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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Neurotic" data-source="post: 4483110" data-attributes="member: 24380"><p><strong>Answer</strong></p><p></p><p>Skills - base skill points 2, +1 for being human, +2 for Intelligence. You can select Duskblade as has favoured class (being human) so you could get one extra skill point *o* or one extra hit point. Choose 5 (or 6) skills.</p><p></p><p></p><p>Feats - Level 1 feat, human base feat. I seem to be missing where the thrid feat comes from.</p><p>****</p><p>There are three? I'll check, I played with different combinations (including Bonded weapon that I relegated until later when I'm able to have masterwork...same for power attack...I'll stick with tripper build for now altough before I'm able to channel power attack might be better...</p><p></p><p></p><p>Spells - By my reckoning spells per day should be 3/3. Also, choose 2 of the 0th level spells as Spells Known (2 0th and 2 1st at 1st class level).</p><p>***</p><p>2+INT bonus = 4 for 0th unless it's your ruling to be different then standard class. Yes, it should be 3/3</p><p></p><p>I think the guisarme damage is wrong too - should it not be 2d4+6 (Str bonus +4 x 1.5)?</p><p>***</p><p>As far as I know (and assuming pathfinder follows same rules) it's </p><p>1 x STR bonus for 1HD weapons (longsword etc)</p><p>1.5 x STR bonus for 1HD weapons wielded in two hands and</p><p>2 x STR bonus for true 2HD weapons (greatsword and polearms)</p><p>BUT I'll check it.</p><p>[sblock=EDIT: Checked, my bad, sorry]</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>One-Handed:</strong> A one-handed weapon can be used in either the</span></p><p><span style="font-size: 9px">primary hand or the off hand. Add the wielder’s Strength bonus to</span></p><p><span style="font-size: 9px">damage rolls for melee attacks with a one-handed weapon if it’s used</span></p><p><span style="font-size: 9px">in the primary hand, or 1/2 his or her Strength bonus if it’s used in</span></p><p><span style="font-size: 9px">the off hand. If a one-handed weapon is wielded with two hands</span></p><p><span style="font-size: 9px">during melee combat, add 1-1/2 times the character’s Strength</span></p><p><span style="font-size: 9px">bonus to damage rolls.</span></p><p><span style="font-size: 9px"><strong>Two-Handed:</strong> Two hands are required to use a two-handed melee</span></p><p><span style="font-size: 9px">weapon effectively. Apply 1-1/2 times the character’s Strength</span></p><p><span style="font-size: 9px">bonus to damage rolls for melee attacks with such a weapon.</span></p><p><span style="font-size: 9px"></span></p><p>[/sblock]</p><p></p><p></p><p></p><p>In the end, few questions:</p><p>At third level duskblades gets to channel his touch spells through the weapon. When I initiate trip it is touch attack as is with spell. Question is, does the spell discharge at that point (as I'd expect, as it is touch spell and it doesn't depend on whether opponent manages to remain on his feet) or I have to wait for follow up attack (which includes armor class and will come only if opponent is knocked prone)</p><p></p><p>How would Bonded Item work if I take it at first level where it cannot be masterwork for simple lack of funds? I'll probably just leave it until 3rd or even 6th level (assuming we get that far)</p><p></p><p>How do you treat power attack? That is, can I transfer only BAB to damage (does getting 2xHD as max) or I can assign strength and other bonuses (which could be terrible in True strike scenario (+40))</p><p></p><p></p><p></p><p>Yes, religion is not Faerun, I have yet to lookup gods, it's just for flavor, he is educated in militant part of knowledge based church (that part that recovers lost knowledge and artifacts from dangerous places).</p><p></p><p>EDIT: looked up: now it's like this: he pays homage to Sarenrae as redeemer, Gorum as battlemaster, Nethys as ultimate mage, but he is devoted to Irori, knowledge and self-perfection appealing to his lonely self</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4483110, member: 24380"] [b]Answer[/b] Skills - base skill points 2, +1 for being human, +2 for Intelligence. You can select Duskblade as has favoured class (being human) so you could get one extra skill point *o* or one extra hit point. Choose 5 (or 6) skills. Feats - Level 1 feat, human base feat. I seem to be missing where the thrid feat comes from. **** There are three? I'll check, I played with different combinations (including Bonded weapon that I relegated until later when I'm able to have masterwork...same for power attack...I'll stick with tripper build for now altough before I'm able to channel power attack might be better... Spells - By my reckoning spells per day should be 3/3. Also, choose 2 of the 0th level spells as Spells Known (2 0th and 2 1st at 1st class level). *** 2+INT bonus = 4 for 0th unless it's your ruling to be different then standard class. Yes, it should be 3/3 I think the guisarme damage is wrong too - should it not be 2d4+6 (Str bonus +4 x 1.5)? *** As far as I know (and assuming pathfinder follows same rules) it's 1 x STR bonus for 1HD weapons (longsword etc) 1.5 x STR bonus for 1HD weapons wielded in two hands and 2 x STR bonus for true 2HD weapons (greatsword and polearms) BUT I'll check it. [sblock=EDIT: Checked, my bad, sorry] [SIZE=1] [B]One-Handed:[/B] A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder’s Strength bonus to damage rolls for melee attacks with a one-handed weapon if it’s used in the primary hand, or 1/2 his or her Strength bonus if it’s used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character’s Strength bonus to damage rolls. [B]Two-Handed:[/B] Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character’s Strength bonus to damage rolls for melee attacks with such a weapon. [/SIZE] [/sblock] In the end, few questions: At third level duskblades gets to channel his touch spells through the weapon. When I initiate trip it is touch attack as is with spell. Question is, does the spell discharge at that point (as I'd expect, as it is touch spell and it doesn't depend on whether opponent manages to remain on his feet) or I have to wait for follow up attack (which includes armor class and will come only if opponent is knocked prone) How would Bonded Item work if I take it at first level where it cannot be masterwork for simple lack of funds? I'll probably just leave it until 3rd or even 6th level (assuming we get that far) How do you treat power attack? That is, can I transfer only BAB to damage (does getting 2xHD as max) or I can assign strength and other bonuses (which could be terrible in True strike scenario (+40)) Yes, religion is not Faerun, I have yet to lookup gods, it's just for flavor, he is educated in militant part of knowledge based church (that part that recovers lost knowledge and artifacts from dangerous places). EDIT: looked up: now it's like this: he pays homage to Sarenrae as redeemer, Gorum as battlemaster, Nethys as ultimate mage, but he is devoted to Irori, knowledge and self-perfection appealing to his lonely self [/QUOTE]
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