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Dr. Si's Curse of the Crimson Throne OOC
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<blockquote data-quote="Ambrus" data-source="post: 5298500" data-attributes="member: 17691"><p>That post doesn't address the issue of the wands of remove disease.</p><p></p><p>There are many different viewpoints and levels of interest in regards to treasure. I've met players and GMs who are content to hand wave away all but the broadest aspects of character wealth as well as those who insist on tracking every single copper piece and seized arrow (broken or not). Some are so blasé about splitting loot that they won't even bother writing down what they get while others will bicker over whose character deserves a ring of protection +1 more. Some players don't care about gems or magic items; all they want to hear is how much, in gold pieces, their share is in the final tally.</p><p></p><p>There are all kinds of players out there and, in a PBP in which most players aren't familiar with each other's preferences, I figure it's best to simply follow the 3.x treasure division guidelines from the Player's Handbook. No single approach will satisfy everyone, but going by the book seems to satisfy others more than any other single system I've seen in play. I'm not against the idea of coming up with a different system. But until one is agreed upon by all players, it's tricky do move forward.</p><p></p><p>I also tend to assume treasure tracking responsibilities in the groups in which I play because, in my experience, without adequate bookkeeping various resources are often forgotten about. No one is certain who's carrying what, what resources have been expended or what remains available. Such issues drive me nuts when I'm GMing as it tends to lower the effectiveness/survivability of the group in my experience.</p><p></p><p>Regarding the wands (we have two) of remove disease, Dj'hân is content to keep the one with fewer charges in case the party or its allies happen to fall ill. Keeping a second fully charged wand (which represents the most valuable object we've ever had) in the midst of a plague rather than selling it to those who are bound to use it for the greater good on the off chance that we might also need it seems rather selfish and excessive to me. Edmond clearly sees things differently. Neither opinion is clearly right or wrong. The party needs to reach some sort of consensus to act so we need for the rest of the party to take a stance on the issue and chime in. This is an important character defining issue guys; lives are on the line and the clock is ticking. You're adventurers; be bold and get off the fence. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 5298500, member: 17691"] That post doesn't address the issue of the wands of remove disease. There are many different viewpoints and levels of interest in regards to treasure. I've met players and GMs who are content to hand wave away all but the broadest aspects of character wealth as well as those who insist on tracking every single copper piece and seized arrow (broken or not). Some are so blasé about splitting loot that they won't even bother writing down what they get while others will bicker over whose character deserves a ring of protection +1 more. Some players don't care about gems or magic items; all they want to hear is how much, in gold pieces, their share is in the final tally. There are all kinds of players out there and, in a PBP in which most players aren't familiar with each other's preferences, I figure it's best to simply follow the 3.x treasure division guidelines from the Player's Handbook. No single approach will satisfy everyone, but going by the book seems to satisfy others more than any other single system I've seen in play. I'm not against the idea of coming up with a different system. But until one is agreed upon by all players, it's tricky do move forward. I also tend to assume treasure tracking responsibilities in the groups in which I play because, in my experience, without adequate bookkeeping various resources are often forgotten about. No one is certain who's carrying what, what resources have been expended or what remains available. Such issues drive me nuts when I'm GMing as it tends to lower the effectiveness/survivability of the group in my experience. Regarding the wands (we have two) of remove disease, Dj'hân is content to keep the one with fewer charges in case the party or its allies happen to fall ill. Keeping a second fully charged wand (which represents the most valuable object we've ever had) in the midst of a plague rather than selling it to those who are bound to use it for the greater good on the off chance that we might also need it seems rather selfish and excessive to me. Edmond clearly sees things differently. Neither opinion is clearly right or wrong. The party needs to reach some sort of consensus to act so we need for the rest of the party to take a stance on the issue and chime in. This is an important character defining issue guys; lives are on the line and the clock is ticking. You're adventurers; be bold and get off the fence. :p [/QUOTE]
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