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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Dr Simon" data-source="post: 4576550" data-attributes="member: 21938"><p>[SBLOCK=Shayuri]</p><p>Pathfinder 10 has an article on the Shoanti. You might find these additional notes useful:</p><p></p><p>Shundar-Quah (The Spire Clan)</p><p>The Shundar-Quah see themselves as the diplomats and</p><p>storytellers of the Shoanti people, smoothing tensions</p><p>between the various clans. Their tribes travel far and</p><p>continually remind the other quahs that every clan is</p><p>first and foremost Shoanti, and that brotherhood and</p><p>bringing honor to their people must be the ambition of</p><p>every warrior.</p><p>Members of the Shundar-Quah hold the monolith</p><p>wonder Spindlehorn sacred. Once a decade, the shamans</p><p>of the Shundar-Quah perform a pilgrimage to the shadow</p><p>of Spindlehorn, on the eastern shore of the Storval Deep.</p><p>There, they commune with their totems, share what they</p><p>have learned, and discuss matters that concern their quah</p><p>and all others.</p><p>Because the Shundar-Quah see the welfare of all Shoanti</p><p>as their sacred trust, by necessity they must also have an</p><p>interest in each clan’s warfare. Whenever a quah loses ground</p><p>to a significant foe, it is the Spire Clan that is first to bring</p><p>offers of reinforcements. To this end, Spire Clan braves train</p><p>to duplicate the tactics of their fellow quahs so that they can</p><p>swell their brethren’s ranks as seamlessly as possible.</p><p>Territory: To this day, the Clan of the Spire wanders</p><p>across the northern Storval Plateau, ever seeking to unite</p><p>the Shoanti tribes into a single people. They fend for</p><p>themselves in the custom of the local Shoanti tribes in</p><p>whose territory they wander.</p><p></p><p>Rite of Passage: The Journey. Young members of the</p><p>Shundar-Quah must journey into the world and spend 3</p><p>years among the members of another quah. There, they</p><p>learn of the differing ways of their people, their problems</p><p>and their strengths. At the end of this tenure—easily the</p><p>longest rite of passage of any of the quahs—they return to</p><p>their clan more experienced, world-wise, and informed.</p><p></p><p>Common Totems: Earth elemental, mountain spire, rock</p><p>fall, spirestalker, storm roc. Although rare, some Spire Clan</p><p>warriors are adopted by a totem of their host tribe.</p><p></p><p>Totem Domains: Animal, Knowledge, Protection, Rune,</p><p>Weather.</p><p></p><p>Shoanti usually gain a tattoo after their Rite of Passage. For the Shundar-Quah, unity, watchfulness, and the ability to lead</p><p>are all vaunted virtues of the Clan of the Spire. For them, the</p><p>runes Drimiil (Guardian Heart), Kokip (Sentinel), and Klartitil</p><p>(Broad Klar) carry extra weight.</p><p></p><p>The Shoanti are a proud and aloof people. When dealing with</p><p>outsiders, their words are likely to be colored by the basic</p><p>greetings and most fiercely held truths of their people.</p><p></p><p>Storval dharanok ekbit roark Shoanti.</p><p>Our thunder rolls across the Storval Plateau.</p><p>(The Shoanti defend the Storval Plateau.)</p><p></p><p>Kel-grish!</p><p>Greetings!</p><p>(A common welcoming.)</p><p></p><p>Sharatok… tshamek.</p><p>Be received… stranger.</p><p>(A colder, more formalized greeting for outsiders.)</p><p></p><p>Ferik niklit forenk skoans.</p><p>Until our skulls are gathered.</p><p>(We fight until our death.)</p><p></p><p>Ahk Storval—rel abeshk!</p><p>Away from our lands!</p><p>(A final territorial warning.)</p><p></p><p>Irok devit fendrik swork.</p><p>By blood it is sworn.</p><p>(An iron-clad vow.)</p><p></p><p>Storval ekbitel nalharest!</p><p>We walk the land as brothers!</p><p>(An oath accepting someone not of one’s quah as a brother.)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4576550, member: 21938"] [SBLOCK=Shayuri] Pathfinder 10 has an article on the Shoanti. You might find these additional notes useful: Shundar-Quah (The Spire Clan) The Shundar-Quah see themselves as the diplomats and storytellers of the Shoanti people, smoothing tensions between the various clans. Their tribes travel far and continually remind the other quahs that every clan is first and foremost Shoanti, and that brotherhood and bringing honor to their people must be the ambition of every warrior. Members of the Shundar-Quah hold the monolith wonder Spindlehorn sacred. Once a decade, the shamans of the Shundar-Quah perform a pilgrimage to the shadow of Spindlehorn, on the eastern shore of the Storval Deep. There, they commune with their totems, share what they have learned, and discuss matters that concern their quah and all others. Because the Shundar-Quah see the welfare of all Shoanti as their sacred trust, by necessity they must also have an interest in each clan’s warfare. Whenever a quah loses ground to a significant foe, it is the Spire Clan that is first to bring offers of reinforcements. To this end, Spire Clan braves train to duplicate the tactics of their fellow quahs so that they can swell their brethren’s ranks as seamlessly as possible. Territory: To this day, the Clan of the Spire wanders across the northern Storval Plateau, ever seeking to unite the Shoanti tribes into a single people. They fend for themselves in the custom of the local Shoanti tribes in whose territory they wander. Rite of Passage: The Journey. Young members of the Shundar-Quah must journey into the world and spend 3 years among the members of another quah. There, they learn of the differing ways of their people, their problems and their strengths. At the end of this tenure—easily the longest rite of passage of any of the quahs—they return to their clan more experienced, world-wise, and informed. Common Totems: Earth elemental, mountain spire, rock fall, spirestalker, storm roc. Although rare, some Spire Clan warriors are adopted by a totem of their host tribe. Totem Domains: Animal, Knowledge, Protection, Rune, Weather. Shoanti usually gain a tattoo after their Rite of Passage. For the Shundar-Quah, unity, watchfulness, and the ability to lead are all vaunted virtues of the Clan of the Spire. For them, the runes Drimiil (Guardian Heart), Kokip (Sentinel), and Klartitil (Broad Klar) carry extra weight. The Shoanti are a proud and aloof people. When dealing with outsiders, their words are likely to be colored by the basic greetings and most fiercely held truths of their people. Storval dharanok ekbit roark Shoanti. Our thunder rolls across the Storval Plateau. (The Shoanti defend the Storval Plateau.) Kel-grish! Greetings! (A common welcoming.) Sharatok… tshamek. Be received… stranger. (A colder, more formalized greeting for outsiders.) Ferik niklit forenk skoans. Until our skulls are gathered. (We fight until our death.) Ahk Storval—rel abeshk! Away from our lands! (A final territorial warning.) Irok devit fendrik swork. By blood it is sworn. (An iron-clad vow.) Storval ekbitel nalharest! We walk the land as brothers! (An oath accepting someone not of one’s quah as a brother.) [/sblock] [/QUOTE]
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