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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4865146" data-attributes="member: 29558"><p><strong>Manachan Aingeali</strong></p><p></p><p>Crunchiness presented here for player/GM review and Doc's approval. Fluffiness to follow after I've worked my way through the IC thread and have one developed.</p><p></p><p>[code]</p><p> Name: Manachan Aingeali Age: 17</p><p> Class: Monk/Sorcerer Height: 5'6"</p><p> Race: Aasimar Weight: 135 lbs</p><p> Size: Medium Hair: Gold</p><p>Gender: Male Eyes: Blue/Silver</p><p> Align: Lawful Good</p><p> Deity: Irori</p><p></p><p>Str: 11 +0 (01p.) Level: 01/01 XP: 2200</p><p>Dex: 14 +2 (05p.) BAB: +0 HP: 26</p><p>Con: 12 +1 (02p.) CMB: +0 Dmg Red: 0/anything</p><p>Int: 10 +0 (00p.) Speed: 30' Spell Res: None</p><p>Wis: 16 +3 (05p.) Init: +6 Spell Save: 13+SL</p><p>Cha: 17 +3 (07p.) ACP: -0 </p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Misc</p><p> 16 10 +0 +0 +2 +0 +0 +0 +4</p><p></p><p> Touch AC: 16 Flatfooted AC: 13</p><p></p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 03 2 +1 Resist (5) Acid, Cold, Electricity</p><p>Ref: 04 2 +2 </p><p>Will: 06 3 +3 </p><p></p><p></p><p>Weapon Attack Damage Critical Special</p><p>Empty Hand +0 1d6 20/x2</p><p>Nunchaku +0 1d6 20/x2 +2 CMB Disarms</p><p>Crossbow (Heavy) +2 1d10 19-20/x2</p><p></p><p></p><p>Languages: Common, Celestial</p><p></p><p></p><p>Aasimar Traits:</p><p> *+2 WIS/+2 CHA</p><p> * Darkvision (60')</p><p> * +2 Perception Checks</p><p> * Cast Daylight (1/Day @ Class Level)</p><p> * Resistance (5): Acid, Cold, Electricity</p><p> * Native Outsider</p><p></p><p>Background Trait:</p><p> * Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities)</p><p></p><p>Monk Abilities:</p><p> * Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin,</p><p> Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken,</p><p> Siangham, Sling, Spear</p><p> * AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile)</p><p> * Improved Unarmed Strike</p><p> * Flurry of Blows (Unarmed or w/ Special Monk Weapons)</p><p> * Bonus Feats (Dodge)</p><p></p><p>Sorcerer Abilities:</p><p> * Proficiencies: All Simple Weapons</p><p> * Bonus Feat (Eschew Materials)</p><p> * Cantrips</p><p> * Celestial Bloodline</p><p> * Heavenly Fire</p><p></p><p>Feats:</p><p> * Dodge (Monk Bonus 01)</p><p> * Eschew Materials (Sorcerer Bonus)</p><p> * Improved Initiative (1st Lvl)</p><p></p><p></p><p></p><p>Skill Points: 06 (4/Lvl - Monk, 2/Lvl - Sorcerer)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 6 1 3 2</p><p>Appraise 0 0</p><p>Bluff 7 1 3 3</p><p>Climb 0 0</p><p>Craft 0 0</p><p>Diplomacy 3 3</p><p>Disguise 3 3</p><p>Escape Artist 2 2</p><p>Heal 3 3</p><p>Intimidate 7 1 3 3</p><p>Perception 9 1 3 3 2</p><p>Perform 3 3</p><p>Ride 2 2</p><p>Sense Motive 7 1 3 3</p><p>Spellcraft 4 1 3 0</p><p>Stealth 2 2</p><p>survival 3 3</p><p>Swim 0 0</p><p></p><p></p><p>Money</p><p>PP: 00 GP: 358 SP: 09 CP: 00</p><p></p><p>Equipment Cost Weight</p><p>Monk's Outfit </p><p>Nunchaku (2) 4 gp 4 lb</p><p>Heavy Crossbow 50 gp 8 lb</p><p> (20 Quarrels) 2 gp 2 lb</p><p>Sack 1 sp 0.5 lb</p><p> Rations (8 Days) 4 gp 8 lb</p><p> Rope (Silk, 50') 10 gp 5 lb</p><p> Grappling Hook 1 gp 4 lb</p><p> Smokesticks (4) 80 gp 2 lb</p><p> Thunderstones (3) 90 gp 3 lb</p><p> </p><p> Total Weight: 36.5 lb</p><p></p><p> Light Medium Heavy Over Head Lift Push</p><p>Max Weight: 0-38 38-76 77-115 0-115 0-230 231-575</p><p></p><p>[/code]</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 26/26 AC: 16 AC(T): 16 AC(FF): 13</p><p> Init: +06 ST(F):+03 ST(R):+04 ST(W):+06</p><p></p><p> BAB: 00 CMB: 00</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Empty Hand +0 1d6 20/x2</p><p>Nunchaku +0 1d6 20/x2 +2 CMB Disarms</p><p>Crossbow (Heavy) +2 1d10 19-20/x2</p><p></p><p>Celestial Bloodline Powers:</p><p> * Heavenly Fire: 1d6+3 Ranged Touch Attack (30')</p><p> (Damage vs. Evil At-Will, Heal Good 1/Day Each)</p><p></p><p>Spells:</p><p> Cantrips First Level</p><p> * Prestidigitation * Chill Touch</p><p> * Read Magic * Mage Armor</p><p> * Resistance</p><p> * Touch of Fatigue</p><p>[/code][/sblock]</p><p></p><p>[sblock=Background/Appearance][code]</p><p>Coming once I read over OOC/IC Threads and work something out.</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4865146, member: 29558"] [b]Manachan Aingeali[/b] Crunchiness presented here for player/GM review and Doc's approval. Fluffiness to follow after I've worked my way through the IC thread and have one developed. [code] Name: Manachan Aingeali Age: 17 Class: Monk/Sorcerer Height: 5'6" Race: Aasimar Weight: 135 lbs Size: Medium Hair: Gold Gender: Male Eyes: Blue/Silver Align: Lawful Good Deity: Irori Str: 11 +0 (01p.) Level: 01/01 XP: 2200 Dex: 14 +2 (05p.) BAB: +0 HP: 26 Con: 12 +1 (02p.) CMB: +0 Dmg Red: 0/anything Int: 10 +0 (00p.) Speed: 30' Spell Res: None Wis: 16 +3 (05p.) Init: +6 Spell Save: 13+SL Cha: 17 +3 (07p.) ACP: -0 AC: Total Base Armor Shld Dex Size Def Nat Misc 16 10 +0 +0 +2 +0 +0 +0 +4 Touch AC: 16 Flatfooted AC: 13 Total Base Mod Misc Special Fort: 03 2 +1 Resist (5) Acid, Cold, Electricity Ref: 04 2 +2 Will: 06 3 +3 Weapon Attack Damage Critical Special Empty Hand +0 1d6 20/x2 Nunchaku +0 1d6 20/x2 +2 CMB Disarms Crossbow (Heavy) +2 1d10 19-20/x2 Languages: Common, Celestial Aasimar Traits: *+2 WIS/+2 CHA * Darkvision (60') * +2 Perception Checks * Cast Daylight (1/Day @ Class Level) * Resistance (5): Acid, Cold, Electricity * Native Outsider Background Trait: * Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities) Monk Abilities: * Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken, Siangham, Sling, Spear * AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile) * Improved Unarmed Strike * Flurry of Blows (Unarmed or w/ Special Monk Weapons) * Bonus Feats (Dodge) Sorcerer Abilities: * Proficiencies: All Simple Weapons * Bonus Feat (Eschew Materials) * Cantrips * Celestial Bloodline * Heavenly Fire Feats: * Dodge (Monk Bonus 01) * Eschew Materials (Sorcerer Bonus) * Improved Initiative (1st Lvl) Skill Points: 06 (4/Lvl - Monk, 2/Lvl - Sorcerer) Skills Total Rank CS Ability Misc Acrobatics 6 1 3 2 Appraise 0 0 Bluff 7 1 3 3 Climb 0 0 Craft 0 0 Diplomacy 3 3 Disguise 3 3 Escape Artist 2 2 Heal 3 3 Intimidate 7 1 3 3 Perception 9 1 3 3 2 Perform 3 3 Ride 2 2 Sense Motive 7 1 3 3 Spellcraft 4 1 3 0 Stealth 2 2 survival 3 3 Swim 0 0 Money PP: 00 GP: 358 SP: 09 CP: 00 Equipment Cost Weight Monk's Outfit Nunchaku (2) 4 gp 4 lb Heavy Crossbow 50 gp 8 lb (20 Quarrels) 2 gp 2 lb Sack 1 sp 0.5 lb Rations (8 Days) 4 gp 8 lb Rope (Silk, 50') 10 gp 5 lb Grappling Hook 1 gp 4 lb Smokesticks (4) 80 gp 2 lb Thunderstones (3) 90 gp 3 lb Total Weight: 36.5 lb Light Medium Heavy Over Head Lift Push Max Weight: 0-38 38-76 77-115 0-115 0-230 231-575 [/code] [sblock=Stat Block][code] HP: 26/26 AC: 16 AC(T): 16 AC(FF): 13 Init: +06 ST(F):+03 ST(R):+04 ST(W):+06 BAB: 00 CMB: 00 Weapon Attack Damage Critical Special Empty Hand +0 1d6 20/x2 Nunchaku +0 1d6 20/x2 +2 CMB Disarms Crossbow (Heavy) +2 1d10 19-20/x2 Celestial Bloodline Powers: * Heavenly Fire: 1d6+3 Ranged Touch Attack (30') (Damage vs. Evil At-Will, Heal Good 1/Day Each) Spells: Cantrips First Level * Prestidigitation * Chill Touch * Read Magic * Mage Armor * Resistance * Touch of Fatigue [/code][/sblock] [sblock=Background/Appearance][code] Coming once I read over OOC/IC Threads and work something out. [/code][/sblock] [/QUOTE]
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