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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Dr Simon" data-source="post: 4472874" data-attributes="member: 21938"><p>Ah, but I'm not using them, so relative power levels don't matter. I'm going to say no to Item Familiar because PF gives Wizards the option of an "arcane bond" to an object (in lieu of an animal familiar), so that particular concept is already covered. It gives a different effect, granted, but seems no point in re-treading the same ground.</p><p></p><p>I'm also going to nix the Soul-blade, because as far as I see it the PC has to give up nothing in return for the benefits. Okay, so the thing earns its own XP, but essentially what you get is an item that gets the listed powers at half its owner's level. It's more a magic item than a class ability, and an item that is pretty hard to price.</p><p></p><p></p><p></p><p>Well, it's kind of a house-ruled version from Arcana Evolved and the Mystic Secrets supplement for the same. The idea, really, is to spend a feat that then allows you to act as if you had the Craft Arms and Armour feat, except without pre-requisites, but only on one item. In fact it should probably be worded more like:</p><p></p><p>A bonded item can be improved as other magic items can be. By spending gold pieces (and time and experience points, assuming the character is the one doing the work), a character can add new abilities to his item familiar. If a character links himself to a +1 longsword, for example, it only costs 6,000 gp (or 3,000 gp and 240 XP) to add another +1 of enhancement bonus or, perhaps, a special ability that is equivalent to a +1 bonus (such as spell storing or flaming). The character can accomplish this even without having the requisite item creation feats. </p><p></p><p>It depends what you want from this. Do you want the ability to "build" a magic item as you go along? In which case this is the best bet. Or do you specifically want an item that "awakens" (as with soulblade or item familiar)? In which case I'd be willing to go with something like the Legendary Weapon rules (with the Scion prestige classes). In either case, the character needs to make some sort of sacrifice in order to improve the item, which I think is more fair than the soulblade concept.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4472874, member: 21938"] Ah, but I'm not using them, so relative power levels don't matter. I'm going to say no to Item Familiar because PF gives Wizards the option of an "arcane bond" to an object (in lieu of an animal familiar), so that particular concept is already covered. It gives a different effect, granted, but seems no point in re-treading the same ground. I'm also going to nix the Soul-blade, because as far as I see it the PC has to give up nothing in return for the benefits. Okay, so the thing earns its own XP, but essentially what you get is an item that gets the listed powers at half its owner's level. It's more a magic item than a class ability, and an item that is pretty hard to price. Well, it's kind of a house-ruled version from Arcana Evolved and the Mystic Secrets supplement for the same. The idea, really, is to spend a feat that then allows you to act as if you had the Craft Arms and Armour feat, except without pre-requisites, but only on one item. In fact it should probably be worded more like: A bonded item can be improved as other magic items can be. By spending gold pieces (and time and experience points, assuming the character is the one doing the work), a character can add new abilities to his item familiar. If a character links himself to a +1 longsword, for example, it only costs 6,000 gp (or 3,000 gp and 240 XP) to add another +1 of enhancement bonus or, perhaps, a special ability that is equivalent to a +1 bonus (such as spell storing or flaming). The character can accomplish this even without having the requisite item creation feats. It depends what you want from this. Do you want the ability to "build" a magic item as you go along? In which case this is the best bet. Or do you specifically want an item that "awakens" (as with soulblade or item familiar)? In which case I'd be willing to go with something like the Legendary Weapon rules (with the Scion prestige classes). In either case, the character needs to make some sort of sacrifice in order to improve the item, which I think is more fair than the soulblade concept. [/QUOTE]
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