 24 (new total) Skills: Diplomacy, Heal, Sense Motive, Spellcraft Favored Class Bonus: +1 Hit Point Level 7 Class: Oracle BAB: +4 to +5 Feat: Craft Wondrous Item Class Features: Revelation (Wings of Fire) Spell Slots: +1 2nd, +1 3rd Spells Known: Touch of Truthtelling, Admonishing Ray, Dispel Magic HP: +8 = (1d8 = 7) + 0 [CON] + 1 (favoured) + 47 (Old Total) = 55 (new total) Skill Ranks: +4 = +4 (Class) +0 (misc) + 24 (Old Total) = 28 (new total) Skills: Diplomacy, Knowledge (Planes), Knowledge (Religion), Spellcraft Favoured Class Bonus: +1 Hit Point[/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Dr. Si's Curse of the Crimson Throne - Beta Group RG
Top