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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Shayuri" data-source="post: 4472852" data-attributes="member: 4936"><p>Okay, narrowed things down a bit.</p><p></p><p>I like the idea of a crusading Shoanti for a background. It gives the character a motivation and good hookage, even if it's not a goal that's likely to be realized in the context of the game. It can also be easily adapted to any of the sorcerous bloodlines. However, I'm going to go with either Celestial or Draconic. On reflection, I already have an 'air elemental' storm themed mage in another game, so it'd be good to try a different spin.</p><p></p><p>The celestial sorcerer would be sort of a budding Shoanti "Moses," for want of a better term. She's raised in ignorance of her true heritage, but as she discovers it, she feels a calling to gather the remote tribes and try to establish a homeland for them. And, of course, help them whenever possible.</p><p></p><p>The draconic sorcerer would be more of an aspiring warlord sort, claiming 'the blood of kings,' and being more militant in outlook. The basic goal is similar, except that she'd add that eventually, after healing a bit, they'd want to go take back what was originally theirs.</p><p></p><p>I don't see this impacting the adventure much, save for RP.</p><p></p><p>I do want to know if you allow Leadership. Bearing in mind that I wouldn't be bringing cohort or followers along on dungeon crawls. Rather, they'd be RP and offscreen assets.</p><p></p><p>As for connection to the Despised One, I suspect either way she's pursuing a lost child. Either one stolen away from the local orphanage that she knew, or a local Shoanti boy whose family tasks her to please find.</p><p></p><p>Mechanically, since the other sorcerer is now in another group, I'll probably focus on combat sorcery. Celestial would make a marginally better artillery mage, with the holy fire power (that also, as a bonus, can heal folks). Dracomage is oddly dangerous up close with those clawy claws.</p><p></p><p>Still trying to decide which I like better. Suggestions are welcome!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4472852, member: 4936"] Okay, narrowed things down a bit. I like the idea of a crusading Shoanti for a background. It gives the character a motivation and good hookage, even if it's not a goal that's likely to be realized in the context of the game. It can also be easily adapted to any of the sorcerous bloodlines. However, I'm going to go with either Celestial or Draconic. On reflection, I already have an 'air elemental' storm themed mage in another game, so it'd be good to try a different spin. The celestial sorcerer would be sort of a budding Shoanti "Moses," for want of a better term. She's raised in ignorance of her true heritage, but as she discovers it, she feels a calling to gather the remote tribes and try to establish a homeland for them. And, of course, help them whenever possible. The draconic sorcerer would be more of an aspiring warlord sort, claiming 'the blood of kings,' and being more militant in outlook. The basic goal is similar, except that she'd add that eventually, after healing a bit, they'd want to go take back what was originally theirs. I don't see this impacting the adventure much, save for RP. I do want to know if you allow Leadership. Bearing in mind that I wouldn't be bringing cohort or followers along on dungeon crawls. Rather, they'd be RP and offscreen assets. As for connection to the Despised One, I suspect either way she's pursuing a lost child. Either one stolen away from the local orphanage that she knew, or a local Shoanti boy whose family tasks her to please find. Mechanically, since the other sorcerer is now in another group, I'll probably focus on combat sorcery. Celestial would make a marginally better artillery mage, with the holy fire power (that also, as a bonus, can heal folks). Dracomage is oddly dangerous up close with those clawy claws. Still trying to decide which I like better. Suggestions are welcome! [/QUOTE]
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