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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Dr Simon" data-source="post: 4483189" data-attributes="member: 21938"><p>Either works. Power Attack actually isn't great as a 1st level feat, when it comes down to it (see below). The tripper build is a nice change.</p><p></p><p></p><p></p><p>I'm not seeing any mention of getting Int bonus to spells known, not for 0th level spells (only those cast as SLA due to Arcane Attunement). Here's what I've got from that Crystal Keep file:</p><p></p><p><em>"Spellcasting – Able to cast Spontaneous Intelligence-based Arcane spell from the Duskblade spell list (see page 180). At 1st level, a Duskblade knows two 0th level spells and two 1st level spells. Each subsequent levels, a Duskblade leans one spell of any level he/she can cast. Starting at 5th level (and every odd-numbered level afterwards), a Duskblade may replace one Known spell with another of the same level and they both must two levels below the highest the Duskblade is able to cast)."</em></p><p></p><p>Also, no other spontaneous spell-casting class that I know of gets bonus Spells Known due to ability scores. Spells per Day, yes, but not known. </p><p></p><p></p><p></p><p>I would rule that channel spell would work with the first attack (trip or otherwise), not on any followup. It only requires a touch attack after all, not a damaging strike.</p><p></p><p>By having a Bonded Item you side-step the requirements for it being masterwork prior to being enchanted. The bond provide the "basis" if you like for the enchantment.</p><p></p><p>Power Attack I treat as per the RAW - the maximum amount you can subtract from your attack roll is equal to your BAB. You add this amount (or twice for 2H weapons) to your damage. This is done before multiplying for criticals. Hence my comment earlier about not being a great 1st level feat - the best you can do is -1 attack, +2 damage, at a time when you usually need the attack bonus more than you do the extra damage.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4483189, member: 21938"] Either works. Power Attack actually isn't great as a 1st level feat, when it comes down to it (see below). The tripper build is a nice change. I'm not seeing any mention of getting Int bonus to spells known, not for 0th level spells (only those cast as SLA due to Arcane Attunement). Here's what I've got from that Crystal Keep file: [I]"Spellcasting – Able to cast Spontaneous Intelligence-based Arcane spell from the Duskblade spell list (see page 180). At 1st level, a Duskblade knows two 0th level spells and two 1st level spells. Each subsequent levels, a Duskblade leans one spell of any level he/she can cast. Starting at 5th level (and every odd-numbered level afterwards), a Duskblade may replace one Known spell with another of the same level and they both must two levels below the highest the Duskblade is able to cast)."[/I] Also, no other spontaneous spell-casting class that I know of gets bonus Spells Known due to ability scores. Spells per Day, yes, but not known. I would rule that channel spell would work with the first attack (trip or otherwise), not on any followup. It only requires a touch attack after all, not a damaging strike. By having a Bonded Item you side-step the requirements for it being masterwork prior to being enchanted. The bond provide the "basis" if you like for the enchantment. Power Attack I treat as per the RAW - the maximum amount you can subtract from your attack roll is equal to your BAB. You add this amount (or twice for 2H weapons) to your damage. This is done before multiplying for criticals. Hence my comment earlier about not being a great 1st level feat - the best you can do is -1 attack, +2 damage, at a time when you usually need the attack bonus more than you do the extra damage. [/QUOTE]
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